}
}
-
-/*
- * Count the number of "corridor" grids adjacent to the given grid.
- *
- * Note -- Assumes "in_bounds(y1, x1)"
- *
- * XXX XXX This routine currently only counts actual "empty floor"
- * grids which are not in rooms. We might want to also count stairs,
+/*!
+ * @brief ÎÙÀÜ4¥Þ¥¹¤Ë¸ºß¤¹¤ëÄÌÏ©¤Î¿ô¤òÊÖ¤¹ / Count the number of "corridor" grids adjacent to the given grid.
+ * @param y1 ´ð½à¤È¤Ê¤ë¥Þ¥¹¤ÎYºÂɸ
+ * @param x1 ´ð½à¤È¤Ê¤ë¥Þ¥¹¤ÎXºÂɸ
+ * @return ÄÌÏ©¤Î¿ô
+ * @note Assumes "in_bounds(y1, x1)"
+ * @details
+ * XXX XXX This routine currently only counts actual "empty floor"\n
+ * grids which are not in rooms. We might want to also count stairs,\n
* open doors, closed doors, etc.
*/
static int next_to_corr(int y1, int x1)
}
-/*
- * Determine if the given location is "between" two walls,
- * and "next to" two corridor spaces. XXX XXX XXX
- *
- * Assumes "in_bounds(y, x)"
+/*!
+ * @brief ¥É¥¢¤òÀßÃÖ²Äǽ¤ÊÃÏ·Á¤«¤òÊÖ¤¹ / Determine if the given location is "between" two walls, and "next to" two corridor spaces.
+ * @param y ȽÄê¤ò¹Ô¤¤¤¿¤¤¥Þ¥¹¤ÎYºÂɸ
+ * @param x ȽÄê¤ò¹Ô¤¤¤¿¤¤¥Þ¥¹¤ÎXºÂɸ
+ * @return ¥É¥¢¤òÀßÃÖ²Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @note Assumes "in_bounds(y1, x1)"
+ * @details
+ * XXX XXX XXX\n
+ * Assumes "in_bounds(y, x)"\n
*/
static bool possible_doorway(int y, int x)
{
return (FALSE);
}
-
-/*
- * Places door at y, x position if at least 2 walls found
+/*!
+ * @brief ¥É¥¢¤ÎÀßÃÖ¤ò»î¤ß¤ë / Places door at y, x position if at least 2 walls found
+ * @param y ÀßÃÖ¤ò¹Ô¤¤¤¿¤¤¥Þ¥¹¤ÎYºÂɸ
+ * @param x ÀßÃÖ¤ò¹Ô¤¤¤¿¤¤¥Þ¥¹¤ÎXºÂɸ
+ * @return ¤Ê¤·
*/
static void try_door(int y, int x)
{
}
-/* Place quest monsters */
+/*!
+ * @brief ¥¯¥¨¥¹¥È¤Ë´Ø¤ï¤ë¥â¥ó¥¹¥¿¡¼¤ÎÇÛÃÖ¤ò¹Ô¤¦ / Place quest monsters
+ * @return À®¸ù¤·¤¿¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
bool place_quest_monsters(void)
{
int i;