status_t setLayerStack(int32_t layerStack);
status_t setLayer(int32_t layer);
- status_t setPosition(int32_t x, int32_t y);
+ status_t setPosition(float x, float y);
status_t setSize(uint32_t w, uint32_t h);
status_t hide();
status_t show();
const sp<SurfaceComposerClient>& client(mClient);
return client->setLayer(mSurface, layer);
}
-status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
+status_t SurfaceControl::setPosition(float x, float y) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);