NSArray *bomberTypes = @[@7];
NSArray *attackerTypes = @[@8];
NSArray *floatplaneBomberTypes = @[@11];
+
+ NSInteger fighterBonus[] = {0, 0, 2, 5, 9, 14, 14, 22};
+ NSInteger bomberBonus[] = {0, 0, 0, 0, 0, 0, 0, 0};
+ NSInteger attackerBonus[] = {0, 0, 0, 0, 0, 0, 0, 0};
+ NSInteger floatplaneBomberBonus[] = {0, 0, 1, 1, 1, 3, 3, 6};
+ NSInteger bonus[] = {0, 1, 1, 2, 2, 2, 2, 3};
+
NSInteger extraSeiku = 0;
for(NSInteger i = 0; i < 5; i++) {
- HMKCSlotItemObject *slotItem = [self slotItemAtIndex:i];
- NSNumber *airLevel = slotItem.alv;
- if(![airLevel isEqualToNumber:@(7)]) continue;
-
NSString *key = [NSString stringWithFormat:@"onslot_%ld", i];
NSNumber *itemCountValue = [self valueForKey:key];
NSInteger itemCount = [itemCountValue integerValue];
if(itemCount == 0) continue;
+ HMKCSlotItemObject *slotItem = [self slotItemAtIndex:i];
+ NSInteger airLevel = slotItem.alv.integerValue;
+
+ NSInteger *typeBonus = NULL;
+
HMKCMasterSlotItemObject *master = slotItem.master_slotItem;
NSNumber *type2 = master.type_2;
if([fighterTypes containsObject:type2]) {
- extraSeiku += 25;
+ typeBonus = fighterBonus;
}
if([bomberTypes containsObject:type2]) {
- extraSeiku += 3;
+ typeBonus = bomberBonus;
}
if([attackerTypes containsObject:type2]) {
- extraSeiku += 3;
+ typeBonus = attackerBonus;
}
if([floatplaneBomberTypes containsObject:type2]) {
- extraSeiku += 9;
+ typeBonus = floatplaneBomberBonus;
}
+ if(!typeBonus) continue;
+
+ extraSeiku += typeBonus[airLevel] + bonus[airLevel];
}
return @(extraSeiku);