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[Refactor] #39963 Changed variable name from effect_monster_ptr to em_ptr
authorHourier <hourier@users.sourceforge.jp>
Wed, 29 Apr 2020 10:08:37 +0000 (19:08 +0900)
committerHourier <hourier@users.sourceforge.jp>
Wed, 29 Apr 2020 10:08:37 +0000 (19:08 +0900)
src/effect/effect-monster-util.c
src/effect/effect-monster-util.h
src/effect/effect-monster.c

index 7656835..c68268c 100644 (file)
@@ -1,54 +1,78 @@
-#include "angband.h"
+/*!
+ * @brief effect_monster_type構造体の初期化処理
+ * @date 2020/04/29
+ * @author Hourier
+ */
+
+#include "angband.h"
 #include "effect/effect-monster-util.h"
 
-static void substitute_effect_monster(effect_monster *effect_monster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg)
+/*!
+ * @brief affect_monster() に亘ってきた引数をeffect_monster_type構造体に代入する
+ * @param em_ptr モンスター効果構造体への参照ポインタ
+ * @param who 魔法を発動したモンスター (0ならばプレーヤー)
+ * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
+ * @param y 目標y座標 / Target y location (or location to travel "towards")
+ * @param x 目標x座標 / Target x location (or location to travel "towards")
+ * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
+ * @param effect_type 効果属性 / Type of damage to apply to monsters (and objects)
+ * @param flag 効果フラグ
+ * @param see_s_msg TRUEならばメッセージを表示する
+ * @return なし
+ */
+static void substitute_effect_monster(effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg)
 {
-       effect_monster_ptr->who = who;
-       effect_monster_ptr->r = r;
-       effect_monster_ptr->y = y;
-       effect_monster_ptr->x = x;
-       effect_monster_ptr->dam = dam;
-       effect_monster_ptr->effect_type = effect_type;
-       effect_monster_ptr->flag = flag;
-       effect_monster_ptr->see_s_msg = see_s_msg;
+       em_ptr->who = who;
+       em_ptr->r = r;
+       em_ptr->y = y;
+       em_ptr->x = x;
+       em_ptr->dam = dam;
+       em_ptr->effect_type = effect_type;
+       em_ptr->flag = flag;
+       em_ptr->see_s_msg = see_s_msg;
 }
 
 
 /*!
- * @brief effect_monster構造体を初期化する
+ * @brief effect_monster_type構造体を初期化する
  * @param caster_ptr プレーヤーへの参照ポインタ
- * @param effect_monster_ptr モンスター効果構造体への参照ポインタ
- * @param 魔法を発動したモンスター (0ならばプレーヤー)
- * @param 目標y座標
- * @param 目標x座標
+ * @param em_ptr モンスター効果構造体への参照ポインタ
+ * @param who 魔法を発動したモンスター (0ならばプレーヤー)
+ * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
+ * @param y 目標y座標 / Target y location (or location to travel "towards")
+ * @param x 目標x座標 / Target x location (or location to travel "towards")
+ * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
+ * @param effect_type 効果属性 / Type of damage to apply to monsters (and objects)
+ * @param flag 効果フラグ
+ * @param see_s_msg TRUEならばメッセージを表示する
  * @return なし
  */
-void initialize_effect_monster(player_type *caster_ptr, effect_monster *effect_monster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg)
+void initialize_effect_monster(player_type *caster_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg)
 {
-       substitute_effect_monster(effect_monster_ptr, who, r, y, x, dam, effect_type, flag, see_s_msg);
+       substitute_effect_monster(em_ptr, who, r, y, x, dam, effect_type, flag, see_s_msg);
 
        floor_type *floor_ptr = caster_ptr->current_floor_ptr;
-       effect_monster_ptr->g_ptr = &floor_ptr->grid_array[effect_monster_ptr->y][effect_monster_ptr->x];
-       effect_monster_ptr->m_ptr = &floor_ptr->m_list[effect_monster_ptr->g_ptr->m_idx];
-       effect_monster_ptr->m_caster_ptr = (effect_monster_ptr->who > 0) ? &floor_ptr->m_list[effect_monster_ptr->who] : NULL;
-       effect_monster_ptr->r_ptr = &r_info[effect_monster_ptr->m_ptr->r_idx];
-       effect_monster_ptr->seen = effect_monster_ptr->m_ptr->ml;
-       effect_monster_ptr->seen_msg = is_seen(effect_monster_ptr->m_ptr);
-       effect_monster_ptr->slept = (bool)MON_CSLEEP(effect_monster_ptr->m_ptr);
-       effect_monster_ptr->obvious = FALSE;
-       effect_monster_ptr->known = ((effect_monster_ptr->m_ptr->cdis <= MAX_SIGHT) || caster_ptr->phase_out);
-       effect_monster_ptr->skipped = FALSE;
-       effect_monster_ptr->get_angry = FALSE;
-       effect_monster_ptr->do_poly = FALSE;
-       effect_monster_ptr->do_dist = 0;
-       effect_monster_ptr->do_conf = 0;
-       effect_monster_ptr->do_stun = 0;
-       effect_monster_ptr->do_sleep = 0;
-       effect_monster_ptr->do_fear = 0;
-       effect_monster_ptr->do_time = 0;
-       effect_monster_ptr->heal_leper = FALSE;
-       effect_monster_ptr->photo = 0;
-       effect_monster_ptr->note = NULL;
-       effect_monster_ptr->note_dies = extract_note_dies(real_r_idx(effect_monster_ptr->m_ptr));
-       effect_monster_ptr->caster_lev = (effect_monster_ptr->who > 0) ? r_info[effect_monster_ptr->m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
+       em_ptr->g_ptr = &floor_ptr->grid_array[em_ptr->y][em_ptr->x];
+       em_ptr->m_ptr = &floor_ptr->m_list[em_ptr->g_ptr->m_idx];
+       em_ptr->m_caster_ptr = (em_ptr->who > 0) ? &floor_ptr->m_list[em_ptr->who] : NULL;
+       em_ptr->r_ptr = &r_info[em_ptr->m_ptr->r_idx];
+       em_ptr->seen = em_ptr->m_ptr->ml;
+       em_ptr->seen_msg = is_seen(em_ptr->m_ptr);
+       em_ptr->slept = (bool)MON_CSLEEP(em_ptr->m_ptr);
+       em_ptr->obvious = FALSE;
+       em_ptr->known = ((em_ptr->m_ptr->cdis <= MAX_SIGHT) || caster_ptr->phase_out);
+       em_ptr->skipped = FALSE;
+       em_ptr->get_angry = FALSE;
+       em_ptr->do_poly = FALSE;
+       em_ptr->do_dist = 0;
+       em_ptr->do_conf = 0;
+       em_ptr->do_stun = 0;
+       em_ptr->do_sleep = 0;
+       em_ptr->do_fear = 0;
+       em_ptr->do_time = 0;
+       em_ptr->heal_leper = FALSE;
+       em_ptr->photo = 0;
+       em_ptr->note = NULL;
+       em_ptr->note_dies = extract_note_dies(real_r_idx(em_ptr->m_ptr));
+       em_ptr->caster_lev = (em_ptr->who > 0) ? r_info[em_ptr->m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
 }
index 592daaf..cde7fc1 100644 (file)
@@ -37,6 +37,6 @@ typedef struct
        EFFECT_ID effect_type;
        BIT_FLAGS flag;
        bool see_s_msg;
-} effect_monster;
+} effect_monster_type;
 
-void initialize_effect_monster(player_type *caster_ptr, effect_monster *effect_monster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg);
+void initialize_effect_monster(player_type *caster_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg);
index 7de3d8c..11f644a 100644 (file)
@@ -35,21 +35,21 @@ typedef enum
 /*!
  * @brief ビーム/ボルト/ボール系魔法によるモンスターへの効果があるかないかを判定する
  * @param caster_ptr プレーヤーへの参照ポインタ
- * @param effect_monster_ptr モンスター効果構造体への参照ポインタ
+ * @param em_ptr モンスター効果構造体への参照ポインタ
  * @return 効果が何もないならFALSE、何かあるならTRUE
  */
-static bool is_never_effect(player_type *caster_ptr, effect_monster *effect_monster_ptr)
+static bool is_never_effect(player_type *caster_ptr, effect_monster_type *em_ptr)
 {
-       if (!effect_monster_ptr->g_ptr->m_idx) return FALSE;
-       if (effect_monster_ptr->who && (effect_monster_ptr->g_ptr->m_idx == effect_monster_ptr->who)) return FALSE;
-       if ((effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding) &&
-               !effect_monster_ptr->who &&
-               !(effect_monster_ptr->effect_type == GF_OLD_HEAL) &&
-               !(effect_monster_ptr->effect_type == GF_OLD_SPEED) &&
-               !(effect_monster_ptr->effect_type == GF_STAR_HEAL))
+       if (!em_ptr->g_ptr->m_idx) return FALSE;
+       if (em_ptr->who && (em_ptr->g_ptr->m_idx == em_ptr->who)) return FALSE;
+       if ((em_ptr->g_ptr->m_idx == caster_ptr->riding) &&
+               !em_ptr->who &&
+               !(em_ptr->effect_type == GF_OLD_HEAL) &&
+               !(em_ptr->effect_type == GF_OLD_SPEED) &&
+               !(em_ptr->effect_type == GF_STAR_HEAL))
                return FALSE;
-       if (sukekaku && ((effect_monster_ptr->m_ptr->r_idx == MON_SUKE) || (effect_monster_ptr->m_ptr->r_idx == MON_KAKU))) return FALSE;
-       if (effect_monster_ptr->m_ptr->hp < 0) return FALSE;
+       if (sukekaku && ((em_ptr->m_ptr->r_idx == MON_SUKE) || (em_ptr->m_ptr->r_idx == MON_KAKU))) return FALSE;
+       if (em_ptr->m_ptr->hp < 0) return FALSE;
 
        return TRUE;
 }
@@ -58,325 +58,325 @@ static bool is_never_effect(player_type *caster_ptr, effect_monster *effect_mons
 /*!
  * todo いずれ分離するが、時期尚早
  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
- * @param effect_monster_ptr モンスター効果構造体への参照ポインタ
+ * @param em_ptr モンスター効果構造体への参照ポインタ
  * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
  */
-static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster *effect_monster_ptr)
+static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
 {
        floor_type *floor_ptr = caster_ptr->current_floor_ptr;
-       switch (effect_monster_ptr->effect_type)
+       switch (em_ptr->effect_type)
        {
        case GF_MISSILE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                break;
        }
        case GF_ACID:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_ACID)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_ACID)
                {
-                       effect_monster_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       effect_monster_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_ACID);
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_ACID);
                }
                break;
        }
        case GF_ELEC:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_ELEC)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_ELEC)
                {
-                       effect_monster_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       effect_monster_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_ELEC);
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_ELEC);
                }
                break;
        }
        case GF_FIRE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_FIRE)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_FIRE)
                {
-                       effect_monster_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       effect_monster_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_FIRE);
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_FIRE);
                }
-               else if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_FIRE))
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_FIRE))
                {
-                       effect_monster_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       effect_monster_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_FIRE);
                }
                break;
        }
        case GF_COLD:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_COLD)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
                {
-                       effect_monster_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       effect_monster_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
                }
-               else if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
                {
-                       effect_monster_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       effect_monster_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
                }
                break;
        }
        case GF_POIS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_POIS)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_POIS)
                {
-                       effect_monster_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       effect_monster_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
                }
                break;
        }
        case GF_NUKE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_POIS)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_POIS)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
                }
-               else if (one_in_(3)) effect_monster_ptr->do_poly = TRUE;
+               else if (one_in_(3)) em_ptr->do_poly = TRUE;
                break;
        }
        case GF_HELL_FIRE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags3 & RF3_GOOD)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_GOOD)
                {
-                       effect_monster_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       effect_monster_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
                }
                break;
        }
        case GF_HOLY_FIRE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags3 & RF3_EVIL)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_EVIL)
                {
-                       effect_monster_ptr->dam *= 2;
-                       effect_monster_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= RF3_EVIL;
+                       em_ptr->dam *= 2;
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= RF3_EVIL;
                }
                else
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
                }
                break;
        }
        case GF_ARROW:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                break;
        }
        case GF_PLASMA:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_PLAS)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_PLAS)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_PLAS);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_PLAS);
                }
 
                break;
        }
        case GF_NETHER:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_NETH)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_NETH)
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_UNDEAD)
+                       if (em_ptr->r_ptr->flags3 & RF3_UNDEAD)
                        {
-                               effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-                               effect_monster_ptr->dam = 0;
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                               em_ptr->dam = 0;
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
                        }
                        else
                        {
-                               effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                               effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
+                               em_ptr->note = _("には耐性がある。", " resists.");
+                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
                        }
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_NETH);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NETH);
                }
-               else if (effect_monster_ptr->r_ptr->flags3 & RF3_EVIL)
+               else if (em_ptr->r_ptr->flags3 & RF3_EVIL)
                {
-                       effect_monster_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       effect_monster_ptr->dam /= 2;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+                       em_ptr->dam /= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
                }
 
                break;
        }
        case GF_WATER:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_WATE)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_WATE)
                {
-                       if ((effect_monster_ptr->m_ptr->r_idx == MON_WATER_ELEM) || (effect_monster_ptr->m_ptr->r_idx == MON_UNMAKER))
+                       if ((em_ptr->m_ptr->r_idx == MON_WATER_ELEM) || (em_ptr->m_ptr->r_idx == MON_UNMAKER))
                        {
-                               effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-                               effect_monster_ptr->dam = 0;
+                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                               em_ptr->dam = 0;
                        }
                        else
                        {
-                               effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                               effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
+                               em_ptr->note = _("には耐性がある。", " resists.");
+                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
                        }
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_WATE);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WATE);
                }
 
                break;
        }
        case GF_CHAOS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_CHAO)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_CHAO)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_CHAO);
                }
-               else if ((effect_monster_ptr->r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+               else if ((em_ptr->r_ptr->flags3 & RF3_DEMON) && one_in_(3))
                {
-                       effect_monster_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
                }
                else
                {
-                       effect_monster_ptr->do_poly = TRUE;
-                       effect_monster_ptr->do_conf = (5 + randint1(11) + effect_monster_ptr->r) / (effect_monster_ptr->r + 1);
+                       em_ptr->do_poly = TRUE;
+                       em_ptr->do_conf = (5 + randint1(11) + em_ptr->r) / (em_ptr->r + 1);
                }
 
                break;
        }
        case GF_SHARDS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_SHAR)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_SHAR)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
                }
 
                break;
        }
        case GF_ROCKET:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_SHAR)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_SHAR)
                {
-                       effect_monster_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       effect_monster_ptr->dam /= 2;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
+                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+                       em_ptr->dam /= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
                }
 
                break;
        }
        case GF_SOUND:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_SOUN)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_SOUN)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 2; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
                }
                else
-                       effect_monster_ptr->do_stun = (10 + randint1(15) + effect_monster_ptr->r) / (effect_monster_ptr->r + 1);
+                       em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
 
                break;
        }
        case GF_CONFUSION:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags3 & RF3_NO_CONF)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
                }
                else
-                       effect_monster_ptr->do_conf = (10 + randint1(15) + effect_monster_ptr->r) / (effect_monster_ptr->r + 1);
+                       em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
 
                break;
        }
        case GF_DISENCHANT:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_DISE)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_DISE)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
                }
 
                break;
        }
        case GF_NEXUS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_NEXU)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_NEXU)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
                }
 
                break;
        }
        case GF_FORCE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_WALL)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_WALL)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
                }
                else
-                       effect_monster_ptr->do_stun = (randint1(15) + effect_monster_ptr->r) / (effect_monster_ptr->r + 1);
+                       em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
 
                break;
        }
        case GF_INERTIAL:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_INER)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_INER)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_INER);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_INER);
                }
                else
                {
                        /* Powerful monsters can resist */
-                       if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                        {
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->obvious = FALSE;
                        }
                        /* Normal monsters slow down */
                        else
                        {
-                               if (set_monster_slow(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_SLOW(effect_monster_ptr->m_ptr) + 50))
+                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
                                {
-                                       effect_monster_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
                                }
                        }
                }
@@ -385,15 +385,15 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
        }
        case GF_TIME:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_TIME)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_TIME)
                {
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_TIME);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_TIME);
                }
                else
-                       effect_monster_ptr->do_time = (effect_monster_ptr->dam + 1) / 2;
+                       em_ptr->do_time = (em_ptr->dam + 1) / 2;
 
                break;
        }
@@ -401,65 +401,65 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
        {
                bool resist_tele = FALSE;
 
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_TELE)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
                {
-                       if (effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE))
+                       if (em_ptr->r_ptr->flags1 & (RF1_UNIQUE))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected!");
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected!");
                                resist_tele = TRUE;
                        }
-                       else if (effect_monster_ptr->r_ptr->level > randint1(100))
+                       else if (em_ptr->r_ptr->level > randint1(100))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               effect_monster_ptr->note = _("には耐性がある!", " resists!");
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には耐性がある!", " resists!");
                                resist_tele = TRUE;
                        }
                }
 
-               if (!resist_tele) effect_monster_ptr->do_dist = 10;
-               else effect_monster_ptr->do_dist = 0;
+               if (!resist_tele) em_ptr->do_dist = 10;
+               else em_ptr->do_dist = 0;
 
-               if (caster_ptr->riding && (effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding)) effect_monster_ptr->do_dist = 0;
+               if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
 
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_GRAV)
+               if (em_ptr->r_ptr->flagsr & RFR_RES_GRAV)
                {
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->dam *= 3; effect_monster_ptr->dam /= randint1(6) + 6;
-                       effect_monster_ptr->do_dist = 0;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_GRAV);
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       em_ptr->do_dist = 0;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_GRAV);
                }
                else
                {
                        /* 1. slowness */
                        /* Powerful monsters can resist */
-                       if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                        {
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->obvious = FALSE;
                        }
                        /* Normal monsters slow down */
                        else
                        {
-                               if (set_monster_slow(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_SLOW(effect_monster_ptr->m_ptr) + 50))
+                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
                                {
-                                       effect_monster_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
                                }
                        }
 
                        /* 2. stun */
-                       effect_monster_ptr->do_stun = damroll((effect_monster_ptr->caster_lev / 20) + 3, (effect_monster_ptr->dam)) + 1;
+                       em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
 
                        /* Attempt a saving throw */
-                       if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                        {
                                /* Resist */
-                               effect_monster_ptr->do_stun = 0;
-                               /* No effect_monster_ptr->obvious effect */
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected!");
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->do_stun = 0;
+                               /* No em_ptr->obvious effect */
+                               em_ptr->note = _("には効果がなかった。", " is unaffected!");
+                               em_ptr->obvious = FALSE;
                        }
                }
 
@@ -469,178 +469,178 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
        case GF_SEEKER:
        case GF_SUPER_RAY:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                break;
        }
        case GF_DISINTEGRATE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags3 & RF3_HURT_ROCK)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_HURT_ROCK)
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-                       effect_monster_ptr->note = _("の皮膚がただれた!", " loses some skin!");
-                       effect_monster_ptr->note_dies = _("は蒸発した!", " evaporates!");
-                       effect_monster_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
+                       em_ptr->note_dies = _("は蒸発した!", " evaporates!");
+                       em_ptr->dam *= 2;
                }
 
                break;
        }
        case GF_PSI:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!(los(caster_ptr, effect_monster_ptr->m_ptr->fy, effect_monster_ptr->m_ptr->fx, caster_ptr->y, caster_ptr->x)))
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!(los(caster_ptr, em_ptr->m_ptr->fy, em_ptr->m_ptr->fx, caster_ptr->y, caster_ptr->x)))
                {
-                       if (effect_monster_ptr->seen_msg)
-                               msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), effect_monster_ptr->m_name);
-                       effect_monster_ptr->skipped = TRUE;
+                       if (em_ptr->seen_msg)
+                               msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
                        break;
                }
 
-               if (effect_monster_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
                {
-                       effect_monster_ptr->dam = 0;
-                       effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       em_ptr->dam = 0;
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
 
                }
-               else if ((effect_monster_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                       (effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
-                       (effect_monster_ptr->r_ptr->level > randint1(3 * effect_monster_ptr->dam)))
+               else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                       (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
+                       (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
                {
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->dam /= 3;
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam /= 3;
 
                        /*
                         * Powerful demons & undead can turn a mindcrafter's
                         * attacks back on them
                         */
-                       if ((effect_monster_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                               (effect_monster_ptr->r_ptr->level > caster_ptr->lev / 2) &&
+                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
                                one_in_(2))
                        {
-                               effect_monster_ptr->note = NULL;
+                               em_ptr->note = NULL;
                                msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                       (effect_monster_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), effect_monster_ptr->m_name);
+                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
+                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
 
-                               if ((randint0(100 + effect_monster_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+                               if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
                                {
                                        msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
                                }
                                else
                                {
                                        /* Injure +/- confusion */
-                                       monster_desc(caster_ptr, effect_monster_ptr->killer, effect_monster_ptr->m_ptr, MD_WRONGDOER_NAME);
-                                       take_hit(caster_ptr, DAMAGE_ATTACK, effect_monster_ptr->dam, effect_monster_ptr->killer, -1);  /* has already been /3 */
+                                       monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
+                                       take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);  /* has already been /3 */
                                        if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
                                        {
                                                switch (randint1(4))
                                                {
                                                case 1:
-                                                       set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(effect_monster_ptr->dam));
+                                                       set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(em_ptr->dam));
                                                        break;
                                                case 2:
-                                                       set_stun(caster_ptr, caster_ptr->stun + randint1(effect_monster_ptr->dam));
+                                                       set_stun(caster_ptr, caster_ptr->stun + randint1(em_ptr->dam));
                                                        break;
                                                case 3:
                                                {
-                                                       if (effect_monster_ptr->r_ptr->flags3 & RF3_NO_FEAR)
-                                                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                                       if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
+                                                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
                                                        else
-                                                               set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(effect_monster_ptr->dam));
+                                                               set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(em_ptr->dam));
                                                        break;
                                                }
                                                default:
                                                        if (!caster_ptr->free_act)
-                                                               (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(effect_monster_ptr->dam));
+                                                               (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(em_ptr->dam));
                                                        break;
                                                }
                                        }
                                }
 
-                               effect_monster_ptr->dam = 0;
+                               em_ptr->dam = 0;
                        }
                }
 
-               if ((effect_monster_ptr->dam > 0) && one_in_(4))
+               if ((em_ptr->dam > 0) && one_in_(4))
                {
                        switch (randint1(4))
                        {
                        case 1:
-                               effect_monster_ptr->do_conf = 3 + randint1(effect_monster_ptr->dam);
+                               em_ptr->do_conf = 3 + randint1(em_ptr->dam);
                                break;
                        case 2:
-                               effect_monster_ptr->do_stun = 3 + randint1(effect_monster_ptr->dam);
+                               em_ptr->do_stun = 3 + randint1(em_ptr->dam);
                                break;
                        case 3:
-                               effect_monster_ptr->do_fear = 3 + randint1(effect_monster_ptr->dam);
+                               em_ptr->do_fear = 3 + randint1(em_ptr->dam);
                                break;
                        default:
-                               effect_monster_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
-                               effect_monster_ptr->do_sleep = 3 + randint1(effect_monster_ptr->dam);
+                               em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
+                               em_ptr->do_sleep = 3 + randint1(em_ptr->dam);
                                break;
                        }
                }
 
-               effect_monster_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+               em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
                break;
        }
        case GF_PSI_DRAIN:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
                {
-                       effect_monster_ptr->dam = 0;
-                       effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->dam = 0;
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
                }
-               else if ((effect_monster_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                       (effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
-                       (effect_monster_ptr->r_ptr->level > randint1(3 * effect_monster_ptr->dam)))
+               else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                       (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
+                       (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
                {
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->dam /= 3;
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam /= 3;
 
                        /*
                         * Powerful demons & undead can turn a mindcrafter's
                         * attacks back on them
                         */
-                       if ((effect_monster_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                               (effect_monster_ptr->r_ptr->level > caster_ptr->lev / 2) &&
+                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
                                (one_in_(2)))
                        {
-                               effect_monster_ptr->note = NULL;
+                               em_ptr->note = NULL;
                                msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                       (effect_monster_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), effect_monster_ptr->m_name);
-                               if ((randint0(100 + effect_monster_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
+                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
+                               if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
                                {
                                        msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
                                }
                                else
                                {
-                                       monster_desc(caster_ptr, effect_monster_ptr->killer, effect_monster_ptr->m_ptr, MD_WRONGDOER_NAME);
+                                       monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
                                        if (!CHECK_MULTISHADOW(caster_ptr))
                                        {
                                                msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
-                                               caster_ptr->csp -= damroll(5, effect_monster_ptr->dam) / 2;
+                                               caster_ptr->csp -= damroll(5, em_ptr->dam) / 2;
                                                if (caster_ptr->csp < 0) caster_ptr->csp = 0;
                                                caster_ptr->redraw |= PR_MANA;
                                                caster_ptr->window |= (PW_SPELL);
                                        }
-                                       take_hit(caster_ptr, DAMAGE_ATTACK, effect_monster_ptr->dam, effect_monster_ptr->killer, -1);  /* has already been /3 */
+                                       take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);  /* has already been /3 */
                                }
 
-                               effect_monster_ptr->dam = 0;
+                               em_ptr->dam = 0;
                        }
                }
-               else if (effect_monster_ptr->dam > 0)
+               else if (em_ptr->dam > 0)
                {
-                       int b = damroll(5, effect_monster_ptr->dam) / 4;
+                       int b = damroll(5, em_ptr->dam) / 4;
                        concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
                        concptr msg = _("あなたは%sの苦痛を%sに変換した!",
-                               (effect_monster_ptr->seen ? "You convert %s's pain into %s!" :
+                               (em_ptr->seen ? "You convert %s's pain into %s!" :
                                        "You convert %ss pain into %s!"));
-                       msg_format(msg, effect_monster_ptr->m_name, str);
+                       msg_format(msg, em_ptr->m_name, str);
 
                        b = MIN(caster_ptr->msp, caster_ptr->csp + b);
                        caster_ptr->csp = b;
@@ -648,68 +648,68 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
                        caster_ptr->window |= (PW_SPELL);
                }
 
-               effect_monster_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+               em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
                break;
        }
        case GF_TELEKINESIS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                if (one_in_(4))
                {
-                       if (caster_ptr->riding && (effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding)) effect_monster_ptr->do_dist = 0;
-                       else effect_monster_ptr->do_dist = 7;
+                       if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
+                       else em_ptr->do_dist = 7;
                }
 
-               effect_monster_ptr->do_stun = damroll((effect_monster_ptr->caster_lev / 20) + 3, effect_monster_ptr->dam) + 1;
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->level > 5 + randint1(effect_monster_ptr->dam)))
+               em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, em_ptr->dam) + 1;
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->level > 5 + randint1(em_ptr->dam)))
                {
-                       effect_monster_ptr->do_stun = 0;
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->do_stun = 0;
+                       em_ptr->obvious = FALSE;
                }
 
                break;
        }
        case GF_PSY_SPEAR:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                break;
        }
        case GF_METEOR:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                break;
        }
        case GF_DOMINATION:
        {
-               if (!is_hostile(effect_monster_ptr->m_ptr)) break;
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
-                       (effect_monster_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               if (!is_hostile(em_ptr->m_ptr)) break;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_NO_CONF)
+                       if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
 
-                       effect_monster_ptr->do_conf = 0;
+                       em_ptr->do_conf = 0;
 
                        /*
                         * Powerful demons & undead can turn a mindcrafter's
                         * attacks back on them
                         */
-                       if ((effect_monster_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                               (effect_monster_ptr->r_ptr->level > caster_ptr->lev / 2) &&
+                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
                                (one_in_(2)))
                        {
-                               effect_monster_ptr->note = NULL;
+                               em_ptr->note = NULL;
                                msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                       (effect_monster_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), effect_monster_ptr->m_name);
+                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
+                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
 
                                /* Saving throw */
-                               if (randint0(100 + effect_monster_ptr->r_ptr->level / 2) < caster_ptr->skill_sav)
+                               if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav)
                                {
                                        msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
                                }
@@ -719,341 +719,341 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
                                        switch (randint1(4))
                                        {
                                        case 1:
-                                               set_stun(caster_ptr, caster_ptr->stun + effect_monster_ptr->dam / 2);
+                                               set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
                                                break;
                                        case 2:
-                                               set_confused(caster_ptr, caster_ptr->confused + effect_monster_ptr->dam / 2);
+                                               set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
                                                break;
                                        default:
                                        {
-                                               if (effect_monster_ptr->r_ptr->flags3 & RF3_NO_FEAR)
-                                                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                               if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
+                                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
                                                else
-                                                       set_afraid(caster_ptr, caster_ptr->afraid + effect_monster_ptr->dam);
+                                                       set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
                                        }
                                        }
                                }
                        }
                        else
                        {
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
                        }
                }
                else
                {
-                       if (!common_saving_throw_charm(caster_ptr, effect_monster_ptr->dam, effect_monster_ptr->m_ptr))
+                       if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
                        {
-                               effect_monster_ptr->note = _("があなたに隷属した。", " is in your thrall!");
-                               set_pet(caster_ptr, effect_monster_ptr->m_ptr);
+                               em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
+                               set_pet(caster_ptr, em_ptr->m_ptr);
                        }
                        else
                        {
                                switch (randint1(4))
                                {
                                case 1:
-                                       effect_monster_ptr->do_stun = effect_monster_ptr->dam / 2;
+                                       em_ptr->do_stun = em_ptr->dam / 2;
                                        break;
                                case 2:
-                                       effect_monster_ptr->do_conf = effect_monster_ptr->dam / 2;
+                                       em_ptr->do_conf = em_ptr->dam / 2;
                                        break;
                                default:
-                                       effect_monster_ptr->do_fear = effect_monster_ptr->dam;
+                                       em_ptr->do_fear = em_ptr->dam;
                                }
                        }
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_ICE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               effect_monster_ptr->do_stun = (randint1(15) + 1) / (effect_monster_ptr->r + 1);
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_IM_COLD)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               em_ptr->do_stun = (randint1(15) + 1) / (em_ptr->r + 1);
+               if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
                {
-                       effect_monster_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       effect_monster_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
                }
-               else if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
                {
-                       effect_monster_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       effect_monster_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
                }
 
                break;
        }
        case GF_HYPODYNAMIA:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!monster_living(effect_monster_ptr->m_ptr->r_idx))
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!monster_living(em_ptr->m_ptr->r_idx))
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr))
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
                        {
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_DEMON) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_UNDEAD) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_NONLIVING) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
+                               if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
                        }
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->dam = 0;
                }
                else
-                       effect_monster_ptr->do_time = (effect_monster_ptr->dam + 7) / 8;
+                       em_ptr->do_time = (em_ptr->dam + 7) / 8;
 
                break;
        }
        case GF_DEATH_RAY:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!monster_living(effect_monster_ptr->m_ptr->r_idx))
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!monster_living(em_ptr->m_ptr->r_idx))
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr))
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
                        {
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_DEMON) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_UNDEAD) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_NONLIVING) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
+                               if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
                        }
-                       effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       effect_monster_ptr->obvious = FALSE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->dam = 0;
                }
-               else if (((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
+               else if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
                        (randint1(888) != 666)) ||
-                       (((effect_monster_ptr->r_ptr->level + randint1(20)) > randint1((effect_monster_ptr->caster_lev / 2) + randint1(10))) &&
+                       (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
                                randint1(100) != 66))
                {
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->obvious = FALSE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_OLD_POLY:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               effect_monster_ptr->do_poly = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               em_ptr->do_poly = TRUE;
 
                /* Powerful monsters can resist */
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->do_poly = FALSE;
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->do_poly = FALSE;
+                       em_ptr->obvious = FALSE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_OLD_CLONE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if ((floor_ptr->inside_arena) || is_pet(effect_monster_ptr->m_ptr) || (effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (effect_monster_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
+               if ((floor_ptr->inside_arena) || is_pet(em_ptr->m_ptr) || (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
                }
                else
                {
-                       effect_monster_ptr->m_ptr->hp = effect_monster_ptr->m_ptr->maxhp;
-                       if (multiply_monster(caster_ptr, effect_monster_ptr->g_ptr->m_idx, TRUE, 0L))
+                       em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
+                       if (multiply_monster(caster_ptr, em_ptr->g_ptr->m_idx, TRUE, 0L))
                        {
-                               effect_monster_ptr->note = _("が分裂した!", " spawns!");
+                               em_ptr->note = _("が分裂した!", " spawns!");
                        }
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_STAR_HEAL:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               (void)set_monster_csleep(caster_ptr, effect_monster_ptr->g_ptr->m_idx, 0);
+               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
 
-               if (effect_monster_ptr->m_ptr->maxhp < effect_monster_ptr->m_ptr->max_maxhp)
+               if (em_ptr->m_ptr->maxhp < em_ptr->m_ptr->max_maxhp)
                {
-                       if (effect_monster_ptr->seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), effect_monster_ptr->m_name, effect_monster_ptr->m_poss);
-                       effect_monster_ptr->m_ptr->maxhp = effect_monster_ptr->m_ptr->max_maxhp;
+                       if (em_ptr->seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), em_ptr->m_name, em_ptr->m_poss);
+                       em_ptr->m_ptr->maxhp = em_ptr->m_ptr->max_maxhp;
                }
 
-               if (!effect_monster_ptr->dam)
+               if (!em_ptr->dam)
                {
-                       if (caster_ptr->health_who == effect_monster_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-                       if (caster_ptr->riding == effect_monster_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+                       if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+                       if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
                        break;
                }
        }
        /* Fall through */
        case GF_OLD_HEAL:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
                /* Wake up */
-               (void)set_monster_csleep(caster_ptr, effect_monster_ptr->g_ptr->m_idx, 0);
-               if (MON_STUNNED(effect_monster_ptr->m_ptr))
+               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+               if (MON_STUNNED(em_ptr->m_ptr))
                {
-                       if (effect_monster_ptr->seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), effect_monster_ptr->m_name);
-                       (void)set_monster_stunned(caster_ptr, effect_monster_ptr->g_ptr->m_idx, 0);
+                       if (em_ptr->seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), em_ptr->m_name);
+                       (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, 0);
                }
-               if (MON_CONFUSED(effect_monster_ptr->m_ptr))
+               if (MON_CONFUSED(em_ptr->m_ptr))
                {
-                       if (effect_monster_ptr->seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), effect_monster_ptr->m_name);
-                       (void)set_monster_confused(caster_ptr, effect_monster_ptr->g_ptr->m_idx, 0);
+                       if (em_ptr->seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), em_ptr->m_name);
+                       (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, 0);
                }
-               if (MON_MONFEAR(effect_monster_ptr->m_ptr))
+               if (MON_MONFEAR(em_ptr->m_ptr))
                {
-                       if (effect_monster_ptr->seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), effect_monster_ptr->m_name, effect_monster_ptr->m_poss);
-                       (void)set_monster_monfear(caster_ptr, effect_monster_ptr->g_ptr->m_idx, 0);
+                       if (em_ptr->seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), em_ptr->m_name, em_ptr->m_poss);
+                       (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, 0);
                }
 
-               if (effect_monster_ptr->m_ptr->hp < 30000) effect_monster_ptr->m_ptr->hp += effect_monster_ptr->dam;
-               if (effect_monster_ptr->m_ptr->hp > effect_monster_ptr->m_ptr->maxhp) effect_monster_ptr->m_ptr->hp = effect_monster_ptr->m_ptr->maxhp;
+               if (em_ptr->m_ptr->hp < 30000) em_ptr->m_ptr->hp += em_ptr->dam;
+               if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp) em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
 
-               if (!effect_monster_ptr->who)
+               if (!em_ptr->who)
                {
                        chg_virtue(caster_ptr, V_VITALITY, 1);
 
-                       if (effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE)
+                       if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
                                chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
 
-                       if (is_friendly(effect_monster_ptr->m_ptr))
+                       if (is_friendly(em_ptr->m_ptr))
                                chg_virtue(caster_ptr, V_HONOUR, 1);
-                       else if (!(effect_monster_ptr->r_ptr->flags3 & RF3_EVIL))
+                       else if (!(em_ptr->r_ptr->flags3 & RF3_EVIL))
                        {
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_GOOD)
+                               if (em_ptr->r_ptr->flags3 & RF3_GOOD)
                                        chg_virtue(caster_ptr, V_COMPASSION, 2);
                                else
                                        chg_virtue(caster_ptr, V_COMPASSION, 1);
                        }
 
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
                                chg_virtue(caster_ptr, V_NATURE, 1);
                }
 
-               if (effect_monster_ptr->m_ptr->r_idx == MON_LEPER)
+               if (em_ptr->m_ptr->r_idx == MON_LEPER)
                {
-                       effect_monster_ptr->heal_leper = TRUE;
-                       if (!effect_monster_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5);
+                       em_ptr->heal_leper = TRUE;
+                       if (!em_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5);
                }
 
-               if (caster_ptr->health_who == effect_monster_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-               if (caster_ptr->riding == effect_monster_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+               if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+               if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
 
-               effect_monster_ptr->note = _("は体力を回復したようだ。", " looks healthier.");
+               em_ptr->note = _("は体力を回復したようだ。", " looks healthier.");
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_OLD_SPEED:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if (set_monster_fast(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_FAST(effect_monster_ptr->m_ptr) + 100))
+               if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100))
                {
-                       effect_monster_ptr->note = _("の動きが速くなった。", " starts moving faster.");
+                       em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
                }
 
-               if (!effect_monster_ptr->who)
+               if (!em_ptr->who)
                {
-                       if (effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE)
+                       if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
                                chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
-                       if (is_friendly(effect_monster_ptr->m_ptr))
+                       if (is_friendly(em_ptr->m_ptr))
                                chg_virtue(caster_ptr, V_HONOUR, 1);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_OLD_SLOW:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
                /* Powerful monsters can resist */
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
                }
                else
                {
-                       if (set_monster_slow(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_SLOW(effect_monster_ptr->m_ptr) + 50))
+                       if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
                        {
-                               effect_monster_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                               em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
                        }
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_OLD_SLEEP:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
+                       if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                        }
 
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
                }
                else
                {
-                       effect_monster_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
-                       effect_monster_ptr->do_sleep = 500;
+                       em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
+                       em_ptr->do_sleep = 500;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_STASIS_EVIL:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       !(effect_monster_ptr->r_ptr->flags3 & RF3_EVIL) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_EVIL) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
                }
                else
                {
-                       effect_monster_ptr->note = _("は動けなくなった!", " is suspended!");
-                       effect_monster_ptr->do_sleep = 500;
+                       em_ptr->note = _("は動けなくなった!", " is suspended!");
+                       em_ptr->do_sleep = 500;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_STASIS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
                }
                else
                {
-                       effect_monster_ptr->note = _("は動けなくなった!", " is suspended!");
-                       effect_monster_ptr->do_sleep = 500;
+                       em_ptr->note = _("は動けなくなった!", " is suspended!");
+                       em_ptr->do_sleep = 500;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_CHARM:
@@ -1062,156 +1062,156 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
                vir = virtue_number(caster_ptr, V_HARMONY);
                if (vir)
                {
-                       effect_monster_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
                }
 
                vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
                if (vir)
                {
-                       effect_monster_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
                }
 
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if (common_saving_throw_charm(caster_ptr, effect_monster_ptr->dam, effect_monster_ptr->m_ptr))
+               if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
 
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else if (caster_ptr->cursed & TRC_AGGRAVATE)
                {
-                       effect_monster_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else
                {
-                       effect_monster_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
-                       set_pet(caster_ptr, effect_monster_ptr->m_ptr);
+                       em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
 
                        chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
                                chg_virtue(caster_ptr, V_NATURE, 1);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_CONTROL_UNDEAD:
        {
                int vir;
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
                vir = virtue_number(caster_ptr, V_UNLIFE);
                if (vir)
                {
-                       effect_monster_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
                }
 
                vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
                if (vir)
                {
-                       effect_monster_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
                }
 
-               if (common_saving_throw_control(caster_ptr, effect_monster_ptr->dam, effect_monster_ptr->m_ptr) ||
-                       !(effect_monster_ptr->r_ptr->flags3 & RF3_UNDEAD))
+               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_UNDEAD))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else if (caster_ptr->cursed & TRC_AGGRAVATE)
                {
-                       effect_monster_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else
                {
-                       effect_monster_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                       set_pet(caster_ptr, effect_monster_ptr->m_ptr);
+                       em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_CONTROL_DEMON:
        {
                int vir;
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
                vir = virtue_number(caster_ptr, V_UNLIFE);
                if (vir)
                {
-                       effect_monster_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
                }
 
                vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
                if (vir)
                {
-                       effect_monster_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
                }
 
-               if (common_saving_throw_control(caster_ptr, effect_monster_ptr->dam, effect_monster_ptr->m_ptr) ||
-                       !(effect_monster_ptr->r_ptr->flags3 & RF3_DEMON))
+               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_DEMON))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else if (caster_ptr->cursed & TRC_AGGRAVATE)
                {
-                       effect_monster_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else
                {
-                       effect_monster_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                       set_pet(caster_ptr, effect_monster_ptr->m_ptr);
+                       em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_CONTROL_ANIMAL:
        {
                int vir;
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
                vir = virtue_number(caster_ptr, V_NATURE);
                if (vir)
                {
-                       effect_monster_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
                }
 
                vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
                if (vir)
                {
-                       effect_monster_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
                }
 
-               if (common_saving_throw_control(caster_ptr, effect_monster_ptr->dam, effect_monster_ptr->m_ptr) ||
-                       !(effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL))
+               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_ANIMAL))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else if (caster_ptr->cursed & TRC_AGGRAVATE)
                {
-                       effect_monster_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else
                {
-                       effect_monster_ptr->note = _("はなついた。", " is tamed!");
-                       set_pet(caster_ptr, effect_monster_ptr->m_ptr);
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                       em_ptr->note = _("はなついた。", " is tamed!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
                                chg_virtue(caster_ptr, V_NATURE, 1);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_CHARM_LIVING:
@@ -1219,623 +1219,623 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
                int vir;
 
                vir = virtue_number(caster_ptr, V_UNLIFE);
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
                vir = virtue_number(caster_ptr, V_UNLIFE);
                if (vir)
                {
-                       effect_monster_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
                }
 
                vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
                if (vir)
                {
-                       effect_monster_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
                }
 
-               msg_format(_("%sを見つめた。", "You stare into %s."), effect_monster_ptr->m_name);
+               msg_format(_("%sを見つめた。", "You stare into %s."), em_ptr->m_name);
 
-               if (common_saving_throw_charm(caster_ptr, effect_monster_ptr->dam, effect_monster_ptr->m_ptr) ||
-                       !monster_living(effect_monster_ptr->m_ptr->r_idx))
+               if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !monster_living(em_ptr->m_ptr->r_idx))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else if (caster_ptr->cursed & TRC_AGGRAVATE)
                {
-                       effect_monster_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                }
                else
                {
-                       effect_monster_ptr->note = _("を支配した。", " is tamed!");
-                       set_pet(caster_ptr, effect_monster_ptr->m_ptr);
-                       if (effect_monster_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                       em_ptr->note = _("を支配した。", " is tamed!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
                                chg_virtue(caster_ptr, V_NATURE, 1);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_OLD_CONF:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               effect_monster_ptr->do_conf = damroll(3, (effect_monster_ptr->dam / 2)) + 1;
-               if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                       (effect_monster_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                       (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
 
-                       effect_monster_ptr->do_conf = 0;
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->do_conf = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_STUN:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               effect_monster_ptr->do_stun = damroll((effect_monster_ptr->caster_lev / 20) + 3, (effect_monster_ptr->dam)) + 1;
-               if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       effect_monster_ptr->do_stun = 0;
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
+                       em_ptr->do_stun = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_LITE_WEAK:
        {
-               if (!effect_monster_ptr->dam)
+               if (!em_ptr->dam)
                {
-                       effect_monster_ptr->skipped = TRUE;
+                       em_ptr->skipped = TRUE;
                        break;
                }
 
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+               if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
 
-                       effect_monster_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       effect_monster_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
                }
                else
                {
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_LITE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_LITE)
+               if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
                {
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->dam *= 2; effect_monster_ptr->dam /= (randint1(6) + 6);
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
                }
-               else if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
-                       effect_monster_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       effect_monster_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                       effect_monster_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                       em_ptr->dam *= 2;
                }
                break;
        }
        case GF_DARK:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_DARK)
+               if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
                {
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->dam *= 2; effect_monster_ptr->dam /= (randint1(6) + 6);
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
                }
 
                break;
        }
        case GF_KILL_WALL:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
+               if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 
-                       effect_monster_ptr->note = _("の皮膚がただれた!", " loses some skin!");
-                       effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                }
                else
                {
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_AWAY_UNDEAD:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
                {
                        bool resists_tele = FALSE;
 
-                       if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_TELE)
+                       if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
                        {
-                               if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (effect_monster_ptr->r_ptr->flagsr & RFR_RES_ALL))
+                               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
                                {
-                                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
                                        resists_tele = TRUE;
                                }
-                               else if (effect_monster_ptr->r_ptr->level > randint1(100))
+                               else if (em_ptr->r_ptr->level > randint1(100))
                                {
-                                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には耐性がある!", " resists!");
                                        resists_tele = TRUE;
                                }
                        }
 
                        if (!resists_tele)
                        {
-                               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               effect_monster_ptr->do_dist = effect_monster_ptr->dam;
+                               if (em_ptr->seen) em_ptr->obvious = TRUE;
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               em_ptr->do_dist = em_ptr->dam;
                        }
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
+                       em_ptr->skipped = TRUE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_AWAY_EVIL:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_EVIL))
+               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
                {
                        bool resists_tele = FALSE;
 
-                       if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_TELE)
+                       if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
                        {
-                               if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (effect_monster_ptr->r_ptr->flagsr & RFR_RES_ALL))
+                               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
                                {
-                                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
                                        resists_tele = TRUE;
                                }
-                               else if (effect_monster_ptr->r_ptr->level > randint1(100))
+                               else if (em_ptr->r_ptr->level > randint1(100))
                                {
-                                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には耐性がある!", " resists!");
                                        resists_tele = TRUE;
                                }
                        }
 
                        if (!resists_tele)
                        {
-                               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-                               effect_monster_ptr->do_dist = effect_monster_ptr->dam;
+                               if (em_ptr->seen) em_ptr->obvious = TRUE;
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+                               em_ptr->do_dist = em_ptr->dam;
                        }
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
+                       em_ptr->skipped = TRUE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_AWAY_ALL:
        {
                bool resists_tele = FALSE;
-               if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_TELE)
+               if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
                {
-                       if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (effect_monster_ptr->r_ptr->flagsr & RFR_RES_ALL))
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
                                resists_tele = TRUE;
                        }
-                       else if (effect_monster_ptr->r_ptr->level > randint1(100))
+                       else if (em_ptr->r_ptr->level > randint1(100))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               effect_monster_ptr->note = _("には耐性がある!", " resists!");
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には耐性がある!", " resists!");
                                resists_tele = TRUE;
                        }
                }
 
                if (!resists_tele)
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       effect_monster_ptr->do_dist = effect_monster_ptr->dam;
+                       em_ptr->do_dist = em_ptr->dam;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_TURN_UNDEAD:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                       effect_monster_ptr->do_fear = damroll(3, (effect_monster_ptr->dam / 2)) + 1;
-                       if (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10)
+                       em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+                       if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
                        {
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               effect_monster_ptr->obvious = FALSE;
-                               effect_monster_ptr->do_fear = 0;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                               em_ptr->do_fear = 0;
                        }
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
+                       em_ptr->skipped = TRUE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_TURN_EVIL:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_EVIL))
+               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
 
-                       effect_monster_ptr->do_fear = damroll(3, (effect_monster_ptr->dam / 2)) + 1;
-                       if (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10)
+                       em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+                       if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
                        {
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               effect_monster_ptr->obvious = FALSE;
-                               effect_monster_ptr->do_fear = 0;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                               em_ptr->do_fear = 0;
                        }
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
+                       em_ptr->skipped = TRUE;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_TURN_ALL:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               effect_monster_ptr->do_fear = damroll(3, (effect_monster_ptr->dam / 2)) + 1;
-               if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                       (effect_monster_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+               em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                       (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->obvious = FALSE;
-                       effect_monster_ptr->do_fear = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->do_fear = 0;
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_DISP_UNDEAD:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       /* Learn about effect_monster_ptr->effect_type */
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                       /* Learn about em_ptr->effect_type */
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                       effect_monster_ptr->note = _("は身震いした。", " shudders.");
-                       effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_DISP_EVIL:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_EVIL))
+               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
 
-                       effect_monster_ptr->note = _("は身震いした。", " shudders.");
-                       effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_DISP_GOOD:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_GOOD))
+               if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
 
-                       effect_monster_ptr->note = _("は身震いした。", " shudders.");
-                       effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_DISP_LIVING:
        {
-               if (monster_living(effect_monster_ptr->m_ptr->r_idx))
+               if (monster_living(em_ptr->m_ptr->r_idx))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       effect_monster_ptr->note = _("は身震いした。", " shudders.");
-                       effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_DISP_DEMON:
        {
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_DEMON))
+               if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
 
-                       effect_monster_ptr->note = _("は身震いした。", " shudders.");
-                       effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                }
                else
                {
-                       effect_monster_ptr->skipped = TRUE;
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_DISP_ALL:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               effect_monster_ptr->note = _("は身震いした。", " shudders.");
-               effect_monster_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
                break;
        }
        case GF_DRAIN_MANA:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if ((effect_monster_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (effect_monster_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (effect_monster_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
                {
-                       if (effect_monster_ptr->who > 0)
+                       if (em_ptr->who > 0)
                        {
-                               if (effect_monster_ptr->m_caster_ptr->hp < effect_monster_ptr->m_caster_ptr->maxhp)
+                               if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
                                {
-                                       effect_monster_ptr->m_caster_ptr->hp += effect_monster_ptr->dam;
-                                       if (effect_monster_ptr->m_caster_ptr->hp > effect_monster_ptr->m_caster_ptr->maxhp) effect_monster_ptr->m_caster_ptr->hp = effect_monster_ptr->m_caster_ptr->maxhp;
-                                       if (caster_ptr->health_who == effect_monster_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
-                                       if (caster_ptr->riding == effect_monster_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
+                                       em_ptr->m_caster_ptr->hp += em_ptr->dam;
+                                       if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+                                       if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
+                                       if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
 
-                                       if (effect_monster_ptr->see_s_msg)
+                                       if (em_ptr->see_s_msg)
                                        {
-                                               monster_desc(caster_ptr, effect_monster_ptr->killer, effect_monster_ptr->m_caster_ptr, 0);
-                                               msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), effect_monster_ptr->killer);
+                                               monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
+                                               msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
                                        }
                                }
                        }
                        else
                        {
-                               msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), effect_monster_ptr->m_name);
-                               (void)hp_player(caster_ptr, effect_monster_ptr->dam);
+                               msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
+                               (void)hp_player(caster_ptr, em_ptr->dam);
                        }
                }
                else
                {
-                       if (effect_monster_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), effect_monster_ptr->m_name);
+                       if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_MIND_BLAST:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!effect_monster_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), effect_monster_ptr->m_name);
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
 
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->caster_lev - 10) < 1 ? 1 : (effect_monster_ptr->caster_lev - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
 
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
-               else if (effect_monster_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                       effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       effect_monster_ptr->dam = 0;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->dam = 0;
                }
-               else if (effect_monster_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+               else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                       effect_monster_ptr->note = _("には耐性がある。", " resists.");
-                       effect_monster_ptr->dam /= 3;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam /= 3;
                }
                else
                {
-                       effect_monster_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                       effect_monster_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                       em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                       em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
 
-                       if (effect_monster_ptr->who > 0) effect_monster_ptr->do_conf = randint0(4) + 4;
-                       else effect_monster_ptr->do_conf = randint0(8) + 8;
+                       if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
+                       else em_ptr->do_conf = randint0(8) + 8;
                }
 
                break;
        }
        case GF_BRAIN_SMASH:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!effect_monster_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), effect_monster_ptr->m_name);
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
 
-               if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (effect_monster_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
-                       (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->caster_lev - 10) < 1 ? 1 : (effect_monster_ptr->caster_lev - 10)) + 10))
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
                        {
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
 
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
-               else if (effect_monster_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                       effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       effect_monster_ptr->dam = 0;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->dam = 0;
                }
-               else if (effect_monster_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+               else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
                {
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                       effect_monster_ptr->note = _("には耐性がある!", " resists!");
-                       effect_monster_ptr->dam /= 3;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam /= 3;
                }
                else
                {
-                       effect_monster_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                       effect_monster_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                       if (effect_monster_ptr->who > 0)
+                       em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                       em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                       if (em_ptr->who > 0)
                        {
-                               effect_monster_ptr->do_conf = randint0(4) + 4;
-                               effect_monster_ptr->do_stun = randint0(4) + 4;
+                               em_ptr->do_conf = randint0(4) + 4;
+                               em_ptr->do_stun = randint0(4) + 4;
                        }
                        else
                        {
-                               effect_monster_ptr->do_conf = randint0(8) + 8;
-                               effect_monster_ptr->do_stun = randint0(8) + 8;
+                               em_ptr->do_conf = randint0(8) + 8;
+                               em_ptr->do_stun = randint0(8) + 8;
                        }
-                       (void)set_monster_slow(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_SLOW(effect_monster_ptr->m_ptr) + 10);
+                       (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
                }
 
                break;
        }
        case GF_CAUSE_1:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!effect_monster_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), effect_monster_ptr->m_name);
-               if (randint0(100 + (effect_monster_ptr->caster_lev / 2)) < (effect_monster_ptr->r_ptr->level + 35))
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
+               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_CAUSE_2:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!effect_monster_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), effect_monster_ptr->m_name);
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
 
-               if (randint0(100 + (effect_monster_ptr->caster_lev / 2)) < (effect_monster_ptr->r_ptr->level + 35))
+               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_CAUSE_3:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!effect_monster_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), effect_monster_ptr->m_name);
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
 
-               if (randint0(100 + (effect_monster_ptr->caster_lev / 2)) < (effect_monster_ptr->r_ptr->level + 35))
+               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
 
                break;
        }
        case GF_CAUSE_4:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (!effect_monster_ptr->who)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who)
                        msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
-                               "You point at %s, screaming the word, 'DIE!'."), effect_monster_ptr->m_name);
+                               "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
 
-               if ((randint0(100 + (effect_monster_ptr->caster_lev / 2)) < (effect_monster_ptr->r_ptr->level + 35)) && ((effect_monster_ptr->who <= 0) || (effect_monster_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
+               if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
                break;
        }
        case GF_HAND_DOOM:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
                else
                {
-                       if ((effect_monster_ptr->who > 0) ? ((effect_monster_ptr->caster_lev + randint1(effect_monster_ptr->dam)) > (effect_monster_ptr->r_ptr->level + 10 + randint1(20))) :
-                               (((effect_monster_ptr->caster_lev / 2) + randint1(effect_monster_ptr->dam)) > (effect_monster_ptr->r_ptr->level + randint1(200))))
+                       if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
+                               (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
                        {
-                               effect_monster_ptr->dam = ((40 + randint1(20)) * effect_monster_ptr->m_ptr->hp) / 100;
+                               em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
 
-                               if (effect_monster_ptr->m_ptr->hp < effect_monster_ptr->dam) effect_monster_ptr->dam = effect_monster_ptr->m_ptr->hp - 1;
+                               if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
                        }
                        else
                        {
                                /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
-                               effect_monster_ptr->note = _("は耐性を持っている!", "resists!");
-                               effect_monster_ptr->dam = 0;
+                               em_ptr->note = _("は耐性を持っている!", "resists!");
+                               em_ptr->dam = 0;
                        }
                }
 
@@ -1844,77 +1844,77 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
        case GF_CAPTURE:
        {
                int nokori_hp;
-               if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(effect_monster_ptr->m_ptr)) ||
-                       (effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (effect_monster_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (effect_monster_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (effect_monster_ptr->r_ptr->flags1 & RF1_QUESTOR) || effect_monster_ptr->m_ptr->parent_m_idx)
+               if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
+                       (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
                {
-                       msg_format(_("%sには効果がなかった。", "%s is unaffected."), effect_monster_ptr->m_name);
-                       effect_monster_ptr->skipped = TRUE;
+                       msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
                        break;
                }
 
-               if (is_pet(effect_monster_ptr->m_ptr)) nokori_hp = effect_monster_ptr->m_ptr->maxhp * 4L;
-               else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(effect_monster_ptr->m_ptr->r_idx))
-                       nokori_hp = effect_monster_ptr->m_ptr->maxhp * 3 / 10;
+               if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
+               else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
+                       nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
                else
-                       nokori_hp = effect_monster_ptr->m_ptr->maxhp * 3 / 20;
+                       nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
 
-               if (effect_monster_ptr->m_ptr->hp >= nokori_hp)
+               if (em_ptr->m_ptr->hp >= nokori_hp)
                {
-                       msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), effect_monster_ptr->m_name);
-                       effect_monster_ptr->skipped = TRUE;
+                       msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
                }
-               else if (effect_monster_ptr->m_ptr->hp < randint0(nokori_hp))
+               else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
                {
-                       if (effect_monster_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, effect_monster_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
-                       msg_format(_("%sを捕えた!", "You capture %^s!"), effect_monster_ptr->m_name);
-                       cap_mon = effect_monster_ptr->m_ptr->r_idx;
-                       cap_mspeed = effect_monster_ptr->m_ptr->mspeed;
-                       cap_hp = effect_monster_ptr->m_ptr->hp;
-                       cap_maxhp = effect_monster_ptr->m_ptr->max_maxhp;
-                       cap_nickname = effect_monster_ptr->m_ptr->nickname;
-                       if (effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding)
+                       if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
+                       msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
+                       cap_mon = em_ptr->m_ptr->r_idx;
+                       cap_mspeed = em_ptr->m_ptr->mspeed;
+                       cap_hp = em_ptr->m_ptr->hp;
+                       cap_maxhp = em_ptr->m_ptr->max_maxhp;
+                       cap_nickname = em_ptr->m_ptr->nickname;
+                       if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
                        {
                                if (rakuba(caster_ptr, -1, FALSE))
                                {
-                                       msg_format(_("地面に落とされた。", "You have fallen from %s."), effect_monster_ptr->m_name);
+                                       msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
                                }
                        }
 
-                       delete_monster_idx(caster_ptr, effect_monster_ptr->g_ptr->m_idx);
+                       delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
 
                        return GF_SWITCH_TRUE;
                }
                else
                {
-                       msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), effect_monster_ptr->m_name);
-                       effect_monster_ptr->skipped = TRUE;
+                       msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
                }
 
                break;
        }
        case GF_ATTACK:
        {
-               return (gf_switch_result)py_attack(caster_ptr, effect_monster_ptr->y, effect_monster_ptr->x, effect_monster_ptr->dam);
+               return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
        }
        case GF_ENGETSU:
        {
                int effect = 0;
                bool done = TRUE;
 
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (effect_monster_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
-                       effect_monster_ptr->skipped = TRUE;
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
                        break;
                }
-               if (MON_CSLEEP(effect_monster_ptr->m_ptr))
+               if (MON_CSLEEP(em_ptr->m_ptr))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
-                       effect_monster_ptr->skipped = TRUE;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
                        break;
                }
 
@@ -1925,164 +1925,164 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
 
                if (effect == 1)
                {
-                       if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                               (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+                       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                        {
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
                        }
                        else
                        {
-                               if (set_monster_slow(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_SLOW(effect_monster_ptr->m_ptr) + 50))
+                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
                                {
-                                       effect_monster_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
                                }
                        }
                }
                else if (effect == 2)
                {
-                       effect_monster_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (effect_monster_ptr->dam)) + 1;
-                       if ((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+                       em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                        {
-                               effect_monster_ptr->do_stun = 0;
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->do_stun = 0;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
                        }
                }
                else if (effect == 3)
                {
-                       if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                               (effect_monster_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
-                               (effect_monster_ptr->r_ptr->level > randint1((effect_monster_ptr->dam - 10) < 1 ? 1 : (effect_monster_ptr->dam - 10)) + 10))
+                       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                               (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
                        {
-                               if (effect_monster_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
+                               if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
                                {
-                                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                }
 
-                               effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               effect_monster_ptr->obvious = FALSE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
                        }
                        else
                        {
                                /* Go to sleep (much) later */
-                               effect_monster_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
-                               effect_monster_ptr->do_sleep = 500;
+                               em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
+                               em_ptr->do_sleep = 500;
                        }
                }
 
                if (!done)
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_GENOCIDE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
-               if (genocide_aux(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->dam, !effect_monster_ptr->who, (effect_monster_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
                {
-                       if (effect_monster_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), effect_monster_ptr->m_name);
+                       if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
                        chg_virtue(caster_ptr, V_VITALITY, -1);
                        return GF_SWITCH_TRUE;
                }
 
-               effect_monster_ptr->skipped = TRUE;
+               em_ptr->skipped = TRUE;
                break;
        }
        case GF_PHOTO:
        {
-               if (!effect_monster_ptr->who)
-                       msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), effect_monster_ptr->m_name);
+               if (!em_ptr->who)
+                       msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
 
-               if (effect_monster_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+               if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
 
-                       effect_monster_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       effect_monster_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
                }
                else
                {
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->dam = 0;
                }
 
-               effect_monster_ptr->photo = effect_monster_ptr->m_ptr->r_idx;
+               em_ptr->photo = em_ptr->m_ptr->r_idx;
                break;
        }
        case GF_BLOOD_CURSE:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
                break;
        }
        case GF_CRUSADE:
        {
                bool success = FALSE;
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if ((effect_monster_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
+               if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
                {
-                       if (effect_monster_ptr->r_ptr->flags3 & (RF3_NO_CONF)) effect_monster_ptr->dam -= 50;
-                       if (effect_monster_ptr->dam < 1) effect_monster_ptr->dam = 1;
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
+                       if (em_ptr->dam < 1) em_ptr->dam = 1;
 
-                       if (is_pet(effect_monster_ptr->m_ptr))
+                       if (is_pet(em_ptr->m_ptr))
                        {
-                               effect_monster_ptr->note = _("の動きが速くなった。", " starts moving faster.");
-                               (void)set_monster_fast(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_FAST(effect_monster_ptr->m_ptr) + 100);
+                               em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
+                               (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
                                success = TRUE;
                        }
-                       else if ((effect_monster_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
-                               (effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (effect_monster_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
+                       else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
+                               (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
                                (caster_ptr->cursed & TRC_AGGRAVATE) ||
-                               ((effect_monster_ptr->r_ptr->level + 10) > randint1(effect_monster_ptr->dam)))
+                               ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
                        {
-                               if (one_in_(4)) effect_monster_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                               if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
-                               effect_monster_ptr->note = _("を支配した。", " is tamed!");
-                               set_pet(caster_ptr, effect_monster_ptr->m_ptr);
-                               (void)set_monster_fast(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_FAST(effect_monster_ptr->m_ptr) + 100);
+                               em_ptr->note = _("を支配した。", " is tamed!");
+                               set_pet(caster_ptr, em_ptr->m_ptr);
+                               (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
 
-                               if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
                                success = TRUE;
                        }
                }
 
                if (!success)
                {
-                       if (!(effect_monster_ptr->r_ptr->flags3 & RF3_NO_FEAR))
+                       if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
                        {
-                               effect_monster_ptr->do_fear = randint1(90) + 10;
+                               em_ptr->do_fear = randint1(90) + 10;
                        }
-                       else if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr))
-                               effect_monster_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
+                       else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                               em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
                }
 
-               effect_monster_ptr->dam = 0;
+               em_ptr->dam = 0;
                break;
        }
        case GF_WOUNDS:
        {
-               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-               if (randint0(100 + effect_monster_ptr->dam) < (effect_monster_ptr->r_ptr->level + 50))
+               if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
                {
-                       effect_monster_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       effect_monster_ptr->dam = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
                }
                break;
        }
        default:
        {
-               effect_monster_ptr->skipped = TRUE;
-               effect_monster_ptr->dam = 0;
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
                break;
        }
        }
@@ -2094,27 +2094,27 @@ static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_m
 /*!
  * @brief 完全な耐性を持っていたら、モンスターへの効果処理をスキップする
  * @param caster_ptr プレーヤーへの参照ポインタ
- * @param effect_monster_ptr モンスター効果構造体への参照ポインタ
+ * @param em_ptr モンスター効果構造体への参照ポインタ
  * @return 完全耐性ならCONTINUE、そうでないなら効果処理の結果
  */
-static gf_switch_result process_monster_perfect_resistance(player_type *caster_ptr, effect_monster *effect_monster_ptr)
+static gf_switch_result process_monster_perfect_resistance(player_type *caster_ptr, effect_monster_type *em_ptr)
 {
-       if (((effect_monster_ptr->r_ptr->flagsr & RFR_RES_ALL) == 0) ||
-               effect_monster_ptr->effect_type == GF_OLD_CLONE ||
-               effect_monster_ptr->effect_type == GF_STAR_HEAL ||
-               effect_monster_ptr->effect_type == GF_OLD_HEAL ||
-               effect_monster_ptr->effect_type == GF_OLD_SPEED ||
-               effect_monster_ptr->effect_type == GF_CAPTURE ||
-               effect_monster_ptr->effect_type == GF_PHOTO)
-               return switch_effects_monster(caster_ptr, effect_monster_ptr);
-
-       effect_monster_ptr->note = _("には完全な耐性がある!", " is immune.");
-       effect_monster_ptr->dam = 0;
-       if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr))
-               effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_ALL);
-
-       if (effect_monster_ptr->effect_type == GF_LITE_WEAK || effect_monster_ptr->effect_type == GF_KILL_WALL)
-               effect_monster_ptr->skipped = TRUE;
+       if (((em_ptr->r_ptr->flagsr & RFR_RES_ALL) == 0) ||
+               em_ptr->effect_type == GF_OLD_CLONE ||
+               em_ptr->effect_type == GF_STAR_HEAL ||
+               em_ptr->effect_type == GF_OLD_HEAL ||
+               em_ptr->effect_type == GF_OLD_SPEED ||
+               em_ptr->effect_type == GF_CAPTURE ||
+               em_ptr->effect_type == GF_PHOTO)
+               return switch_effects_monster(caster_ptr, em_ptr);
+
+       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+       em_ptr->dam = 0;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flagsr |= (RFR_RES_ALL);
+
+       if (em_ptr->effect_type == GF_LITE_WEAK || em_ptr->effect_type == GF_KILL_WALL)
+               em_ptr->skipped = TRUE;
 
        return GF_SWITCH_CONTINUE;
 }
@@ -2136,170 +2136,170 @@ static gf_switch_result process_monster_perfect_resistance(player_type *caster_p
 bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg)
 {
        floor_type *floor_ptr = caster_ptr->current_floor_ptr;
-       effect_monster tmp_effect;
-       effect_monster *effect_monster_ptr = &tmp_effect;
-       initialize_effect_monster(caster_ptr, effect_monster_ptr, who, r, y, x, dam, effect_type, flag, see_s_msg);
-       if (!is_never_effect(caster_ptr, effect_monster_ptr)) return FALSE;
-
-       effect_monster_ptr->dam = (effect_monster_ptr->dam + effect_monster_ptr->r) / (effect_monster_ptr->r + 1);
-       monster_desc(caster_ptr, effect_monster_ptr->m_name, effect_monster_ptr->m_ptr, 0);
-       monster_desc(caster_ptr, effect_monster_ptr->m_poss, effect_monster_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
-       if (caster_ptr->riding && (effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding))
+       effect_monster_type tmp_effect;
+       effect_monster_type *em_ptr = &tmp_effect;
+       initialize_effect_monster(caster_ptr, em_ptr, who, r, y, x, dam, effect_type, flag, see_s_msg);
+       if (!is_never_effect(caster_ptr, em_ptr)) return FALSE;
+
+       em_ptr->dam = (em_ptr->dam + em_ptr->r) / (em_ptr->r + 1);
+       monster_desc(caster_ptr, em_ptr->m_name, em_ptr->m_ptr, 0);
+       monster_desc(caster_ptr, em_ptr->m_poss, em_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+       if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding))
                disturb(caster_ptr, TRUE, TRUE);
 
-       gf_switch_result result = process_monster_perfect_resistance(caster_ptr, effect_monster_ptr);
+       gf_switch_result result = process_monster_perfect_resistance(caster_ptr, em_ptr);
        if (result != GF_SWITCH_CONTINUE) return (bool)result;
 
-       if (effect_monster_ptr->skipped) return FALSE;
+       if (em_ptr->skipped) return FALSE;
 
-       if ((effect_monster_ptr->r_ptr->flags1 & RF1_UNIQUE) || 
-               (effect_monster_ptr->r_ptr->flags1 & RF1_QUESTOR) || 
-               (caster_ptr->riding && (effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding)))
-               effect_monster_ptr->do_poly = FALSE;
+       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || 
+               (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || 
+               (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)))
+               em_ptr->do_poly = FALSE;
 
-       if (((effect_monster_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (effect_monster_ptr->r_ptr->flags7 & RF7_NAZGUL)) &&
+       if (((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags7 & RF7_NAZGUL)) &&
                !caster_ptr->phase_out &&
-               effect_monster_ptr->who &&
-               (effect_monster_ptr->dam > effect_monster_ptr->m_ptr->hp))
-                       effect_monster_ptr->dam = effect_monster_ptr->m_ptr->hp;
+               em_ptr->who &&
+               (em_ptr->dam > em_ptr->m_ptr->hp))
+                       em_ptr->dam = em_ptr->m_ptr->hp;
 
-       if (!effect_monster_ptr->who && effect_monster_ptr->slept)
+       if (!em_ptr->who && em_ptr->slept)
        {
-               if (!(effect_monster_ptr->r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_COMPASSION, -1);
-               if (!(effect_monster_ptr->r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_HONOUR, -1);
+               if (!(em_ptr->r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_COMPASSION, -1);
+               if (!(em_ptr->r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_HONOUR, -1);
        }
 
-       int tmp = effect_monster_ptr->dam;
-       effect_monster_ptr->dam = mon_damage_mod(caster_ptr, effect_monster_ptr->m_ptr, effect_monster_ptr->dam, (bool)(effect_monster_ptr->effect_type == GF_PSY_SPEAR));
-       if ((tmp > 0) && (effect_monster_ptr->dam == 0)) effect_monster_ptr->note = _("はダメージを受けていない。", " is unharmed.");
+       int tmp = em_ptr->dam;
+       em_ptr->dam = mon_damage_mod(caster_ptr, em_ptr->m_ptr, em_ptr->dam, (bool)(em_ptr->effect_type == GF_PSY_SPEAR));
+       if ((tmp > 0) && (em_ptr->dam == 0)) em_ptr->note = _("はダメージを受けていない。", " is unharmed.");
 
-       if (effect_monster_ptr->dam > effect_monster_ptr->m_ptr->hp)
+       if (em_ptr->dam > em_ptr->m_ptr->hp)
        {
-               effect_monster_ptr->note = effect_monster_ptr->note_dies;
+               em_ptr->note = em_ptr->note_dies;
        }
        else
        {
-               if (effect_monster_ptr->do_stun &&
-                       !(effect_monster_ptr->r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
-                       !(effect_monster_ptr->r_ptr->flags3 & RF3_NO_STUN))
+               if (em_ptr->do_stun &&
+                       !(em_ptr->r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+                       !(em_ptr->r_ptr->flags3 & RF3_NO_STUN))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (MON_STUNNED(effect_monster_ptr->m_ptr))
+                       if (MON_STUNNED(em_ptr->m_ptr))
                        {
-                               effect_monster_ptr->note = _("はひどくもうろうとした。", " is more dazed.");
-                               tmp = MON_STUNNED(effect_monster_ptr->m_ptr) + (effect_monster_ptr->do_stun / 2);
+                               em_ptr->note = _("はひどくもうろうとした。", " is more dazed.");
+                               tmp = MON_STUNNED(em_ptr->m_ptr) + (em_ptr->do_stun / 2);
                        }
                        else
                        {
-                               effect_monster_ptr->note = _("はもうろうとした。", " is dazed.");
-                               tmp = effect_monster_ptr->do_stun;
+                               em_ptr->note = _("はもうろうとした。", " is dazed.");
+                               tmp = em_ptr->do_stun;
                        }
 
-                       (void)set_monster_stunned(caster_ptr, effect_monster_ptr->g_ptr->m_idx, tmp);
-                       effect_monster_ptr->get_angry = TRUE;
+                       (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, tmp);
+                       em_ptr->get_angry = TRUE;
                }
 
-               if (effect_monster_ptr->do_conf &&
-                       !(effect_monster_ptr->r_ptr->flags3 & RF3_NO_CONF) &&
-                       !(effect_monster_ptr->r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
+               if (em_ptr->do_conf &&
+                       !(em_ptr->r_ptr->flags3 & RF3_NO_CONF) &&
+                       !(em_ptr->r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (MON_CONFUSED(effect_monster_ptr->m_ptr))
+                       if (MON_CONFUSED(em_ptr->m_ptr))
                        {
-                               effect_monster_ptr->note = _("はさらに混乱したようだ。", " looks more confused.");
-                               tmp = MON_CONFUSED(effect_monster_ptr->m_ptr) + (effect_monster_ptr->do_conf / 2);
+                               em_ptr->note = _("はさらに混乱したようだ。", " looks more confused.");
+                               tmp = MON_CONFUSED(em_ptr->m_ptr) + (em_ptr->do_conf / 2);
                        }
                        else
                        {
-                               effect_monster_ptr->note = _("は混乱したようだ。", " looks confused.");
-                               tmp = effect_monster_ptr->do_conf;
+                               em_ptr->note = _("は混乱したようだ。", " looks confused.");
+                               tmp = em_ptr->do_conf;
                        }
 
-                       (void)set_monster_confused(caster_ptr, effect_monster_ptr->g_ptr->m_idx, tmp);
-                       effect_monster_ptr->get_angry = TRUE;
+                       (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, tmp);
+                       em_ptr->get_angry = TRUE;
                }
 
-               if (effect_monster_ptr->do_time)
+               if (em_ptr->do_time)
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       if (effect_monster_ptr->do_time >= effect_monster_ptr->m_ptr->maxhp) effect_monster_ptr->do_time = effect_monster_ptr->m_ptr->maxhp - 1;
+                       if (em_ptr->do_time >= em_ptr->m_ptr->maxhp) em_ptr->do_time = em_ptr->m_ptr->maxhp - 1;
 
-                       if (effect_monster_ptr->do_time)
+                       if (em_ptr->do_time)
                        {
-                               effect_monster_ptr->note = _("は弱くなったようだ。", " seems weakened.");
-                               effect_monster_ptr->m_ptr->maxhp -= effect_monster_ptr->do_time;
-                               if ((effect_monster_ptr->m_ptr->hp - effect_monster_ptr->dam) > effect_monster_ptr->m_ptr->maxhp) effect_monster_ptr->dam = effect_monster_ptr->m_ptr->hp - effect_monster_ptr->m_ptr->maxhp;
+                               em_ptr->note = _("は弱くなったようだ。", " seems weakened.");
+                               em_ptr->m_ptr->maxhp -= em_ptr->do_time;
+                               if ((em_ptr->m_ptr->hp - em_ptr->dam) > em_ptr->m_ptr->maxhp) em_ptr->dam = em_ptr->m_ptr->hp - em_ptr->m_ptr->maxhp;
                        }
 
-                       effect_monster_ptr->get_angry = TRUE;
+                       em_ptr->get_angry = TRUE;
                }
 
-               if (effect_monster_ptr->do_poly && (randint1(90) > effect_monster_ptr->r_ptr->level))
+               if (em_ptr->do_poly && (randint1(90) > em_ptr->r_ptr->level))
                {
-                       if (polymorph_monster(caster_ptr, effect_monster_ptr->y, effect_monster_ptr->x))
+                       if (polymorph_monster(caster_ptr, em_ptr->y, em_ptr->x))
                        {
-                               if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                               if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                               effect_monster_ptr->note = _("が変身した!", " changes!");
-                               effect_monster_ptr->dam = 0;
+                               em_ptr->note = _("が変身した!", " changes!");
+                               em_ptr->dam = 0;
                        }
 
-                       effect_monster_ptr->m_ptr = &floor_ptr->m_list[effect_monster_ptr->g_ptr->m_idx];
-                       effect_monster_ptr->r_ptr = &r_info[effect_monster_ptr->m_ptr->r_idx];
+                       em_ptr->m_ptr = &floor_ptr->m_list[em_ptr->g_ptr->m_idx];
+                       em_ptr->r_ptr = &r_info[em_ptr->m_ptr->r_idx];
                }
 
-               if (effect_monster_ptr->do_dist)
+               if (em_ptr->do_dist)
                {
-                       if (effect_monster_ptr->seen) effect_monster_ptr->obvious = TRUE;
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
 
-                       effect_monster_ptr->note = _("が消え去った!", " disappears!");
+                       em_ptr->note = _("が消え去った!", " disappears!");
 
-                       if (!effect_monster_ptr->who) chg_virtue(caster_ptr, V_VALOUR, -1);
+                       if (!em_ptr->who) chg_virtue(caster_ptr, V_VALOUR, -1);
 
-                       teleport_away(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->do_dist,
-                               (!effect_monster_ptr->who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
+                       teleport_away(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->do_dist,
+                               (!em_ptr->who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
 
-                       effect_monster_ptr->y = effect_monster_ptr->m_ptr->fy;
-                       effect_monster_ptr->x = effect_monster_ptr->m_ptr->fx;
-                       effect_monster_ptr->g_ptr = &floor_ptr->grid_array[effect_monster_ptr->y][effect_monster_ptr->x];
+                       em_ptr->y = em_ptr->m_ptr->fy;
+                       em_ptr->x = em_ptr->m_ptr->fx;
+                       em_ptr->g_ptr = &floor_ptr->grid_array[em_ptr->y][em_ptr->x];
                }
 
-               if (effect_monster_ptr->do_fear)
+               if (em_ptr->do_fear)
                {
-                       (void)set_monster_monfear(caster_ptr, effect_monster_ptr->g_ptr->m_idx, MON_MONFEAR(effect_monster_ptr->m_ptr) + effect_monster_ptr->do_fear);
-                       effect_monster_ptr->get_angry = TRUE;
+                       (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, MON_MONFEAR(em_ptr->m_ptr) + em_ptr->do_fear);
+                       em_ptr->get_angry = TRUE;
                }
        }
 
-       if (effect_monster_ptr->effect_type == GF_DRAIN_MANA)
+       if (em_ptr->effect_type == GF_DRAIN_MANA)
        {
                /* Drain mana does nothing */
        }
 
        /* If another monster did the damage, hurt the monster by hand */
-       else if (effect_monster_ptr->who)
+       else if (em_ptr->who)
        {
-               if (caster_ptr->health_who == effect_monster_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-               if (caster_ptr->riding == effect_monster_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+               if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+               if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
 
-               (void)set_monster_csleep(caster_ptr, effect_monster_ptr->g_ptr->m_idx, 0);
-               effect_monster_ptr->m_ptr->hp -= effect_monster_ptr->dam;
-               if (effect_monster_ptr->m_ptr->hp < 0)
+               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+               em_ptr->m_ptr->hp -= em_ptr->dam;
+               if (em_ptr->m_ptr->hp < 0)
                {
                        bool sad = FALSE;
 
-                       if (is_pet(effect_monster_ptr->m_ptr) && !(effect_monster_ptr->m_ptr->ml))
+                       if (is_pet(em_ptr->m_ptr) && !(em_ptr->m_ptr->ml))
                                sad = TRUE;
 
-                       if (effect_monster_ptr->known && effect_monster_ptr->note)
+                       if (em_ptr->known && em_ptr->note)
                        {
-                               monster_desc(caster_ptr, effect_monster_ptr->m_name, effect_monster_ptr->m_ptr, MD_TRUE_NAME);
-                               if (effect_monster_ptr->see_s_msg)
+                               monster_desc(caster_ptr, em_ptr->m_name, em_ptr->m_ptr, MD_TRUE_NAME);
+                               if (em_ptr->see_s_msg)
                                {
-                                       msg_format("%^s%s", effect_monster_ptr->m_name, effect_monster_ptr->note);
+                                       msg_format("%^s%s", em_ptr->m_name, em_ptr->note);
                                }
                                else
                                {
@@ -2307,10 +2307,10 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI
                                }
                        }
 
-                       if (effect_monster_ptr->who > 0) monster_gain_exp(caster_ptr, effect_monster_ptr->who, effect_monster_ptr->m_ptr->r_idx);
+                       if (em_ptr->who > 0) monster_gain_exp(caster_ptr, em_ptr->who, em_ptr->m_ptr->r_idx);
 
-                       monster_death(caster_ptr, effect_monster_ptr->g_ptr->m_idx, FALSE);
-                       delete_monster_idx(caster_ptr, effect_monster_ptr->g_ptr->m_idx);
+                       monster_death(caster_ptr, em_ptr->g_ptr->m_idx, FALSE);
+                       delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
                        if (sad)
                        {
                                msg_print(_("少し悲しい気分がした。", "You feel sad for a moment."));
@@ -2318,122 +2318,122 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI
                }
                else
                {
-                       if (effect_monster_ptr->note && effect_monster_ptr->seen_msg)
-                               msg_format("%^s%s", effect_monster_ptr->m_name, effect_monster_ptr->note);
-                       else if (effect_monster_ptr->see_s_msg)
+                       if (em_ptr->note && em_ptr->seen_msg)
+                               msg_format("%^s%s", em_ptr->m_name, em_ptr->note);
+                       else if (em_ptr->see_s_msg)
                        {
-                               message_pain(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->dam);
+                               message_pain(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam);
                        }
                        else
                        {
                                floor_ptr->monster_noise = TRUE;
                        }
 
-                       if (effect_monster_ptr->do_sleep) (void)set_monster_csleep(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->do_sleep);
+                       if (em_ptr->do_sleep) (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->do_sleep);
                }
        }
-       else if (effect_monster_ptr->heal_leper)
+       else if (em_ptr->heal_leper)
        {
-               if (effect_monster_ptr->seen_msg)
+               if (em_ptr->seen_msg)
                        msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!"));
 
-               if (record_named_pet && is_pet(effect_monster_ptr->m_ptr) && effect_monster_ptr->m_ptr->nickname)
+               if (record_named_pet && is_pet(em_ptr->m_ptr) && em_ptr->m_ptr->nickname)
                {
                        char m2_name[MAX_NLEN];
 
-                       monster_desc(caster_ptr, m2_name, effect_monster_ptr->m_ptr, MD_INDEF_VISIBLE);
+                       monster_desc(caster_ptr, m2_name, em_ptr->m_ptr, MD_INDEF_VISIBLE);
                        exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
                }
 
-               delete_monster_idx(caster_ptr, effect_monster_ptr->g_ptr->m_idx);
+               delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
        }
 
        /* If the player did it, give him experience, check fear */
        else
        {
                bool fear = FALSE;
-               if (mon_take_hit(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->dam, &fear, effect_monster_ptr->note_dies))
+               if (mon_take_hit(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, &fear, em_ptr->note_dies))
                {
                        /* Dead monster */
                }
                else
                {
-                       if (effect_monster_ptr->do_sleep) anger_monster(caster_ptr, effect_monster_ptr->m_ptr);
+                       if (em_ptr->do_sleep) anger_monster(caster_ptr, em_ptr->m_ptr);
 
-                       if (effect_monster_ptr->note && effect_monster_ptr->seen_msg)
-                               msg_format(_("%s%s", "%^s%s"), effect_monster_ptr->m_name, effect_monster_ptr->note);
-                       else if (effect_monster_ptr->known && (effect_monster_ptr->dam || !effect_monster_ptr->do_fear))
+                       if (em_ptr->note && em_ptr->seen_msg)
+                               msg_format(_("%s%s", "%^s%s"), em_ptr->m_name, em_ptr->note);
+                       else if (em_ptr->known && (em_ptr->dam || !em_ptr->do_fear))
                        {
-                               message_pain(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->dam);
+                               message_pain(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam);
                        }
 
-                       if (((effect_monster_ptr->dam > 0) || effect_monster_ptr->get_angry) && !effect_monster_ptr->do_sleep)
-                               anger_monster(caster_ptr, effect_monster_ptr->m_ptr);
+                       if (((em_ptr->dam > 0) || em_ptr->get_angry) && !em_ptr->do_sleep)
+                               anger_monster(caster_ptr, em_ptr->m_ptr);
 
-                       if ((fear || effect_monster_ptr->do_fear) && effect_monster_ptr->seen)
+                       if ((fear || em_ptr->do_fear) && em_ptr->seen)
                        {
                                sound(SOUND_FLEE);
-                               msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), effect_monster_ptr->m_name);
+                               msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), em_ptr->m_name);
                        }
 
-                       if (effect_monster_ptr->do_sleep) (void)set_monster_csleep(caster_ptr, effect_monster_ptr->g_ptr->m_idx, effect_monster_ptr->do_sleep);
+                       if (em_ptr->do_sleep) (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->do_sleep);
                }
        }
 
-       if ((effect_monster_ptr->effect_type == GF_BLOOD_CURSE) && one_in_(4))
+       if ((em_ptr->effect_type == GF_BLOOD_CURSE) && one_in_(4))
        {
-               blood_curse_to_enemy(caster_ptr, effect_monster_ptr->who);
+               blood_curse_to_enemy(caster_ptr, em_ptr->who);
        }
 
        if (caster_ptr->phase_out)
        {
-               caster_ptr->health_who = effect_monster_ptr->g_ptr->m_idx;
+               caster_ptr->health_who = em_ptr->g_ptr->m_idx;
                caster_ptr->redraw |= (PR_HEALTH);
                handle_stuff(caster_ptr);
        }
 
-       if (effect_monster_ptr->m_ptr->r_idx) update_monster(caster_ptr, effect_monster_ptr->g_ptr->m_idx, FALSE);
+       if (em_ptr->m_ptr->r_idx) update_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE);
 
-       lite_spot(caster_ptr, effect_monster_ptr->y, effect_monster_ptr->x);
-       if ((caster_ptr->monster_race_idx == effect_monster_ptr->m_ptr->r_idx) && (effect_monster_ptr->seen || !effect_monster_ptr->m_ptr->r_idx))
+       lite_spot(caster_ptr, em_ptr->y, em_ptr->x);
+       if ((caster_ptr->monster_race_idx == em_ptr->m_ptr->r_idx) && (em_ptr->seen || !em_ptr->m_ptr->r_idx))
        {
                caster_ptr->window |= (PW_MONSTER);
        }
 
-       if ((effect_monster_ptr->dam > 0) && !is_pet(effect_monster_ptr->m_ptr) && !is_friendly(effect_monster_ptr->m_ptr))
+       if ((em_ptr->dam > 0) && !is_pet(em_ptr->m_ptr) && !is_friendly(em_ptr->m_ptr))
        {
-               if (!effect_monster_ptr->who)
+               if (!em_ptr->who)
                {
-                       if (!(effect_monster_ptr->flag & PROJECT_NO_HANGEKI))
+                       if (!(em_ptr->flag & PROJECT_NO_HANGEKI))
                        {
-                               set_target(effect_monster_ptr->m_ptr, monster_target_y, monster_target_x);
+                               set_target(em_ptr->m_ptr, monster_target_y, monster_target_x);
                        }
                }
-               else if ((effect_monster_ptr->who > 0) && is_pet(effect_monster_ptr->m_caster_ptr) && !player_bold(caster_ptr, effect_monster_ptr->m_ptr->target_y, effect_monster_ptr->m_ptr->target_x))
+               else if ((em_ptr->who > 0) && is_pet(em_ptr->m_caster_ptr) && !player_bold(caster_ptr, em_ptr->m_ptr->target_y, em_ptr->m_ptr->target_x))
                {
-                       set_target(effect_monster_ptr->m_ptr, effect_monster_ptr->m_caster_ptr->fy, effect_monster_ptr->m_caster_ptr->fx);
+                       set_target(em_ptr->m_ptr, em_ptr->m_caster_ptr->fy, em_ptr->m_caster_ptr->fx);
                }
        }
 
-       if (caster_ptr->riding && (caster_ptr->riding == effect_monster_ptr->g_ptr->m_idx) && (effect_monster_ptr->dam > 0))
+       if (caster_ptr->riding && (caster_ptr->riding == em_ptr->g_ptr->m_idx) && (em_ptr->dam > 0))
        {
-               if (effect_monster_ptr->m_ptr->hp > effect_monster_ptr->m_ptr->maxhp / 3) effect_monster_ptr->dam = (effect_monster_ptr->dam + 1) / 2;
-               rakubadam_m = (effect_monster_ptr->dam > 200) ? 200 : effect_monster_ptr->dam;
+               if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp / 3) em_ptr->dam = (em_ptr->dam + 1) / 2;
+               rakubadam_m = (em_ptr->dam > 200) ? 200 : em_ptr->dam;
        }
 
-       if (effect_monster_ptr->photo)
+       if (em_ptr->photo)
        {
                object_type *q_ptr;
                object_type forge;
                q_ptr = &forge;
                object_prep(q_ptr, lookup_kind(TV_STATUE, SV_PHOTO));
-               q_ptr->pval = effect_monster_ptr->photo;
+               q_ptr->pval = em_ptr->photo;
                q_ptr->ident |= (IDENT_FULL_KNOWN);
                (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
        }
 
        project_m_n++;
-       project_m_x = effect_monster_ptr->x;
-       project_m_y = effect_monster_ptr->y;
-       return (effect_monster_ptr->obvious);
+       project_m_x = em_ptr->x;
+       project_m_y = em_ptr->y;
+       return (em_ptr->obvious);
 }