<ClCompile Include="..\..\src\inventory\pack-overflow.cpp" />\r
<ClCompile Include="..\..\src\io\input-key-processor.cpp" />\r
<ClCompile Include="..\..\src\core\game-closer.cpp" />\r
- <ClCompile Include="..\..\src\core\hp-mp-processor.cpp" />\r
- <ClCompile Include="..\..\src\core\hp-mp-regenerator.cpp" />\r
+ <ClCompile Include="..\..\src\hpmp\hp-mp-processor.cpp" />\r
+ <ClCompile Include="..\..\src\hpmp\hp-mp-regenerator.cpp" />\r
<ClCompile Include="..\..\src\core\magic-effects-timeout-reducer.cpp" />\r
<ClCompile Include="..\..\src\core\stuff-handler.cpp" />\r
<ClCompile Include="..\..\src\core\turn-compensator.cpp" />\r
<ClInclude Include="..\..\src\inventory\pack-overflow.h" />\r
<ClInclude Include="..\..\src\io\input-key-processor.h" />\r
<ClInclude Include="..\..\src\core\game-closer.h" />\r
- <ClInclude Include="..\..\src\core\hp-mp-processor.h" />\r
- <ClInclude Include="..\..\src\core\hp-mp-regenerator.h" />\r
+ <ClInclude Include="..\..\src\hpmp\hp-mp-processor.h" />\r
+ <ClInclude Include="..\..\src\hpmp\hp-mp-regenerator.h" />\r
<ClInclude Include="..\..\src\core\magic-effects-timeout-reducer.h" />\r
<ClInclude Include="..\..\src\core\special-internal-keys.h" />\r
<ClInclude Include="..\..\src\core\stuff-handler.h" />\r
<ClCompile Include="..\..\src\core\turn-compensator.cpp">\r
<Filter>core</Filter>\r
</ClCompile>\r
- <ClCompile Include="..\..\src\core\hp-mp-regenerator.cpp">\r
- <Filter>core</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\core\hp-mp-processor.cpp">\r
- <Filter>core</Filter>\r
- </ClCompile>\r
<ClCompile Include="..\..\src\mutation\mutation-processor.cpp">\r
<Filter>mutation</Filter>\r
</ClCompile>\r
<ClCompile Include="..\..\src\system\player-type-definition.cpp">\r
<Filter>system</Filter>\r
</ClCompile>\r
+ <ClCompile Include="..\..\src\hpmp\hp-mp-processor.cpp">\r
+ <Filter>hpmp</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="..\..\src\hpmp\hp-mp-regenerator.cpp">\r
+ <Filter>hpmp</Filter>\r
+ </ClCompile>\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\combat\shoot.h">\r
<ClInclude Include="..\..\src\core\turn-compensator.h">\r
<Filter>core</Filter>\r
</ClInclude>\r
- <ClInclude Include="..\..\src\core\hp-mp-regenerator.h">\r
- <Filter>core</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\core\hp-mp-processor.h">\r
- <Filter>core</Filter>\r
- </ClInclude>\r
<ClInclude Include="..\..\src\mutation\mutation-processor.h">\r
<Filter>mutation</Filter>\r
</ClInclude>\r
<ClInclude Include="..\..\src\player-status\player-hand-types.h">\r
<Filter>player-status</Filter>\r
</ClInclude>\r
+ <ClInclude Include="..\..\src\hpmp\hp-mp-processor.h">\r
+ <Filter>hpmp</Filter>\r
+ </ClInclude>\r
+ <ClInclude Include="..\..\src\hpmp\hp-mp-regenerator.h">\r
+ <Filter>hpmp</Filter>\r
+ </ClInclude>\r
</ItemGroup>\r
<ItemGroup>\r
<None Include="..\..\src\wall.bmp" />\r
<Filter Include="player-status">\r
<UniqueIdentifier>{ff73fd79-e082-4a2c-8c5b-9457c30d9e74}</UniqueIdentifier>\r
</Filter>\r
+ <Filter Include="hpmp">\r
+ <UniqueIdentifier>{fb766b4b-8783-4d07-9474-059259afe7c6}</UniqueIdentifier>\r
+ </Filter>\r
</ItemGroup>\r
<ItemGroup>\r
<ResourceCompile Include="..\..\src\angband.rc" />\r
core/disturbance.cpp core/disturbance.h \
core/game-closer.cpp core/game-closer.h \
core/game-play.cpp core/game-play.h \
- core/hp-mp-processor.cpp core/hp-mp-processor.h \
- core/hp-mp-regenerator.cpp core/hp-mp-regenerator.h \
core/magic-effects-timeout-reducer.cpp core/magic-effects-timeout-reducer.h \
core/object-compressor.cpp core/object-compressor.h \
core/player-processor.cpp core/player-processor.h \
grid/stair.cpp grid/stair.h \
grid/trap.cpp grid/trap.h \
\
+ hpmp/hp-mp-processor.cpp hpmp/hp-mp-processor.h \
+ hpmp/hp-mp-regenerator.cpp hpmp/hp-mp-regenerator.h \
+ \
info-reader/artifact-reader.cpp info-reader/artifact-reader.h \
info-reader/dungeon-info-tokens-table.cpp info-reader/dungeon-info-tokens-table.h \
info-reader/dungeon-reader.cpp info-reader/dungeon-reader.h \
#include "blue-magic/blue-magic-summon.h"
#include "blue-magic/blue-magic-util.h"
#include "blue-magic/learnt-info.h"
-#include "core/hp-mp-processor.h"
#include "floor/cave.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-flags-resistance.h"
#include "action/action-limited.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "game-option/text-display-options.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "mind/mind-mage.h"
*/
#include "cmd-item/cmd-eat.h"
-#include "core/hp-mp-processor.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "floor/floor-object.h"
+#include "hpmp/hp-mp-processor.h"
#include "inventory/inventory-object.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
-#include "player/attack-defense-types.h"
#include "player-info/avatar.h"
+#include "player/attack-defense-types.h"
#include "player/digestion-processor.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-race-types.h"
-#include "player/special-defense-types.h"
#include "player/player-status-flags.h"
+#include "player/special-defense-types.h"
#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
#include "status/action-setter.h"
return FALSE;
if (is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_GOLEM)
- || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_SPECTRE)) {
+ || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_SPECTRE)) {
concptr staff;
if (o_ptr->tval == TV_STAFF && (item < 0) && (o_ptr->number > 1)) {
if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!", "Your hunger can only be satisfied with fresh blood!"));
- } else if (player_race_life(creature_ptr) != PlayerRaceLife::LIVING
- || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) {
+ } else if (player_race_life(creature_ptr) != PlayerRaceLife::LIVING || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) {
msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
} else {
+++ /dev/null
-#pragma once
-
-#include "system/angband.h"
-
-extern int wild_regen;
-
-typedef struct player_type player_type;
-void regenhp(player_type *creature_ptr, int percent);
-void regenmana(player_type* creature_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount);
-void regenmagic(player_type* creature_ptr, int regen_amount);
-void regenerate_monsters(player_type* player_ptr);
-void regenerate_captured_monsters(player_type* creature_ptr);
#include "cmd-building/cmd-building.h"
#include "cmd-io/cmd-dump.h"
#include "core/disturbance.h"
-#include "core/hp-mp-regenerator.h"
#include "core/object-compressor.h"
#include "core/player-processor.h"
#include "core/player-redraw-types.h"
#include "floor/floor-leaver.h"
#include "floor/floor-save-util.h"
#include "floor/floor-save.h"
+#include "game-option/cheat-options.h"
#include "game-option/map-screen-options.h"
#include "game-option/play-record-options.h"
-#include "game-option/cheat-options.h"
+#include "hpmp/hp-mp-regenerator.h"
#include "io/cursor.h"
#include "io/input-key-requester.h"
#include "io/write-diary.h"
#include "effect/effect-monster-spirit.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "effect/effect-monster-util.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-ability-mask.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
#include "monster-race/race-flags3.h"
-#include "monster-race/race-ability-mask.h"
#include "monster/monster-describer.h"
+#include "monster/monster-info.h"
#include "monster/monster-status-setter.h"
#include "monster/monster-status.h"
-#include "monster/monster-info.h"
#include "system/monster-race-definition.h"
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
process_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- auto ability_flags = em_ptr->r_ptr->ability_flags;
- bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
- if (!has_mana)
- {
- if (em_ptr->see_s_msg)
- msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
-
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
- }
-
- if (em_ptr->who <= 0)
- {
- msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
- (void)hp_player(caster_ptr, em_ptr->dam);
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
- }
-
- if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
- {
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
- }
-
- em_ptr->m_caster_ptr->hp += em_ptr->dam;
- if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
- em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
-
- if (caster_ptr->health_who == em_ptr->who)
- caster_ptr->redraw |= (PR_HEALTH);
-
- if (caster_ptr->riding == em_ptr->who)
- caster_ptr->redraw |= (PR_UHEALTH);
-
- if (em_ptr->see_s_msg)
- {
- monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
- msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
- }
-
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
+ if (em_ptr->seen)
+ em_ptr->obvious = TRUE;
+ auto ability_flags = em_ptr->r_ptr->ability_flags;
+ bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
+ if (!has_mana) {
+ if (em_ptr->see_s_msg)
+ msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
+ }
+
+ if (em_ptr->who <= 0) {
+ msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
+ (void)hp_player(caster_ptr, em_ptr->dam);
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
+ }
+
+ if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp) {
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
+ }
+
+ em_ptr->m_caster_ptr->hp += em_ptr->dam;
+ if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
+ em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+
+ if (caster_ptr->health_who == em_ptr->who)
+ caster_ptr->redraw |= (PR_HEALTH);
+
+ if (caster_ptr->riding == em_ptr->who)
+ caster_ptr->redraw |= (PR_UHEALTH);
+
+ if (em_ptr->see_s_msg) {
+ monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
+ msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
+ }
+
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
}
-
process_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
- {
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
- if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
- else em_ptr->do_conf = randint0(8) + 8;
- }
-
- return PROCESS_CONTINUE;
+ if (em_ptr->seen)
+ em_ptr->obvious = TRUE;
+ if (!em_ptr->who)
+ msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
+ || (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10)) {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam /= 3;
+ } else {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+ if (em_ptr->who > 0)
+ em_ptr->do_conf = randint0(4) + 4;
+ else
+ em_ptr->do_conf = randint0(8) + 8;
+ }
+
+ return PROCESS_CONTINUE;
}
-
process_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
- {
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-
- em_ptr->note = _("には耐性がある!", " resists!");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- if (em_ptr->who > 0)
- {
- em_ptr->do_conf = randint0(4) + 4;
- em_ptr->do_stun = randint0(4) + 4;
- }
- else
- {
- em_ptr->do_conf = randint0(8) + 8;
- em_ptr->do_stun = randint0(8) + 8;
- }
-
- (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
- }
-
- return PROCESS_CONTINUE;
+ if (em_ptr->seen)
+ em_ptr->obvious = TRUE;
+ if (!em_ptr->who)
+ msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
+ || (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10)) {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+
+ em_ptr->note = _("には耐性がある!", " resists!");
+ em_ptr->dam /= 3;
+ } else {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ if (em_ptr->who > 0) {
+ em_ptr->do_conf = randint0(4) + 4;
+ em_ptr->do_stun = randint0(4) + 4;
+ } else {
+ em_ptr->do_conf = randint0(8) + 8;
+ em_ptr->do_stun = randint0(8) + 8;
+ }
+
+ (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
+ }
+
+ return PROCESS_CONTINUE;
}
#include "effect/effect-player-oldies.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-player-util.h"
#include "game-option/birth-options.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-race/race-indice-types.h"
#include "player/eldritch-horror.h"
#include "status/bad-status-setter.h"
#include "effect/effect-player-resist-hurt.h"
#include "artifact/fixed-art-types.h"
#include "blue-magic/blue-magic-checker.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-player-util.h"
+#include "hpmp/hp-mp-processor.h"
#include "inventory/inventory-damage.h"
#include "inventory/inventory-slot-types.h"
#include "mind/mind-mirror-master.h"
-#include "core/hp-mp-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "cmd-action/cmd-pet.h"
-#include "core/hp-mp-regenerator.h"
#include "core/player-redraw-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "floor/pattern-walk.h"
#include "grid/feature.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-regenerator.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags2.h"
#include "monster-race/race-flags3.h"
#include "object-enchant/object-ego.h"
+#include "object-enchant/tr-types.h"
#include "object-enchant/trc-types.h"
-#include "player/attack-defense-types.h"
+#include "object/object-flags.h"
#include "player-info/avatar.h"
+#include "player/attack-defense-types.h"
#include "player/digestion-processor.h"
#include "player/player-damage.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
-#include "player/special-defense-types.h"
#include "player/player-status-flags.h"
+#include "player/player-status-resist.h"
+#include "player/special-defense-types.h"
#include "status/bad-status-setter.h"
#include "status/element-resistance.h"
#include "system/floor-type-definition.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
#include "world/world.h"
-#include "player/player-status-resist.h"
-#include "util/bit-flags-calculator.h"
-#include "object/object-flags.h"
-#include "object-enchant/tr-types.h"
/*!
* @brief 地形によるダメージを与える / Deal damage from feature.
}
if (has_flag(f_ptr->flags, FF_LAVA) && !is_invuln(creature_ptr) && !has_immune_fire(creature_ptr)) {
- cave_no_regen = deal_damege_by_feat(creature_ptr, g_ptr, _("熱で火傷した!", "The heat burns you!"), _("で火傷した!", "burns you!"),
- calc_fire_damage_rate, NULL);
+ cave_no_regen = deal_damege_by_feat(
+ creature_ptr, g_ptr, _("熱で火傷した!", "The heat burns you!"), _("で火傷した!", "burns you!"), calc_fire_damage_rate, NULL);
}
if (has_flag(f_ptr->flags, FF_COLD_PUDDLE) && !is_invuln(creature_ptr) && !has_immune_cold(creature_ptr)) {
- cave_no_regen = deal_damege_by_feat(creature_ptr, g_ptr, _("冷気に覆われた!", "The cold engulfs you!"), _("に凍えた!", "frostbites you!"),
- calc_cold_damage_rate, NULL);
+ cave_no_regen = deal_damege_by_feat(
+ creature_ptr, g_ptr, _("冷気に覆われた!", "The cold engulfs you!"), _("に凍えた!", "frostbites you!"), calc_cold_damage_rate, NULL);
}
if (has_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !is_invuln(creature_ptr) && !has_immune_elec(creature_ptr)) {
- cave_no_regen = deal_damege_by_feat(creature_ptr, g_ptr, _("電撃を受けた!", "The electricity shocks you!"), _("に感電した!", "shocks you!"),
- calc_elec_damage_rate, NULL);
+ cave_no_regen = deal_damege_by_feat(
+ creature_ptr, g_ptr, _("電撃を受けた!", "The electricity shocks you!"), _("に感電した!", "shocks you!"), calc_elec_damage_rate, NULL);
}
if (has_flag(f_ptr->flags, FF_ACID_PUDDLE) && !is_invuln(creature_ptr) && !has_immune_acid(creature_ptr)) {
- cave_no_regen = deal_damege_by_feat(creature_ptr, g_ptr, _("酸が飛び散った!", "The acid melts you!"), _("に溶かされた!", "melts you!"),
- calc_acid_damage_rate, NULL);
+ cave_no_regen = deal_damege_by_feat(
+ creature_ptr, g_ptr, _("酸が飛び散った!", "The acid melts you!"), _("に溶かされた!", "melts you!"), calc_acid_damage_rate, NULL);
}
if (has_flag(f_ptr->flags, FF_POISON_PUDDLE) && !is_invuln(creature_ptr)) {
-#include "core/hp-mp-regenerator.h"
+#include "hpmp/hp-mp-regenerator.h"
#include "cmd-item/cmd-magiceat.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "monster-race/race-flags2.h"
#include "monster/monster-status.h"
#include "player/attack-defense-types.h"
-#include "player/special-defense-types.h"
#include "player/player-status-table.h"
+#include "player/special-defense-types.h"
#include "system/floor-type-definition.h"
-#include "system/object-type-definition.h"
#include "system/monster-race-definition.h"
#include "system/monster-type-definition.h"
+#include "system/object-type-definition.h"
#include "system/player-type-definition.h"
/*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+extern int wild_regen;
+
+typedef struct player_type player_type;
+void regenhp(player_type *creature_ptr, int percent);
+void regenmana(player_type *creature_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount);
+void regenmagic(player_type *creature_ptr, int regen_amount);
+void regenerate_monsters(player_type *player_ptr);
+void regenerate_captured_monsters(player_type *creature_ptr);
#include "inventory/recharge-processor.h"
#include "core/disturbance.h"
-#include "core/hp-mp-regenerator.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
+#include "hpmp/hp-mp-regenerator.h"
#include "inventory/inventory-slot-types.h"
#include "object-hook/hook-checker.h"
#include "object/object-kind.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-io/cmd-gameoption.h"
#include "core/asking-player.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/text-display-options.h"
#include "grid/feature-flag-types.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "io/command-repeater.h"
#include "io/input-key-acceptor.h"
#include "io/input-key-requester.h"
#include "mind/mind-mindcrafter.h"
#include "autopick/autopick.h"
-#include "core/hp-mp-processor.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "flavor/object-flavor-types.h"
#include "floor/floor-object.h"
#include "game-option/auto-destruction-options.h"
+#include "hpmp/hp-mp-processor.h"
#include "mind/mind-mindcrafter.h"
#include "mind/mind-numbers.h"
#include "object-enchant/item-feeling.h"
#include "mind/mind-warrior-mage.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
+#include "hpmp/hp-mp-processor.h"
#include "player/player-damage.h"
#include "system/player-type-definition.h"
#include "view/display-messages.h"
#include "mutation/mutation-processor.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "floor/geometry.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
#include "io/input-key-requester.h"
#include "store/store-util.h"
#include "store/store.h"
#include "system/floor-type-definition.h"
-#include "system/object-type-definition.h"
#include "system/monster-race-definition.h"
#include "system/monster-type-definition.h"
+#include "system/object-type-definition.h"
#include "system/player-type-definition.h"
#include "target/target-checker.h"
#include "target/target-setter.h"
#include "object-activation/activation-bolt-ball.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "floor/cave.h"
#include "floor/floor-util.h"
#include "grid/feature-flag-types.h"
+#include "hpmp/hp-mp-processor.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-specific-bolt.h"
#include "spell/spell-types.h"
#include "artifact/fixed-art-types.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "game-option/special-options.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-indice-types.h"
* @param user_ptr プレーヤーへの参照ポインタ
* @return 発動に成功したらTRUE
*/
-bool activate_identification(player_type *user_ptr) { return ident_spell(user_ptr, FALSE, TV_NONE); }
+bool activate_identification(player_type *user_ptr)
+{
+ return ident_spell(user_ptr, FALSE, TV_NONE);
+}
bool activate_pesticide(player_type *user_ptr)
{
#include "object-activation/activation-resistance.h"
-#include "core/hp-mp-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "spell-kind/spells-launcher.h"
#include "spell/spell-types.h"
#include "status/bad-status-setter.h"
#include "player-attack/blood-sucking-processor.h"
#include "artifact/fixed-art-types.h"
-#include "core/hp-mp-processor.h"
#include "game-option/cheat-options.h"
+#include "hpmp/hp-mp-processor.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race-hook.h"
#include "object-enchant/tr-types.h"
#include "racial/racial-vampire.h"
-#include "core/hp-mp-processor.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
#include "floor/geometry.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "player/digestion-processor.h"
#include "spell-kind/spells-specific-bolt.h"
#include "system/floor-type-definition.h"
#include "realm/realm-crusade.h"
#include "cmd-action/cmd-spell.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "floor/cave.h"
#include "floor/floor-util.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "player/player-class.h"
#include "realm/realm-death.h"
#include "cmd-action/cmd-spell.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "player/player-damage.h"
if (name)
return _("エントロピーの球", "Orb of Entropy");
if (desc)
- return _(
- "生命のある者のHPと最大HP双方にダメージを与える効果のある球を放つ。", "Fires a ball which reduces both HP and MaxHP of living monsters.");
+ return _("生命のある者のHPと最大HP双方にダメージを与える効果のある球を放つ。", "Fires a ball which reduces both HP and MaxHP of living monsters.");
{
DICE_NUMBER dice = 3;
#include "realm/realm-nature.h"
#include "cmd-action/cmd-spell.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-object.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "object/object-generator.h"
#include "cmd-action/cmd-spell.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "player/attack-defense-types.h"
#include "player/player-class.h"
#include "realm/realm-song-numbers.h"
#include "specific-object/blade-turner.h"
-#include "core/hp-mp-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "spell-kind/spells-launcher.h"
#include "spell/spell-types.h"
#include "status/bad-status-setter.h"
*/
#include "spell-kind/spells-random.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "mutation/mutation-investor-remover.h"
case 8:
case 9:
case 18:
- (*count) += summon_specific(target_ptr, 0, target_ptr->y, target_ptr->x, floor_ptr->dun_level, SUMMON_NONE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+ (*count) += summon_specific(
+ target_ptr, 0, target_ptr->y, target_ptr->x, floor_ptr->dun_level, SUMMON_NONE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
if (!one_in_(6))
break;
/* Fall through */
case 34:
case 35:
for (int counter = 0; counter < 8; counter++) {
- (void)summon_specific(caster_ptr, 0, caster_ptr->y, caster_ptr->x, (floor_ptr->dun_level * 3) / 2, static_cast<summon_type>(type), (PM_ALLOW_GROUP | PM_NO_PET));
+ (void)summon_specific(
+ caster_ptr, 0, caster_ptr->y, caster_ptr->x, (floor_ptr->dun_level * 3) / 2, static_cast<summon_type>(type), (PM_ALLOW_GROUP | PM_NO_PET));
}
break;
#include "spell/spells-staff-only.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "player/player-damage.h"
#include "spell-kind/spells-sight.h"
#include "spell/spell-types.h"
#include "spell/spells-status.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-magiceat.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/geometry.h"
#include "grid/feature-flag-types.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
#include "mind/mind-force-trainer.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
-#include "player/attack-defense-types.h"
#include "player-info/avatar.h"
+#include "player/attack-defense-types.h"
#include "player/player-class.h"
#include "player/player-status.h"
#include "spell-kind/spells-launcher.h"
* @return 作用が実際にあった場合TRUEを返す
* @details 威力はプレイヤーレベル*2に固定
*/
-bool stasis_monster(player_type *caster_ptr, DIRECTION dir) { return (fire_ball_hide(caster_ptr, GF_STASIS, dir, caster_ptr->lev * 2, 0)); }
+bool stasis_monster(player_type *caster_ptr, DIRECTION dir)
+{
+ return (fire_ball_hide(caster_ptr, GF_STASIS, dir, caster_ptr->lev * 2, 0));
+}
/*!
* @brief 邪悪なモンスター拘束(STASIS)処理
* @return 作用が実際にあった場合TRUEを返す
* @details 威力はプレイヤーレベル*2に固定
*/
-bool stasis_evil(player_type *caster_ptr, DIRECTION dir) { return (fire_ball_hide(caster_ptr, GF_STASIS_EVIL, dir, caster_ptr->lev * 2, 0)); }
+bool stasis_evil(player_type *caster_ptr, DIRECTION dir)
+{
+ return (fire_ball_hide(caster_ptr, GF_STASIS_EVIL, dir, caster_ptr->lev * 2, 0));
+}
/*!
* @brief モンスター混乱処理
#include "spell/spells-summon.h"
-#include "core/hp-mp-processor.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-object.h"
#include "floor/line-of-sight.h"
#include "game-option/birth-options.h"
+#include "hpmp/hp-mp-processor.h"
#include "inventory/inventory-object.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "monster/monster-info.h"
#include "monster/monster-status.h"
#include "monster/smart-learn-types.h"
-#include "object/item-use-flags.h"
#include "object/item-tester-hooker.h"
+#include "object/item-use-flags.h"
#include "player-info/avatar.h"
-#include "spell/spells-diceroll.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-floor.h"
#include "spell-kind/spells-genocide.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-sight.h"
#include "spell-kind/spells-specific-bolt.h"
-#include "spell/spells-status.h"
#include "spell/spell-types.h"
+#include "spell/spells-diceroll.h"
+#include "spell/spells-status.h"
#include "spell/summon-types.h"
#include "status/bad-status-setter.h"
#include "sv-definition/sv-other-types.h"
#include "view/display-messages.h"
/*!
-* @brief トランプ魔法独自の召喚処理を行う / Handle summoning and failure of trump spells
-* @param num summon_specific()関数を呼び出す回数
-* @param pet ペット化として召喚されるか否か
-* @param y 召喚位置のy座標
-* @param x 召喚位置のx座標
-* @param lev 召喚レベル
-* @param type 召喚条件ID
-* @param mode モンスター生成条件フラグ
-* @return モンスターが(敵対も含めて)召還されたならばTRUEを返す。
-*/
+ * @brief トランプ魔法独自の召喚処理を行う / Handle summoning and failure of trump spells
+ * @param num summon_specific()関数を呼び出す回数
+ * @param pet ペット化として召喚されるか否か
+ * @param y 召喚位置のy座標
+ * @param x 召喚位置のx座標
+ * @param lev 召喚レベル
+ * @param type 召喚条件ID
+ * @param mode モンスター生成条件フラグ
+ * @return モンスターが(敵対も含めて)召還されたならばTRUEを返す。
+ */
bool trump_summoning(player_type *caster_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode)
{
- /* Default level */
- PLAYER_LEVEL plev = caster_ptr->lev;
- if (!lev) lev = plev * 2 / 3 + randint1(plev / 2);
-
- MONSTER_IDX who;
- if (pet)
- {
- /* Become pet */
- mode |= PM_FORCE_PET;
-
- /* Only sometimes allow unique monster */
- if (mode & PM_ALLOW_UNIQUE)
- {
- /* Forbid often */
- if (randint1(50 + plev) >= plev / 10)
- mode &= ~PM_ALLOW_UNIQUE;
- }
-
- /* Player is who summons */
- who = -1;
- }
- else
- {
- /* Prevent taming, allow unique monster */
- mode |= PM_NO_PET;
-
- /* Behave as if they appear by themselfs */
- who = 0;
- }
-
- bool success = FALSE;
- for (int i = 0; i < num; i++)
- {
- if (summon_specific(caster_ptr, who, y, x, lev, type, mode))
- success = TRUE;
- }
-
- if (!success)
- {
- msg_print(_("誰もあなたのカードの呼び声に答えない。", "Nobody answers to your Trump call."));
- }
-
- return success;
-}
+ /* Default level */
+ PLAYER_LEVEL plev = caster_ptr->lev;
+ if (!lev)
+ lev = plev * 2 / 3 + randint1(plev / 2);
+
+ MONSTER_IDX who;
+ if (pet) {
+ /* Become pet */
+ mode |= PM_FORCE_PET;
+
+ /* Only sometimes allow unique monster */
+ if (mode & PM_ALLOW_UNIQUE) {
+ /* Forbid often */
+ if (randint1(50 + plev) >= plev / 10)
+ mode &= ~PM_ALLOW_UNIQUE;
+ }
+ /* Player is who summons */
+ who = -1;
+ } else {
+ /* Prevent taming, allow unique monster */
+ mode |= PM_NO_PET;
+
+ /* Behave as if they appear by themselfs */
+ who = 0;
+ }
+
+ bool success = FALSE;
+ for (int i = 0; i < num; i++) {
+ if (summon_specific(caster_ptr, who, y, x, lev, type, mode))
+ success = TRUE;
+ }
+
+ if (!success) {
+ msg_print(_("誰もあなたのカードの呼び声に答えない。", "Nobody answers to your Trump call."));
+ }
+
+ return success;
+}
bool cast_summon_demon(player_type *caster_ptr, int power)
{
- u32b flg = 0L;
- bool pet = !one_in_(3);
- if (pet) flg |= PM_FORCE_PET;
- else flg |= PM_NO_PET;
- if (!(pet && (caster_ptr->lev < 50))) flg |= PM_ALLOW_GROUP;
-
- if (!summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, power, SUMMON_DEMON, flg))
- return TRUE;
-
- msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
- if (pet)
- {
- msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
- }
- else
- {
- msg_print(_("「卑しき者よ、我は汝の下僕にあらず! お前の魂を頂くぞ!」",
- "'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'"));
- }
-
- return TRUE;
+ u32b flg = 0L;
+ bool pet = !one_in_(3);
+ if (pet)
+ flg |= PM_FORCE_PET;
+ else
+ flg |= PM_NO_PET;
+ if (!(pet && (caster_ptr->lev < 50)))
+ flg |= PM_ALLOW_GROUP;
+
+ if (!summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, power, SUMMON_DEMON, flg))
+ return TRUE;
+
+ msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
+ if (pet) {
+ msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
+ } else {
+ msg_print(_("「卑しき者よ、我は汝の下僕にあらず! お前の魂を頂くぞ!」", "'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'"));
+ }
+
+ return TRUE;
}
bool cast_summon_undead(player_type *creature_ptr, int power)
{
- bool pet = one_in_(3);
- summon_type type = (creature_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
-
- BIT_FLAGS mode = 0L;
- if (!pet || ((creature_ptr->lev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
- if (pet) mode |= PM_FORCE_PET;
- else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
-
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, type, mode))
- {
- msg_print(_("冷たい風があなたの周りに吹き始めた。それは腐敗臭を運んでいる...",
- "Cold winds begin to blow around you, carrying with them the stench of decay..."));
- if (pet)
- msg_print(_("古えの死せる者共があなたに仕えるため土から甦った!",
- "Ancient, long-dead forms arise from the ground to serve you!"));
- else
- msg_print(_("死者が甦った。眠りを妨げるあなたを罰するために!",
- "'The dead arise... to punish you for disturbing them!'"));
- }
- return TRUE;
+ bool pet = one_in_(3);
+ summon_type type = (creature_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
+
+ BIT_FLAGS mode = 0L;
+ if (!pet || ((creature_ptr->lev > 24) && one_in_(3)))
+ mode |= PM_ALLOW_GROUP;
+ if (pet)
+ mode |= PM_FORCE_PET;
+ else
+ mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+
+ if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, type, mode)) {
+ msg_print(_("冷たい風があなたの周りに吹き始めた。それは腐敗臭を運んでいる...",
+ "Cold winds begin to blow around you, carrying with them the stench of decay..."));
+ if (pet)
+ msg_print(_("古えの死せる者共があなたに仕えるため土から甦った!", "Ancient, long-dead forms arise from the ground to serve you!"));
+ else
+ msg_print(_("死者が甦った。眠りを妨げるあなたを罰するために!", "'The dead arise... to punish you for disturbing them!'"));
+ }
+ return TRUE;
}
-
bool cast_summon_hound(player_type *creature_ptr, int power)
{
- BIT_FLAGS mode = PM_ALLOW_GROUP;
- bool pet = !one_in_(5);
- if (pet) mode |= PM_FORCE_PET;
- else mode |= PM_NO_PET;
-
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_HOUND, mode))
- {
- if (pet)
- msg_print(_("ハウンドがあなたの下僕として出現した。", "A group of hounds appear as your servants."));
- else
- msg_print(_("ハウンドはあなたに牙を向けている!", "A group of hounds appear as your enemies!"));
- }
-
- return TRUE;
-}
+ BIT_FLAGS mode = PM_ALLOW_GROUP;
+ bool pet = !one_in_(5);
+ if (pet)
+ mode |= PM_FORCE_PET;
+ else
+ mode |= PM_NO_PET;
+ if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_HOUND, mode)) {
+ if (pet)
+ msg_print(_("ハウンドがあなたの下僕として出現した。", "A group of hounds appear as your servants."));
+ else
+ msg_print(_("ハウンドはあなたに牙を向けている!", "A group of hounds appear as your enemies!"));
+ }
+
+ return TRUE;
+}
bool cast_summon_elemental(player_type *creature_ptr, int power)
{
- bool pet = one_in_(3);
- BIT_FLAGS mode = 0L;
- if (!(pet && (creature_ptr->lev < 50))) mode |= PM_ALLOW_GROUP;
- if (pet) mode |= PM_FORCE_PET;
- else mode |= PM_NO_PET;
-
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_ELEMENTAL, mode))
- {
- msg_print(_("エレメンタルが現れた...", "An elemental materializes..."));
- if (pet)
- msg_print(_("あなたに服従しているようだ。", "It seems obedient to you."));
- else
- msg_print(_("それをコントロールできなかった!", "You fail to control it!"));
- }
-
- return TRUE;
-}
+ bool pet = one_in_(3);
+ BIT_FLAGS mode = 0L;
+ if (!(pet && (creature_ptr->lev < 50)))
+ mode |= PM_ALLOW_GROUP;
+ if (pet)
+ mode |= PM_FORCE_PET;
+ else
+ mode |= PM_NO_PET;
+ if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_ELEMENTAL, mode)) {
+ msg_print(_("エレメンタルが現れた...", "An elemental materializes..."));
+ if (pet)
+ msg_print(_("あなたに服従しているようだ。", "It seems obedient to you."));
+ else
+ msg_print(_("それをコントロールできなかった!", "You fail to control it!"));
+ }
+
+ return TRUE;
+}
bool cast_summon_octopus(player_type *creature_ptr)
{
- BIT_FLAGS mode = PM_ALLOW_GROUP;
- bool pet = !one_in_(5);
- if (pet) mode |= PM_FORCE_PET;
- if (summon_named_creature(creature_ptr, 0, creature_ptr->y, creature_ptr->x, MON_JIZOTAKO, mode))
- {
- if (pet)
- msg_print(_("蛸があなたの下僕として出現した。", "A group of octopuses appear as your servants."));
- else
- msg_print(_("蛸はあなたを睨んでいる!", "A group of octopuses appear as your enemies!"));
- }
-
- return TRUE;
-}
+ BIT_FLAGS mode = PM_ALLOW_GROUP;
+ bool pet = !one_in_(5);
+ if (pet)
+ mode |= PM_FORCE_PET;
+ if (summon_named_creature(creature_ptr, 0, creature_ptr->y, creature_ptr->x, MON_JIZOTAKO, mode)) {
+ if (pet)
+ msg_print(_("蛸があなたの下僕として出現した。", "A group of octopuses appear as your servants."));
+ else
+ msg_print(_("蛸はあなたを睨んでいる!", "A group of octopuses appear as your enemies!"));
+ }
+ return TRUE;
+}
/*!
-* @brief 悪魔領域のグレーターデーモン召喚に利用可能な死体かどうかを返す。 / An "item_tester_hook" for offer
-* @param o_ptr オブジェクト構造体の参照ポインタ
-* @return 生贄に使用可能な死体ならばTRUEを返す。
-*/
+ * @brief 悪魔領域のグレーターデーモン召喚に利用可能な死体かどうかを返す。 / An "item_tester_hook" for offer
+ * @param o_ptr オブジェクト構造体の参照ポインタ
+ * @return 生贄に使用可能な死体ならばTRUEを返す。
+ */
bool item_tester_offer(player_type *creature_ptr, object_type *o_ptr)
{
/* Unused */
(void)creature_ptr;
- if (o_ptr->tval != TV_CORPSE) return FALSE;
- if (o_ptr->sval != SV_CORPSE) return FALSE;
- if (angband_strchr("pht", r_info[o_ptr->pval].d_char)) return TRUE;
- return FALSE;
+ if (o_ptr->tval != TV_CORPSE)
+ return FALSE;
+ if (o_ptr->sval != SV_CORPSE)
+ return FALSE;
+ if (angband_strchr("pht", r_info[o_ptr->pval].d_char))
+ return TRUE;
+ return FALSE;
}
-
/*!
-* @brief 悪魔領域のグレーターデーモン召喚を処理する / Daemon spell Summon Greater Demon
-* @return 処理を実行したならばTRUEを返す。
-*/
+ * @brief 悪魔領域のグレーターデーモン召喚を処理する / Daemon spell Summon Greater Demon
+ * @return 処理を実行したならばTRUEを返す。
+ */
bool cast_summon_greater_demon(player_type *caster_ptr)
{
- item_tester_hook = item_tester_offer;
- concptr q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");
- concptr s = _("捧げられる死体を持っていない。", "You have nothing to scrifice.");
- OBJECT_IDX item;
- object_type *o_ptr;
- o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), TV_NONE);
- if (!o_ptr) return FALSE;
-
- PLAYER_LEVEL plev = caster_ptr->lev;
- int summon_lev = plev * 2 / 3 + r_info[o_ptr->pval].level;
-
- if (summon_specific(caster_ptr, -1, caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DEMON, (PM_ALLOW_GROUP | PM_FORCE_PET)))
- {
- msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
- msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
- vary_item(caster_ptr, item, -1);
- }
- else
- {
- msg_print(_("悪魔は現れなかった。", "No Greater Demon arrives."));
- }
-
- return TRUE;
-}
+ item_tester_hook = item_tester_offer;
+ concptr q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");
+ concptr s = _("捧げられる死体を持っていない。", "You have nothing to scrifice.");
+ OBJECT_IDX item;
+ object_type *o_ptr;
+ o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), TV_NONE);
+ if (!o_ptr)
+ return FALSE;
+ PLAYER_LEVEL plev = caster_ptr->lev;
+ int summon_lev = plev * 2 / 3 + r_info[o_ptr->pval].level;
+
+ if (summon_specific(caster_ptr, -1, caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DEMON, (PM_ALLOW_GROUP | PM_FORCE_PET))) {
+ msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
+ msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
+ vary_item(caster_ptr, item, -1);
+ } else {
+ msg_print(_("悪魔は現れなかった。", "No Greater Demon arrives."));
+ }
+
+ return TRUE;
+}
/*!
* @brief 同族召喚(援軍)処理
*/
bool summon_kin_player(player_type *creature_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
{
- bool pet = (bool)(mode & PM_FORCE_PET);
- if (!pet) mode |= PM_NO_PET;
- return summon_specific(creature_ptr, (pet ? -1 : 0), y, x, level, SUMMON_KIN, mode);
+ bool pet = (bool)(mode & PM_FORCE_PET);
+ if (!pet)
+ mode |= PM_NO_PET;
+ return summon_specific(creature_ptr, (pet ? -1 : 0), y, x, level, SUMMON_KIN, mode);
}
-
/*!
* @brief サイバーデーモンの召喚
* @param player_ptr プレーヤーへの参照ポインタ
*/
int summon_cyber(player_type *creature_ptr, MONSTER_IDX who, POSITION y, POSITION x)
{
- /* Summoned by a monster */
- BIT_FLAGS mode = PM_ALLOW_GROUP;
- floor_type *floor_ptr = creature_ptr->current_floor_ptr;
- if (who > 0)
- {
- monster_type *m_ptr = &floor_ptr->m_list[who];
- if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
- }
-
- int max_cyber = (easy_band ? 1 : (floor_ptr->dun_level / 50) + randint1(2));
- if (max_cyber > 4) max_cyber = 4;
-
- int count = 0;
- for (int i = 0; i < max_cyber; i++)
- {
- count += summon_specific(creature_ptr, who, y, x, 100, SUMMON_CYBER, mode);
- }
-
- return count;
-}
+ /* Summoned by a monster */
+ BIT_FLAGS mode = PM_ALLOW_GROUP;
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ if (who > 0) {
+ monster_type *m_ptr = &floor_ptr->m_list[who];
+ if (is_pet(m_ptr))
+ mode |= PM_FORCE_PET;
+ }
+ int max_cyber = (easy_band ? 1 : (floor_ptr->dun_level / 50) + randint1(2));
+ if (max_cyber > 4)
+ max_cyber = 4;
+
+ int count = 0;
+ for (int i = 0; i < max_cyber; i++) {
+ count += summon_specific(creature_ptr, who, y, x, 100, SUMMON_CYBER, mode);
+ }
+
+ return count;
+}
void mitokohmon(player_type *kohmon_ptr)
{
- int count = 0;
- concptr sukekakusan = "";
- if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_SUKE, PM_FORCE_PET))
- {
- msg_print(_("『助さん』が現れた。", "Suke-san apperars."));
- sukekakusan = "Suke-san";
- count++;
- }
-
- if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_KAKU, PM_FORCE_PET))
- {
- msg_print(_("『格さん』が現れた。", "Kaku-san appears."));
- sukekakusan = "Kaku-san";
- count++;
- }
-
- if (!count)
- {
- for (int i = kohmon_ptr->current_floor_ptr->m_max - 1; i > 0; i--)
- {
- monster_type *m_ptr;
- m_ptr = &kohmon_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr)) continue;
- if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
- if (!los(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x)) continue;
- if (!projectable(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x)) continue;
- count++;
- break;
- }
- }
-
- if (count == 0)
- {
- msg_print(_("しかし、何も起きなかった。", "Nothing happens."));
- return;
- }
-
- msg_format(_("「者ども、ひかえおろう!!!このお方をどなたとこころえる。」",
- "%^s says 'WHO do you think this person is! Bow your head, down to your knees!'"), sukekakusan);
- sukekaku = TRUE;
- stun_monsters(kohmon_ptr, 120);
- confuse_monsters(kohmon_ptr, 120);
- turn_monsters(kohmon_ptr, 120);
- stasis_monsters(kohmon_ptr, 120);
- sukekaku = FALSE;
+ int count = 0;
+ concptr sukekakusan = "";
+ if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_SUKE, PM_FORCE_PET)) {
+ msg_print(_("『助さん』が現れた。", "Suke-san apperars."));
+ sukekakusan = "Suke-san";
+ count++;
+ }
+
+ if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_KAKU, PM_FORCE_PET)) {
+ msg_print(_("『格さん』が現れた。", "Kaku-san appears."));
+ sukekakusan = "Kaku-san";
+ count++;
+ }
+
+ if (!count) {
+ for (int i = kohmon_ptr->current_floor_ptr->m_max - 1; i > 0; i--) {
+ monster_type *m_ptr;
+ m_ptr = &kohmon_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr))
+ continue;
+ if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU)))
+ continue;
+ if (!los(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x))
+ continue;
+ if (!projectable(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x))
+ continue;
+ count++;
+ break;
+ }
+ }
+
+ if (count == 0) {
+ msg_print(_("しかし、何も起きなかった。", "Nothing happens."));
+ return;
+ }
+
+ msg_format(
+ _("「者ども、ひかえおろう!!!このお方をどなたとこころえる。」", "%^s says 'WHO do you think this person is! Bow your head, down to your knees!'"),
+ sukekakusan);
+ sukekaku = TRUE;
+ stun_monsters(kohmon_ptr, 120);
+ confuse_monsters(kohmon_ptr, 120);
+ turn_monsters(kohmon_ptr, 120);
+ stasis_monsters(kohmon_ptr, 120);
+ sukekaku = FALSE;
}
/*!
#include "birth/birth-body-spec.h"
#include "birth/birth-stat.h"
#include "core/disturbance.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
#include "mutation/mutation-investor-remover.h"
#include "player-info/avatar.h"
#include "player/player-class.h"
#include "cmd-building/cmd-building.h"
#include "cmd-io/cmd-save.h"
#include "core/disturbance.h"
-#include "core/hp-mp-processor.h"
-#include "core/hp-mp-regenerator.h"
#include "core/magic-effects-timeout-reducer.h"
#include "dungeon/dungeon.h"
#include "floor/floor-events.h"
#include "game-option/text-display-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
+#include "hpmp/hp-mp-processor.h"
+#include "hpmp/hp-mp-regenerator.h"
#include "inventory/inventory-curse.h"
#include "inventory/recharge-processor.h"
#include "io/write-diary.h"