<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{631D9B6C-AD06-4427-9A1D-F4508FCE7230}</ProjectGuid>
+ <ProjectGuid>{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
- <RootNamespace>gdxinvadersios</RootNamespace>
- <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
- <AssemblyName>gdxinvadersios</AssemblyName>
+ <RootNamespace>superjumperios</RootNamespace>
+ <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>True</DebugSymbols>
<MtouchDebug>True</MtouchDebug>
<MtouchProfiling>True</MtouchProfiling>
<MtouchLink>None</MtouchLink>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
+ <MtouchI18n>west</MtouchI18n>
<CustomCommands>
<CustomCommands>
<Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-invaders/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="invaders.dll" -DEXCLUDE="**/GdxInvadersDesktop.java" -v" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
- <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
- <MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchLink>None</MtouchLink>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
+ <MtouchI18n>west</MtouchI18n>
+ <MtouchUseLlvm>True</MtouchUseLlvm>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
- <MtouchI18n />
+ <MtouchDebug>True</MtouchDebug>
+ <MtouchProfiling>True</MtouchProfiling>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
+ <MtouchUseLlvm>True</MtouchUseLlvm>
+ <IpaPackageName />
+ <MtouchI18n>west</MtouchI18n>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
+ <Reference Include="gdx">
+ <HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\gdx.dll</HintPath>
+ </Reference>
+ <Reference Include="gdx-backend-ios">
+ <HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\gdx-backend-ios.dll</HintPath>
+ </Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\ikvm-monotouch\bin\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="IKVM.Runtime">
<HintPath>..\..\..\..\..\..\ikvm-monotouch\bin\IKVM.Runtime.dll</HintPath>
</Reference>
- <Reference Include="gdx">
- <HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\gdx.dll</HintPath>
- </Reference>
- <Reference Include="gdx-backend-ios">
- <HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\gdx-backend-ios.dll</HintPath>
- </Reference>
<Reference Include="invaders">
<HintPath>invaders.dll</HintPath>
</Reference>
<Folder Include="data\" />
</ItemGroup>
<ItemGroup>
- <Content Include="..\..\gdx-invaders-android\assets\data\droid.png">
- <Link>data\droid.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\explode.png">
- <Link>data\explode.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\font10.png">
- <Link>data\font10.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\font16.png">
- <Link>data\font16.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\invader.png">
- <Link>data\invader.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\knight.jpg">
- <Link>data\knight.jpg</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\planet.jpg">
- <Link>data\planet.jpg</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\ship.png">
- <Link>data\ship.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\title.png">
- <Link>data\title.png</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\8.12.mp3">
- <Link>data\8.12.mp3</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\block.obj">
- <Link>data\block.obj</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\block.wings">
- <Link>data\block.wings</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\explosion.ogg">
- <Link>data\explosion.ogg</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\font.ttf">
- <Link>data\font.ttf</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\font10.fnt">
- <Link>data\font10.fnt</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\font16.fnt">
- <Link>data\font16.fnt</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\invader.obj">
- <Link>data\invader.obj</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\invader.wings">
- <Link>data\invader.wings</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\knight.md2">
- <Link>data\knight.md2</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\playfield.wings">
- <Link>data\playfield.wings</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\ship.obj">
- <Link>data\ship.obj</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\ship.wings">
- <Link>data\ship.wings</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shot.obj">
- <Link>data\shot.obj</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shot.ogg">
- <Link>data\shot.ogg</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shot.wings">
- <Link>data\shot.wings</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shaders\color-fs.glsl">
- <Link>data\shaders\color-fs.glsl</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shaders\color-vs.glsl">
- <Link>data\shaders\color-vs.glsl</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shaders\light-tex-fs.glsl">
- <Link>data\shaders\light-tex-fs.glsl</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shaders\light-tex-vs.glsl">
- <Link>data\shaders\light-tex-vs.glsl</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shaders\tex-fs.glsl">
- <Link>data\shaders\tex-fs.glsl</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shaders\tex-vs.glsl">
- <Link>data\shaders\tex-vs.glsl</Link>
- </Content>
+ <Content Include="data\droid.png" />
+ <Content Include="data\explode.png" />
+ <Content Include="data\font10.png" />
+ <Content Include="data\font16.png" />
+ <Content Include="data\invader.png" />
+ <Content Include="data\knight.jpg" />
+ <Content Include="data\planet.jpg" />
+ <Content Include="data\ship.png" />
+ <Content Include="data\title.png" />
+ <Content Include="data\8.12.mp3" />
+ <Content Include="data\block.obj" />
+ <Content Include="data\block.wings" />
+ <Content Include="data\explosion.ogg" />
+ <Content Include="data\font.ttf" />
+ <Content Include="data\font10.fnt" />
+ <Content Include="data\font16.fnt" />
+ <Content Include="data\invader.obj" />
+ <Content Include="data\invader.wings" />
+ <Content Include="data\knight.md2" />
+ <Content Include="data\playfield.wings" />
+ <Content Include="data\ship.obj" />
+ <Content Include="data\ship.wings" />
+ <Content Include="data\shot.obj" />
+ <Content Include="data\shot.ogg" />
+ <Content Include="data\shot.wings" />
+ <Content Include="data\shaders\color-fs.glsl" />
+ <Content Include="data\shaders\color-vs.glsl" />
+ <Content Include="data\shaders\light-tex-fs.glsl" />
+ <Content Include="data\shaders\light-tex-vs.glsl" />
+ <Content Include="data\shaders\tex-fs.glsl" />
+ <Content Include="data\shaders\tex-vs.glsl" />
</ItemGroup>
</Project>
\ No newline at end of file