If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
-check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600
+check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
if ! disabled w32threads && ! enabled pthreads; then
check_func_headers "windows.h process.h" _beginthreadex &&
* Public libavcodec D3D11VA header.
*/
-#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0600
+#define _WIN32_WINNT 0x0602
#endif
#include <stdint.h>
* Public libavcodec DXVA2 header.
*/
-#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0600
+#define _WIN32_WINNT 0x0602
#endif
#include <stdint.h>