#include "targeting.h"
#include "world.h"
+int total_friends = 0;
+
/*!
* @brief プレイヤーの騎乗/下馬処理判定
* @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
extern bool player_can_ride_aux(grid_type *g_ptr, bool now_riding);
extern bool rakuba(HIT_POINT dam, bool force);
+extern int total_friends;
+
/*** Pet constants ***/
extern bool repair_monsters;
extern bool repair_objects;
-extern int total_friends;
extern bool reset_concent;
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */
-int total_friends = 0;
/*
* Dungeon size info