/**
* <code>Material</code> describes the rendering style for a given
* {@link Geometry}.
- * <p>A material is essentially a list of {
- * @link MatParam parameters}, those parameters map to uniforms which are
- * defined in a shader. Setting the parameters can modify the behavior of a
+ * <p>A material is essentially a list of {@link MatParam parameters},
+ * those parameters map to uniforms which are defined in a shader.
+ * Setting the parameters can modify the behavior of a
* shader.
* <p/>
* @author Kirill Vainer