<ClCompile Include="..\..\src\horror-descriptions.c" />\r
<ClCompile Include="..\..\src\init.c" />\r
<ClCompile Include="..\..\src\io\gf-descriptions.c" />\r
- <ClCompile Include="..\..\src\io\process-pref-file.c" />\r
+ <ClCompile Include="..\..\src\io\interpret-pref-file.c" />\r
<ClCompile Include="..\..\src\io\read-pref-file.c" />\r
<ClCompile Include="..\..\src\io\tokenizer.c" />\r
<ClCompile Include="..\..\src\monster-dist-offsets.c" />\r
<ClInclude Include="..\..\src\english.h" />\r
<ClInclude Include="..\..\src\horror-descriptions.h" />\r
<ClInclude Include="..\..\src\io\gf-descriptions.h" />\r
- <ClInclude Include="..\..\src\io\process-pref-file.h" />\r
+ <ClInclude Include="..\..\src\io\interpret-pref-file.h" />\r
<ClInclude Include="..\..\src\io\read-pref-file.h" />\r
<ClInclude Include="..\..\src\io\tokenizer.h" />\r
<ClInclude Include="..\..\src\monster-dist-offsets.h" />\r
<ClCompile Include="..\..\src\io\tokenizer.c">
<Filter>io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\io\process-pref-file.c">
- <Filter>io</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\cmd\cmd-help.c">
<Filter>cmd</Filter>
</ClCompile>
<ClCompile Include="..\..\src\io\read-pref-file.c">
<Filter>io</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\io\interpret-pref-file.c">
+ <Filter>io</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\io\tokenizer.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\io\process-pref-file.h">
- <Filter>io</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\cmd\cmd-help.h">
<Filter>cmd</Filter>
</ClInclude>
<ClInclude Include="..\..\src\io\read-pref-file.h">
<Filter>io</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\io\interpret-pref-file.h">
+ <Filter>io</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
\
io/gf-descriptions.c io/gf-descriptions.h \
io/tokenizer.c io/tokenizer.h \
- io/process-pref-file.c io/process-pref-file.h \
+ io/interpret-pref-file.c io/interpret-pref-file.h \
io/read-pref-file.c io/read-pref-file.h \
io/exit-panic.c io/exit-panic.h \
signal-handlers.c signal-handlers.h uid-checker.c uid-checker.h \
#include "monster-status.h"
#include "view-mainwindow.h"
#include "dungeon-file.h"
-#include "io/process-pref-file.h"
+#include "io/interpret-pref-file.h"
#include "files.h"
#include "spells.h"
#include "objectkind.h"
if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
/* Process that pref command */
- (void)process_pref_file_command(creature_ptr, buf);
+ (void)interpret_pref_file(creature_ptr, buf);
}
#include "io/read-pref-file.h"
-#include "io/process-pref-file.h"
+#include "io/interpret-pref-file.h"
#include "autopick.h"
#include "files.h" // 暫定。コールバック化して後で消す.
#include "world.h"
continue;
}
- err = process_pref_file_command(creature_ptr, buf);
+ err = interpret_pref_file(creature_ptr, buf);
if (err != 0)
{
if (preftype != PREF_TYPE_AUTOPICK)