msg_print(_("落とし戸に落ちた!", "You have fallen through a trap door!"));
if (is_echizen(trapped_ptr))
msg_print(_("くっそ~!", ""));
- else if ((trapped_ptr->pseikaku == PERSONALITY_CHARGEMAN))
+ else if (trapped_ptr->pseikaku == PERSONALITY_CHARGEMAN)
msg_print(_("ジュラル星人の仕業に違いない!", ""));
sound(SOUND_FALL);
#ifdef JP
if (is_echizen(player_ptr))
msg_print("やりやがったな!");
- else if ((player_ptr->pseikaku == PERSONALITY_CHARGEMAN)) {
+ else if (player_ptr->pseikaku == PERSONALITY_CHARGEMAN) {
if (randint0(2) == 0)
msg_print(_("ジュラル星人め!", ""));
else
if (is_echizen(target_ptr))
msg_print(_("やりやがったな!", ""));
- else if ((target_ptr->pseikaku == PERSONALITY_CHARGEMAN)) {
+ else if (target_ptr->pseikaku == PERSONALITY_CHARGEMAN) {
if (randint0(2) == 0)
msg_print(_("ジュラル星人め!", ""));
else
if (TARGET_TYPE == MONSTER_TO_PLAYER) {
if (is_echizen(target_ptr))
msg_print(_("くっそ~", ""));
- else if ((target_ptr->pseikaku == PERSONALITY_CHARGEMAN)) {
+ else if (target_ptr->pseikaku == PERSONALITY_CHARGEMAN) {
if (randint0(2) == 0)
msg_print(_("ジュラル星人め!", ""));
else
return FALSE;
}
- if ((item_tester_hook == NULL))
+ if (item_tester_hook == NULL)
return TRUE;
return (*item_tester_hook)(player_ptr, o_ptr);