#endif
}
+static void describe_book_nature(flavor_type *flavor_ptr)
+{
+#ifdef JP
+ flavor_ptr->basenm = "自然の魔法書%";
+#else
+ if (mp_ptr->spell_book == TV_LIFE_BOOK)
+ flavor_ptr->basenm = "& Book~ of Nature Magic %";
+ else
+ flavor_ptr->basenm = "& Nature Spellbook~ %";
+#endif
+}
+
/*!
* @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
* @param player_ptr プレーヤーへの参照ポインタ
case TV_SORCERY_BOOK:
describe_book_sorcery(flavor_ptr);
break;
- case TV_NATURE_BOOK: {
-#ifdef JP
- flavor_ptr->basenm = "自然の魔法書%";
-#else
- if (mp_ptr->spell_book == TV_LIFE_BOOK)
- flavor_ptr->basenm = "& Book~ of Nature Magic %";
- else
- flavor_ptr->basenm = "& Nature Spellbook~ %";
-#endif
-
+ case TV_NATURE_BOOK:
+ describe_book_nature(flavor_ptr);
break;
- }
case TV_CHAOS_BOOK: {
#ifdef JP
flavor_ptr->basenm = "カオスの魔法書%";