\r
case "headMesh":\r
mesh.teFaceID = (int)AvatarTextureIndex.HeadBaked;\r
-\r
break;\r
+\r
case "hairMesh":\r
- mesh.teFaceID = (int)AvatarTextureIndex.HairBaked;\r
+ mesh.teFaceID = (int)AvatarTextureIndex.HairBaked;\r
+ break;\r
+\r
+ case "eyelashMesh":\r
+ mesh.teFaceID = (int)AvatarTextureIndex.HeadBaked;\r
break;\r
+\r
case "eyeBallRightMesh":\r
case "eyeBallLeftMesh":\r
- mesh.teFaceID = (int)6; //WHY?\r
+ mesh.teFaceID = (int)AvatarTextureIndex.EyesBaked;\r
break;\r
+\r
case "skirtMesh":\r
mesh.teFaceID = (int)AvatarTextureIndex.SkirtBaked;\r
break;\r
+\r
default:\r
mesh.teFaceID = 0;\r
break;\r
}\r
\r
-\r
if (lod == 0)\r
{\r
mesh.LoadMesh(basedir + fileName);\r