<ClCompile Include="..\..\src\birth\initial-equipments-table.c" />\r
<ClCompile Include="..\..\src\birth\inventory-initializer.c" />\r
<ClCompile Include="..\..\src\birth\quick-start.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-attack.c" />\r
+ <ClCompile Include="..\..\src\cmd-action\cmd-attack.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-menu-content-table.c" />\r
<ClCompile Include="..\..\src\combat\attack-chaos-effect.c" />\r
<ClCompile Include="..\..\src\combat\attack-criticality.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-eat.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-gameoption.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-help.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-hissatsu.c" />\r
+ <ClCompile Include="..\..\src\cmd-action\cmd-hissatsu.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-inn.c" />\r
<ClCompile Include="..\..\src\knowledge\knowledge-inventory.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-item.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-macro.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-magiceat.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-mane.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-pet.c" />\r
+ <ClCompile Include="..\..\src\cmd-action\cmd-mane.c" />\r
+ <ClCompile Include="..\..\src\cmd-action\cmd-pet.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-quaff.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-read.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-save.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-smith.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-spell.c" />\r
+ <ClCompile Include="..\..\src\cmd-action\cmd-spell.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-usestaff.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-visuals.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-zaprod.c" />\r
<ClInclude Include="..\..\src\birth\initial-equipments-table.h" />\r
<ClInclude Include="..\..\src\birth\inventory-initializer.h" />\r
<ClInclude Include="..\..\src\birth\quick-start.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-attack.h" />\r
+ <ClInclude Include="..\..\src\cmd-action\cmd-attack.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-menu-content-table.h" />\r
<ClInclude Include="..\..\src\combat\attack-chaos-effect.h" />\r
<ClInclude Include="..\..\src\combat\attack-criticality.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-eat.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-gameoption.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-help.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-hissatsu.h" />\r
+ <ClInclude Include="..\..\src\cmd-action\cmd-hissatsu.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-inn.h" />\r
<ClInclude Include="..\..\src\knowledge\knowledge-inventory.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-item.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-macro.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-magiceat.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-mane.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-pet.h" />\r
+ <ClInclude Include="..\..\src\cmd-action\cmd-mane.h" />\r
+ <ClInclude Include="..\..\src\cmd-action\cmd-pet.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-quaff.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-read.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-save.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-smith.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-spell.h" />\r
+ <ClInclude Include="..\..\src\cmd-action\cmd-spell.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-usestaff.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-visuals.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-zaprod.h" />\r
<ClCompile Include="..\..\src\cmd-io\feeling-table.c">
<Filter>cmd-io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-attack.c">
+ <ClCompile Include="..\..\src\cmd-action\cmd-attack.c">
<Filter>cmd-action</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-hissatsu.c">
+ <ClCompile Include="..\..\src\cmd-action\cmd-hissatsu.c">
<Filter>cmd-action</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-mane.c">
+ <ClCompile Include="..\..\src\cmd-action\cmd-mane.c">
<Filter>cmd-action</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-pet.c">
+ <ClCompile Include="..\..\src\cmd-action\cmd-pet.c">
<Filter>cmd-action</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-spell.c">
+ <ClCompile Include="..\..\src\cmd-action\cmd-spell.c">
<Filter>cmd-action</Filter>
</ClCompile>
</ItemGroup>
<ClInclude Include="..\..\src\cmd-io\feeling-table.h">
<Filter>cmd-io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-attack.h">
+ <ClInclude Include="..\..\src\cmd-action\cmd-attack.h">
<Filter>cmd-action</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-hissatsu.h">
+ <ClInclude Include="..\..\src\cmd-action\cmd-hissatsu.h">
<Filter>cmd-action</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-mane.h">
+ <ClInclude Include="..\..\src\cmd-action\cmd-mane.h">
<Filter>cmd-action</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-pet.h">
+ <ClInclude Include="..\..\src\cmd-action\cmd-pet.h">
<Filter>cmd-action</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-spell.h">
+ <ClInclude Include="..\..\src\cmd-action\cmd-spell.h">
<Filter>cmd-action</Filter>
</ClInclude>
</ItemGroup>
cmd/object-group-table.c cmd/object-group-table.h \
cmd/cmd-activate.c cmd/cmd-activate.h cmd/cmd-basic.c cmd/cmd-basic.h \
cmd/cmd-draw.c cmd/cmd-draw.h \
- cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h cmd/cmd-inn.c cmd/cmd-inn.h \
+ cmd/cmd-inn.c cmd/cmd-inn.h \
cmd/lighting-level-table.c cmd/lighting-level-table.h \
- cmd/cmd-mane.c cmd/cmd-mane.h \
- cmd/cmd-pet.c cmd/cmd-pet.h \
- cmd/cmd-spell.c cmd/cmd-spell.h cmd/cmd-visuals.c cmd/cmd-visuals.h \
- cmd/cmd-attack.c cmd/cmd-attack.h \
+ cmd/cmd-visuals.c cmd/cmd-visuals.h \
+ \
+ cmd-action/cmd-attack.c cmd-action/cmd-attack.h \
+ cmd-action/cmd-hissatsu.c cmd-action/cmd-hissatsu.h \
+ cmd-action/cmd-mane.c cmd-action/cmd-mane.h \
+ cmd-action/cmd-pet.c cmd-action/cmd-pet.h \
+ cmd-action/cmd-spell.c cmd-action/cmd-spell.h \
\
cmd-io/cmd-diary.c cmd/-iocmd-diary.h \
cmd-io/cmd-dump.c cmd-io/cmd-dump.h \
* @author Hourier
*/
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "combat/attack-accuracy.h"
#include "combat/attack-criticality.h"
#include "combat/player-attack.h"
#include "object/item-use-flags.h"
#include "cmd/cmd-basic.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "view/display-main-window.h"
#include "spell/spells-util.h"
#include "spell/spells-execution.h"
#include "monster/monster-status.h"
#include "mspell/monster-spell.h"
#include "monster/monster-process.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "cmd/cmd-basic.h"
#include "object/object-hook.h"
#include "monster/monster.h"
#include "monster/monster-status.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "cmd/cmd-basic.h"
#include "view/display-main-window.h"
#include "io/targeting.h"
#include "world/world.h"
#include "effect/spells-effect-util.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "pet/pet-util.h"
int total_friends = 0;
#include "core/stuff-handler.h"
#include "util/util.h"
#include "main/sound-definitions-table.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "io/write-diary.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-item/cmd-usestaff.h"
#include "cmd-item/cmd-zaprod.h"
#include "cmd-item/cmd-zapwand.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "cmd/cmd-basic.h"
#include "object/object2.h"
#include "object/item-feeling.h"
#include "effect/spells-effect-util.h"
#include "spell/spells3.h"
#include "core/output-updater.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "object/tr-types.h"
/*!
#include "player/avatar.h"
#include "cmd/cmd-building.h"
#include "mutation/mutation.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells3.h"
#include "spell/spells-status.h"
#include "io/files-util.h"
*/
#include "combat/monster-attack-player.h"
-#include "cmd/cmd-attack.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-attack.h"
+#include "cmd-action/cmd-pet.h"
#include "combat/attack-accuracy.h"
#include "combat/attack-criticality.h"
#include "combat/combat-options-type.h"
#include "player/player-effects.h"
#include "floor/pattern-walk.h"
#include "core/hp-mp-regenerator.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "player/player-races-table.h"
#include "object/trc-types.h"
#include "player/avatar.h"
#include "monster/monster-status.h"
#include "monster/monster-race-hook.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "spell/spells-type.h"
#include "spell/spells2.h"
#include "effect/effect-monster-resist-hurt.h"
#include "spell/spells-type.h"
#include "world/world.h"
#include "player/player-races-table.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
void effect_player_mana(player_type *target_ptr, effect_player_type *ep_ptr) {
if (target_ptr->blind)
#include "cmd-io/cmd-process-screen.h"
#include "cmd-item/cmd-eat.h"
#include "cmd-io/cmd-help.h"
-#include "cmd/cmd-hissatsu.h"
+#include "cmd-action/cmd-hissatsu.h"
#include "cmd-item/cmd-item.h"
#include "cmd-io/cmd-knowledge.h"
#include "cmd-item/cmd-magiceat.h"
-#include "cmd/cmd-mane.h"
+#include "cmd-action/cmd-mane.h"
#include "cmd-io/cmd-macro.h"
#include "cmd-item/cmd-quaff.h"
#include "cmd-item/cmd-read.h"
#include "cmd-io/cmd-save.h"
#include "cmd-item/cmd-smith.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-usestaff.h"
#include "cmd-item/cmd-zaprod.h"
#include "cmd-item/cmd-zapwand.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "cmd/cmd-basic.h"
#include "cmd/cmd-visuals.h"
#include "wizard/wizard-spoiler.h"
#include "io/targeting.h"
#include "cmd/cmd-building.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "dungeon/dungeon-file.h"
#include "object/object2.h"
#include "object/object-curse.h"
#include "player/player-status.h"
#include "player/player-class.h"
#include "spell/spells-status.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells-floor.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "spell/spells3.h"
#include "spell/spells-detection.h"
#include "mind/racial-force-trainer.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
/*! 特殊技能の一覧テーブル */
mind_power const mind_powers[5] =
*/
#include "racial-samurai.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "cmd/cmd-basic.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "monster/monster-status.h"
#include "player/player-effects.h"
#include "player/avatar.h"
#include "cmd/cmd-basic.h"
#include "cmd-item/cmd-magiceat.h"
-#include "cmd/cmd-mane.h"
+#include "cmd-action/cmd-mane.h"
#include "cmd-item/cmd-zapwand.h"
#include "combat/melee-postprocess.h"
#include "object/object-hook.h"
#include "spell/spells-status.h"
#include "spell/spells-object.h"
#include "spell/spells-floor.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "realm/realm-hex.h"
#include "io/targeting.h"
#include "view/display-main-window.h"
#include "spell/spells-summon.h"
#include "player/avatar.h"
#include "spell/spells-status.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/player-status.h"
#include "mspell/monster-spell.h"
#include "monster/monster-status.h"
#include "term/gameterm.h"
#include "io/write-diary.h"
#include "cmd-io/cmd-dump.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells3.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
#include "io/write-diary.h"
#include "cmd-io/cmd-dump.h"
#include "player/patron.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "object/object-curse.h"
#include "object/object-flavor.h"
#include "monster/monster-race-hook.h"
#include "io/targeting.h"
#include "spell/process-effect.h"
#include "spell/spells3.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
travel_type travel;
#include "player/patron.h"
#include "realm/realm-hex.h"
#include "realm/realm-song.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "pet/pet-util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "dungeon/dungeon.h"
#include "object/object-kind.h"
#include "monster/monster-race.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/avatar.h"
#include "spell/spells2.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "spell/spells-summon.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/selfinfo.h"
#include "spell/spells1.h"
#include "spell/spells-object.h"
#include "util/util.h"
#include "world/world.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "effect/effect-characteristics.h"
#include "spell/spells-type.h"
#include "spell/spells-object.h"
#include "util/util.h"
#include "player/player-class.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells-type.h"
#include "spell/spells-summon.h"
#include "spell/spells-floor.h"
#include "system/angband.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells-type.h"
#include "spell/spells-summon.h"
#include "spell/spells-status.h"
#include "util/util.h"
#include "effect/effect-characteristics.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-quaff.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "core/stuff-handler.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "cmd/cmd-basic.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "spell/spells3.h"
#include "spell/spells-detection.h"
#include "combat/combat-options-type.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "object/tr-types.h"
/*!
#include "system/angband.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells-status.h"
#include "spell/spells-floor.h"
#include "spell/spells2.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells-summon.h"
#include "spell/spells-status.h"
#include "spell/spells-object.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "spell/spells-type.h"
#include "spell/spells-status.h"
#include "spell/spells-floor.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/selfinfo.h"
#include "player/avatar.h"
#include "system/angband.h"
#include "util/util.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "mutation/mutation.h"
#include "spell/spells-summon.h"
#include "spell/spells-status.h"
#include "spell/spells-status.h"
#include "spell/spells-type.h"
#include "monster/monster.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "player/player-effects.h"
#include "object/object2.h"
#include "object/object-kind.h"
#include "system/system-variables.h"
#include "util/util.h"
#include "main/sound-definitions-table.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "cmd-io/cmd-dump.h"
#include "player/player-class.h"
#include "monster/monster.h"
#include "object/artifact.h"
#include "io/write-diary.h"
-#include "cmd/cmd-pet.h"
+#include "cmd-action/cmd-pet.h"
#include "pet/pet-util.h"
#include "pet/pet-fall-off.h"
#include "cmd-io/cmd-dump.h"
#include "spell/spells-type.h"
#include "spell/process-effect.h"
#include "combat/combat-options-type.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "object/special-object-flags.h"
#include "object/sv-food-types.h"
#include "mspell/monster-spell.h"
#include "io/write-diary.h"
#include "cmd-io/cmd-save.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "cmd-io/cmd-dump.h"
#include "combat/snipe.h"
#include "floor/floor-save.h"
#include "spell/spells-execution.h"
#include "spell/process-effect.h"
#include "mind/racial-force-trainer.h"
-#include "cmd/cmd-attack.h"
+#include "cmd-action/cmd-attack.h"
#include "object/tr-types.h"
#include "object/trc-types.h"
#include "object/special-object-flags.h"
#include "spell/spells3.h"
#include "store/store.h"
#include "player/avatar.h"
-#include "cmd/cmd-spell.h"
+#include "cmd-action/cmd-spell.h"
#include "store/rumor.h"
#include "player/player-status.h"
#include "player/player-class.h"