OSDN Git Service

Add a bake index for eyelash mesh, and use correct bake index for eyes.
authorRobin Cornelius <robin.cornelius@gmail.com>
Sat, 2 Jul 2011 20:25:21 +0000 (20:25 +0000)
committerRobin Cornelius <robin.cornelius@gmail.com>
Sat, 2 Jul 2011 20:25:21 +0000 (20:25 +0000)
git-svn-id: https://radegast.googlecode.com/svn/trunk@931 f7a694da-4d33-11de-9ad6-1127a62b9fcd

Radegast/GUI/Rendering/RenderingHelpers.cs

index 0a0f8ba..7f17242 100644 (file)
@@ -580,24 +580,30 @@ namespace Radegast.Rendering
 \r
                     case "headMesh":\r
                         mesh.teFaceID = (int)AvatarTextureIndex.HeadBaked;\r
-\r
                         break;\r
+\r
                     case "hairMesh":\r
-                    mesh.teFaceID = (int)AvatarTextureIndex.HairBaked;\r
+                        mesh.teFaceID = (int)AvatarTextureIndex.HairBaked;\r
+                    break;\r
+\r
+                    case "eyelashMesh":\r
+                        mesh.teFaceID = (int)AvatarTextureIndex.HeadBaked;\r
                     break;\r
+\r
                     case "eyeBallRightMesh":\r
                     case "eyeBallLeftMesh":\r
-                        mesh.teFaceID = (int)6; //WHY?\r
+                        mesh.teFaceID = (int)AvatarTextureIndex.EyesBaked;\r
                         break;\r
+\r
                     case "skirtMesh":\r
                         mesh.teFaceID = (int)AvatarTextureIndex.SkirtBaked;\r
                         break;\r
+\r
                     default:\r
                         mesh.teFaceID = 0;\r
                         break;\r
                 }\r
 \r
-\r
                 if (lod == 0)\r
                 {\r
                     mesh.LoadMesh(basedir + fileName);\r