See the file pref.hlp for a description of the user preference commands
together with a detailed description of this function.
+Interact with options (=)
+ Allow you to interact with options. Note that using the "cheat"
+ options may mark your savefile as unsuitable for the high score
+ list. You may change normal options using the "X" and "Y" user
+ pref commands. You must use the "redraw" command (^R) after
+ changing certain options.
+
+Interact with macros (@)
+ Allow you to interact with macros. You may load or save macros
+ from user pref files, create macros of various types, or define
+ keymaps. You must define a "current action", shown at the bottom
+ of the screen, before you attempt to use any of the "create macro"
+ commands, which use that "current action" as their action. This
+ is a horrible interface, and will be fixed eventually.
+
+Interact with visuals (%)
+ Allow you to interact with visuals. You may load or save visuals
+ from user pref files, or modify the attr/char mappings for the
+ monsters, objects, and terrain features. You must use the "redraw"
+ command (^R) to redraw the map after changing attr/char mappings.
+
+Interact with colors (&)
+ Allow the user to interact with colors. This command only
+ works on some systems.
+
+Reload auto-picker/destroyer preference ($)
+ This command will reload "pickpref.prf" and
+ "pickpref-<<playername>>.prf" for object auto-picker/destroyer
+ after you edit these files with your text editor.
+
+Edit auto-picker/destroyer pref (_)
+ Allow the user to edit the pickpref-<player's name>.prf in the
+ user directry. Basic usage of the editor is almost same as vi,
+ and also have emacs like commands. Most commands is always
+ displayed on the first line and the right half of the screen.
+
+ Important commands
+ 'a', 'i' or ^Q : Enter insert mode from command mode
+ ESC or ^Q : Return to command mode from insert mode
+ 'q' : Quit the editor (command mode only)
+ 'hjkl2468' : Move cursor (command mode only)
+ ^B ^N ^P ^F : Move cursor (always)
+ ^I : Choose an item from inventry/equipment, then insert its name
+ ^S : Rotates action (pick up / destroy / leave on floor)
+ ^U : Rotates idendify state (identified / unidentified / ...)
+
***** <Help>
--- Help ---
***** <UserPref>
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+ ¤¹¡£Ä̾ï¤Î¥ª¥×¥·¥ç¥ó¤Ï¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ÎÃæ¤Ç "X"¤È"Y"¥³¥Þ¥ó¥É
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+
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+ Ì̤òÉÁ¤Ä¾¤·¤Æ²¼¤µ¤¤¡£
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+¥«¥é¡¼¤ÎÀßÄê (&)
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+ ¤³¤Î¥³¥Þ¥ó¥É¤ò¼Â¹Ô¤¹¤ë¤È¡¢"picktype.prf" ¤È "picktype-<¥¥ã¥é¥¯¥¿¡¼
+ ̾>.prf"¤òÆɤ߹þ¤ß¤Þ¤¹¡£¥²¡¼¥àÃæ¤Ë¤³¤ì¤é¤Î¥Õ¥¡¥¤¥ë¤ò¥¨¥Ç¥£¥¿¤Ç½ñ
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+ ¤ë¥¨¥Ç¥£¥¿¡¼¤ËÆþ¤ê¤Þ¤¹¡£´ðËܤÎÁàºî¤Ï vi ¤Ë»÷¤Æ¤¤¤Æ¡¢¤¤¤¯¤Ä¤«¤Î
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+
+ ½ÅÍפʥ³¥Þ¥ó¥É
+ 'a' ¤È 'i' ¤È ^Q : ¥³¥Þ¥ó¥É¥â¡¼¥É¤«¤éÆþÎϥ⡼¥É¤Ë°Ü¤ê¤Þ¤¹¡£
+ ESC ¤È ^Q : ÆþÎϥ⡼¥É¤«¤é¥³¥Þ¥ó¥É¥â¡¼¥É¤ËÌá¤ê¤Þ¤¹¡£
+ 'q' : ¥¨¥Ç¥£¥¿¡¼¤ò½ªÎ»¤·¤Þ¤¹¡£(¥³¥Þ¥ó¥É¥â¡¼¥É¤Î¤ß)
+ 'hjkl2468' : ¥«¡¼¥½¥ë¤ò°ÜÆ°¤·¤Þ¤¹¡£(¥³¥Þ¥ó¥É¥â¡¼¥É¤Î¤ß)
+ ^B ^N ^P ^F : ¥«¡¼¥½¥ë¤ò°ÜÆ°¤·¤Þ¤¹¡£(¤¤¤Ä¤Ç¤â»È¤¨¤Þ¤¹)
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+ ^S : ¥«¡¼¥½¥ë°ÌÃ֤Υ¢¥¤¥Æ¥à¤Î ½¦¤¦/Ç˲õ/ÊüÃÖ ¤ÎÀڤ괹¤¨
+ ^U : ̤´ÕÄê/*̤´ÕÄê*/´ÕÄêºÑ¤ß/*´ÕÄê*ºÑ¤ß ¤ÎÀ©¸Â¤ÎÀڤ괹¤¨
+
***** <Help>
--- ¥Ø¥ë¥× ---