/* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
/* Redraw everything */
/* Redraw map and status bar */
p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->wizard = TRUE;
msg_print(_("ウィザードモード突入。", "Wizard mode on."));
}
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
/* Redraw "title" */
{
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
/* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
p_ptr->update |= (PU_BONUS | PU_HP);
p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Update the health bar */
p_ptr->redraw |= (PR_HEALTH | PR_UHEALTH);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
chg_virtue(V_VALOUR, -5);
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
notice = TRUE;
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
chg_virtue(V_VALOUR, -5);
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
notice = TRUE;
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->energy_need -= 1000 + (100 + p_ptr->csp - 50)*TURNS_PER_TICK/10;
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
"You recall the valor of Fingolfin's challenge to the Dark Lord..."));
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
msg_print(_("無敵ではなくなった。", "The invulnerability wears off."));
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
"The light forces you out of your incorporeal shadow form."));
p_ptr->redraw |= PR_MAP;
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
/* Redraw everything */