status_t releaseBuffer(const BufferItem &item,
const sp<Fence>& releaseFence = Fence::NO_FENCE);
- sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
-
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~BufferQueue();
- // dump our state in a String
- virtual void dump(String8& result) const;
- virtual void dump(String8& result, const char* prefix) const;
-
/*
* IGraphicBufferProducer interface
*/
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
virtual status_t setTransformHint(uint32_t hint);
+ // dump our state in a String
+ virtual void dump(String8& result, const char* prefix) const;
+
private:
// freeBufferLocked frees the GraphicBuffer and sync resources for the
// log messages.
void setName(const String8& name);
- // getBufferQueue returns the BufferQueue object to which this
- // ConsumerBase is connected.
- sp<BufferQueue> getBufferQueue() const;
-
// dump writes the current state to a string. Child classes should add
// their state to the dump by overriding the dumpLocked method, which is
// called by these methods after locking the mutex.
void operator=(const ConsumerBase&);
protected:
-
// ConsumerBase constructs a new ConsumerBase object to consume image
- // buffers from the given BufferQueue.
+ // buffers from the given IGraphicBufferConsumer.
// The controlledByApp flag indicates that this consumer is under the application's
// control.
- ConsumerBase(const sp<BufferQueue> &bufferQueue, bool controlledByApp = false);
+ ConsumerBase(const sp<IGraphicBufferConsumer>& consumer, bool controlledByApp = false);
// onLastStrongRef gets called by RefBase just before the dtor of the most
// derived class. It is used to clean up the buffers so that ConsumerBase
// from the derived class.
virtual void onLastStrongRef(const void* id);
- // Implementation of the BufferQueue::ConsumerListener interface. These
+ // Implementation of the IConsumerListener interface. These
// calls are used to notify the ConsumerBase of asynchronous events in the
// BufferQueue. These methods should not need to be overridden by derived
// classes, but if they are overridden the ConsumerBase implementation
// initialization that must take place the first time a buffer is assigned
// to a slot. If it is overridden the derived class's implementation must
// call ConsumerBase::acquireBufferLocked.
- virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
+ virtual status_t acquireBufferLocked(IGraphicBufferConsumer::BufferItem *item,
nsecs_t presentWhen);
// releaseBufferLocked relinquishes control over a buffer, returning that
// The ConsumerBase has-a BufferQueue and is responsible for creating this object
// if none is supplied
- sp<BufferQueue> mBufferQueue;
+ sp<IGraphicBufferConsumer> mConsumer;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of ConsumerBase objects. It must be locked whenever the
// Create a new CPU consumer. The maxLockedBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
- CpuConsumer(const sp<BufferQueue>& bq,
+ CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
uint32_t maxLockedBuffers, bool controlledByApp = false);
virtual ~CpuConsumer();
// lockNextBuffer.
status_t unlockBuffer(const LockedBuffer &nativeBuffer);
- sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
-
private:
// Maximum number of buffers that can be locked at a time
uint32_t mMaxLockedBuffers;
#include <utils/Vector.h>
#include <utils/threads.h>
-#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
-#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
- "mFrameAvailableListener"
-
namespace android {
// ----------------------------------------------------------------------------
// purely to allow a GLConsumer to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
- GLConsumer(const sp<BufferQueue>& bq,
+ GLConsumer(const sp<IGraphicBufferConsumer>& bq,
GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
bool useFenceSync = true, bool isControlledByApp = false);
status_t setConsumerUsageBits(uint32_t usage);
status_t setTransformHint(uint32_t hint);
- // getBufferQueue returns the BufferQueue object to which this
- // GLConsumer is connected.
- sp<BufferQueue> getBufferQueue() const {
- return mBufferQueue;
- }
-
// detachFromContext detaches the GLConsumer from the calling thread's
// current OpenGL ES context. This context must be the same as the context
// that was current for previous calls to updateTexImage.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
virtual status_t setTransformHint(uint32_t hint) = 0;
+ // dump state into a string
+ virtual void dump(String8& result, const char* prefix) const = 0;
+
public:
DECLARE_META_INTERFACE(GraphicBufferConsumer);
};
private:
mutable sp<CpuConsumer> mCpuConsumer;
+ mutable sp<BufferQueue> mBufferQueue;
CpuConsumer::LockedBuffer mBuffer;
bool mHaveBuffer;
uint32_t consumerUsage, int bufferCount, bool controlledByApp) :
ConsumerBase(bq, controlledByApp)
{
- mBufferQueue->setConsumerUsageBits(consumerUsage);
- mBufferQueue->setMaxAcquiredBufferCount(bufferCount);
+ mConsumer->setConsumerUsageBits(consumerUsage);
+ mConsumer->setMaxAcquiredBufferCount(bufferCount);
}
BufferItemConsumer::~BufferItemConsumer() {
void BufferItemConsumer::setName(const String8& name) {
Mutex::Autolock _l(mMutex);
mName = name;
- mBufferQueue->setConsumerName(name);
+ mConsumer->setConsumerName(name);
}
status_t BufferItemConsumer::acquireBuffer(BufferItem *item,
status_t BufferItemConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) {
Mutex::Autolock _l(mMutex);
- return mBufferQueue->setDefaultBufferSize(w, h);
+ return mConsumer->setDefaultBufferSize(w, h);
}
status_t BufferItemConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock _l(mMutex);
- return mBufferQueue->setDefaultBufferFormat(defaultFormat);
+ return mConsumer->setDefaultBufferFormat(defaultFormat);
}
} // namespace android
return err;
}
-void BufferQueue::dump(String8& result) const {
- BufferQueue::dump(result, "");
-}
-
void BufferQueue::dump(String8& result, const char* prefix) const {
Mutex::Autolock _l(mMutex);
return android_atomic_inc(&globalCounter);
}
-ConsumerBase::ConsumerBase(const sp<BufferQueue>& bufferQueue, bool controlledByApp) :
+ConsumerBase::ConsumerBase(const sp<IGraphicBufferConsumer>& bufferQueue, bool controlledByApp) :
mAbandoned(false),
- mBufferQueue(bufferQueue) {
+ mConsumer(bufferQueue) {
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this);
sp<IConsumerListener> proxy = new BufferQueue::ProxyConsumerListener(listener);
- status_t err = mBufferQueue->consumerConnect(proxy, controlledByApp);
+ status_t err = mConsumer->consumerConnect(proxy, controlledByApp);
if (err != NO_ERROR) {
CB_LOGE("ConsumerBase: error connecting to BufferQueue: %s (%d)",
strerror(-err), err);
} else {
- mBufferQueue->setConsumerName(mName);
+ mConsumer->setConsumerName(mName);
}
}
mSlots[slotIndex].mFrameNumber = 0;
}
-// Used for refactoring, should not be in final interface
-sp<BufferQueue> ConsumerBase::getBufferQueue() const {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue;
-}
-
void ConsumerBase::onFrameAvailable() {
CB_LOGV("onFrameAvailable");
}
uint32_t mask = 0;
- mBufferQueue->getReleasedBuffers(&mask);
+ mConsumer->getReleasedBuffers(&mask);
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
if (mask & (1 << i)) {
freeBufferLocked(i);
freeBufferLocked(i);
}
// disconnect from the BufferQueue
- mBufferQueue->consumerDisconnect();
- mBufferQueue.clear();
+ mConsumer->consumerDisconnect();
+ mConsumer.clear();
}
void ConsumerBase::setFrameAvailableListener(
result.appendFormat("%smAbandoned=%d\n", prefix, int(mAbandoned));
if (!mAbandoned) {
- mBufferQueue->dump(result, prefix);
+ mConsumer->dump(result, prefix);
}
}
status_t ConsumerBase::acquireBufferLocked(BufferQueue::BufferItem *item,
nsecs_t presentWhen) {
- status_t err = mBufferQueue->acquireBuffer(item, presentWhen);
+ status_t err = mConsumer->acquireBuffer(item, presentWhen);
if (err != NO_ERROR) {
return err;
}
CB_LOGV("releaseBufferLocked: slot=%d/%llu",
slot, mSlots[slot].mFrameNumber);
- status_t err = mBufferQueue->releaseBuffer(slot, mSlots[slot].mFrameNumber,
+ status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber,
display, eglFence, mSlots[slot].mFence);
if (err == BufferQueue::STALE_BUFFER_SLOT) {
freeBufferLocked(slot);
namespace android {
-CpuConsumer::CpuConsumer(const sp<BufferQueue>& bq,
+CpuConsumer::CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
uint32_t maxLockedBuffers, bool controlledByApp) :
ConsumerBase(bq, controlledByApp),
mMaxLockedBuffers(maxLockedBuffers),
// Create tracking entries for locked buffers
mAcquiredBuffers.insertAt(0, maxLockedBuffers);
- mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_SW_READ_OFTEN);
- mBufferQueue->setMaxAcquiredBufferCount(maxLockedBuffers);
+ mConsumer->setConsumerUsageBits(GRALLOC_USAGE_SW_READ_OFTEN);
+ mConsumer->setMaxAcquiredBufferCount(maxLockedBuffers);
}
CpuConsumer::~CpuConsumer() {
void CpuConsumer::setName(const String8& name) {
Mutex::Autolock _l(mMutex);
mName = name;
- mBufferQueue->setConsumerName(name);
+ mConsumer->setConsumerName(name);
}
status_t CpuConsumer::setDefaultBufferSize(uint32_t width, uint32_t height)
{
Mutex::Autolock _l(mMutex);
- return mBufferQueue->setDefaultBufferSize(width, height);
+ return mConsumer->setDefaultBufferSize(width, height);
}
status_t CpuConsumer::setDefaultBufferFormat(uint32_t defaultFormat)
{
Mutex::Autolock _l(mMutex);
- return mBufferQueue->setDefaultBufferFormat(defaultFormat);
+ return mConsumer->setDefaultBufferFormat(defaultFormat);
}
status_t CpuConsumer::lockNextBuffer(LockedBuffer *nativeBuffer) {
static void mtxMul(float out[16], const float a[16], const float b[16]);
-GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
+GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, GLuint tex,
GLenum texTarget, bool useFenceSync, bool isControlledByApp) :
ConsumerBase(bq, isControlledByApp),
mCurrentTransform(0),
memcpy(mCurrentTransformMatrix, mtxIdentity,
sizeof(mCurrentTransformMatrix));
- mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
+ mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
Mutex::Autolock lock(mMutex);
- return mBufferQueue->setDefaultMaxBufferCount(bufferCount);
+ return mConsumer->setDefaultMaxBufferCount(bufferCount);
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
- return mBufferQueue->setDefaultBufferSize(w, h);
+ return mConsumer->setDefaultBufferSize(w, h);
}
status_t GLConsumer::updateTexImage() {
void GLConsumer::setName(const String8& name) {
Mutex::Autolock _l(mMutex);
mName = name;
- mBufferQueue->setConsumerName(name);
+ mConsumer->setConsumerName(name);
}
status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
- return mBufferQueue->setDefaultBufferFormat(defaultFormat);
+ return mConsumer->setDefaultBufferFormat(defaultFormat);
}
status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
usage |= DEFAULT_USAGE_FLAGS;
- return mBufferQueue->setConsumerUsageBits(usage);
+ return mConsumer->setConsumerUsageBits(usage);
}
status_t GLConsumer::setTransformHint(uint32_t hint) {
Mutex::Autolock lock(mMutex);
- return mBufferQueue->setTransformHint(hint);
+ return mConsumer->setTransformHint(hint);
}
void GLConsumer::dumpLocked(String8& result, const char* prefix) const
SET_CONSUMER_NAME,
SET_DEFAULT_BUFFER_FORMAT,
SET_CONSUMER_USAGE_BITS,
- SET_TRANSFORM_HINT
+ SET_TRANSFORM_HINT,
+ DUMP,
};
}
return reply.readInt32();
}
+
+ virtual void dump(String8& result, const char* prefix) const {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
+ data.writeString8(result);
+ data.writeString8(String8(prefix ? prefix : ""));
+ remote()->transact(DUMP, data, &reply);
+ reply.readString8();
+ }
};
IMPLEMENT_META_INTERFACE(GraphicBufferConsumer, "android.gui.IGraphicBufferConsumer");
reply->writeInt32(result);
return NO_ERROR;
} break;
+ case DUMP: {
+ CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
+ String8 result = data.readString8();
+ String8 prefix = data.readString8();
+ static_cast<IGraphicBufferConsumer*>(this)->dump(result, prefix);
+ reply->writeString8(result);
+ return NO_ERROR;
+ }
}
return BBinder::onTransact(code, data, reply, flags);
}
sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
if (mCpuConsumer == NULL) {
- sp<BufferQueue> bq = new BufferQueue();
- mCpuConsumer = new CpuConsumer(bq, 1);
+ mBufferQueue = new BufferQueue();
+ mCpuConsumer = new CpuConsumer(mBufferQueue, 1);
mCpuConsumer->setName(String8("ScreenshotClient"));
}
return mCpuConsumer;
mHaveBuffer = false;
}
- status_t err = s->captureScreen(display, cpuConsumer->getBufferQueue(),
+ status_t err = s->captureScreen(display, mBufferQueue,
reqWidth, reqHeight, minLayerZ, maxLayerZ, true);
if (err == NO_ERROR) {
mCC = new CpuConsumer(bq, params.maxLockedBuffers);
String8 name("CpuConsumer_Under_Test");
mCC->setName(name);
- mSTC = new Surface(mCC->getProducerInterface());
+ mSTC = new Surface(bq);
mANW = mSTC;
}
sp<BufferQueue> bq = new BufferQueue();
mST = new GLConsumer(bq, 123);
- mSTC = new Surface(mST->getBufferQueue());
+ mSTC = new Surface(bq);
mANW = mSTC;
// We need a valid GL context so we can test updateTexImage()
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
sp<BufferQueue> bq = new BufferQueue();
sp<GLConsumer> st(new GLConsumer(bq, i));
- sp<Surface> stc(new Surface(st->getBufferQueue()));
+ sp<Surface> stc(new Surface(bq));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
GLTest::SetUp();
sp<BufferQueue> bq = new BufferQueue();
mGlConsumer = new GLConsumer(bq, TEX_ID);
- mSurface = new Surface(mGlConsumer->getBufferQueue());
+ mSurface = new Surface(bq);
mANW = mSurface.get();
}
virtual void SetUp() {
GLTest::SetUp();
sp<BufferQueue> bq = new BufferQueue();
+ mBQ = bq;
mST = new GLConsumer(bq, TEX_ID);
- mSTC = new Surface(mST->getBufferQueue());
+ mSTC = new Surface(bq);
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
Condition mFrameCondition;
};
+ sp<BufferQueue> mBQ;
sp<GLConsumer> mST;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;
};
sp<DisconnectWaiter> dw(new DisconnectWaiter());
- mST->getBufferQueue()->consumerConnect(dw, false);
+ mBQ->consumerConnect(dw, false);
sp<Thread> pt(new ProducerThread(mANW));
sp<CpuConsumer> consumer = new CpuConsumer(bq, 1);
sp<ISurfaceComposer> sf(ComposerService::getComposerService());
sp<IBinder> display(sf->getBuiltInDisplay(ISurfaceComposer::eDisplayIdMain));
- ASSERT_EQ(NO_ERROR, sf->captureScreen(display, consumer->getBufferQueue(),
+ ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq,
64, 64, 0, 0x7fffffff, true));
// Set the PROTECTED usage bit and verify that the screenshot fails. Note
&buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf, -1));
}
- ASSERT_EQ(NO_ERROR, sf->captureScreen(display, consumer->getBufferQueue(),
+ ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq,
64, 64, 0, 0x7fffffff, true));
}
jint _remaining;
EGLint *attrib_list = (EGLint *) 0;
android::sp<ANativeWindow> window;
- android::sp<android::GLConsumer> glConsumer;
+ android::sp<android::IGraphicBufferProducer> producer;
if (!attrib_list_ref) {
_exception = 1;
_exceptionMessage = "Make sure the SurfaceView or associated SurfaceHolder has a valid Surface";
goto exit;
}
- glConsumer = android::SurfaceTexture_getSurfaceTexture(_env, win);
+ producer = android::SurfaceTexture_getProducer(_env, win);
- if (glConsumer == NULL)
+ if (producer == NULL)
goto not_valid_surface;
- window = new android::Surface(glConsumer->getBufferQueue());
+ window = new android::Surface(producer);
if (window == NULL)
goto not_valid_surface;
bool isSecure,
const wp<IBinder>& displayToken,
const sp<DisplaySurface>& displaySurface,
+ const sp<IGraphicBufferProducer>& producer,
EGLConfig config)
: mFlinger(flinger),
mType(type), mHwcDisplayId(hwcId),
mLayerStack(NO_LAYER_STACK),
mOrientation()
{
- mNativeWindow = new Surface(mDisplaySurface->getIGraphicBufferProducer());
+ mNativeWindow = new Surface(producer);
ANativeWindow* const window = mNativeWindow.get();
int format;
bool isSecure,
const wp<IBinder>& displayToken,
const sp<DisplaySurface>& displaySurface,
+ const sp<IGraphicBufferProducer>& producer,
EGLConfig config);
~DisplayDevice();
class DisplaySurface : public virtual RefBase {
public:
- virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const = 0;
-
// prepareFrame is called after the composition configuration is known but
// before composition takes place. The DisplaySurface can use the
// composition type to decide how to manage the flow of buffers between
*
*/
-FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp) :
- ConsumerBase(new BufferQueue(new GraphicBufferAlloc())),
+FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp,
+ const sp<IGraphicBufferConsumer>& consumer) :
+ ConsumerBase(consumer),
mDisplayType(disp),
mCurrentBufferSlot(-1),
mCurrentBuffer(0),
mHwc(hwc)
{
mName = "FramebufferSurface";
- mBufferQueue->setConsumerName(mName);
- mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
+ mConsumer->setConsumerName(mName);
+ mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
GRALLOC_USAGE_HW_RENDER |
GRALLOC_USAGE_HW_COMPOSER);
- mBufferQueue->setDefaultBufferFormat(mHwc.getFormat(disp));
- mBufferQueue->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
- mBufferQueue->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
-}
-
-sp<IGraphicBufferProducer> FramebufferSurface::getIGraphicBufferProducer() const {
- return getBufferQueue();
+ mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp));
+ mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
+ mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
}
status_t FramebufferSurface::prepareFrame(CompositionType compositionType) {
class FramebufferSurface : public ConsumerBase,
public DisplaySurface {
public:
- FramebufferSurface(HWComposer& hwc, int disp);
-
- virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
+ FramebufferSurface(HWComposer& hwc, int disp, const sp<IGraphicBufferConsumer>& consumer);
virtual status_t prepareFrame(CompositionType compositionType);
virtual status_t compositionComplete();
}
VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
- const sp<IGraphicBufferProducer>& sink, const String8& name)
-: ConsumerBase(new BufferQueue()),
+ const sp<IGraphicBufferProducer>& sink,
+ const sp<BufferQueue>& bq,
+ const String8& name)
+: ConsumerBase(bq),
mHwc(hwc),
mDisplayId(dispId),
mDisplayName(name),
mDbgLastCompositionType(COMPOSITION_UNKNOWN)
{
mSource[SOURCE_SINK] = sink;
- mSource[SOURCE_SCRATCH] = mBufferQueue;
+ mSource[SOURCE_SCRATCH] = bq;
resetPerFrameState();
mSource[SOURCE_SINK]->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
- mBufferQueue->setConsumerName(ConsumerBase::mName);
- mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
- mBufferQueue->setDefaultBufferSize(sinkWidth, sinkHeight);
- mBufferQueue->setDefaultMaxBufferCount(2);
+ mConsumer->setConsumerName(ConsumerBase::mName);
+ mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
+ mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
+ mConsumer->setDefaultMaxBufferCount(2);
}
VirtualDisplaySurface::~VirtualDisplaySurface() {
}
-sp<IGraphicBufferProducer> VirtualDisplaySurface::getIGraphicBufferProducer() const {
- if (mDisplayId >= 0) {
- return static_cast<IGraphicBufferProducer*>(
- const_cast<VirtualDisplaySurface*>(this));
- } else {
- // There won't be any interaction with HWC for this virtual display,
- // so the GLES driver can pass buffers directly to the sink.
- return mSource[SOURCE_SINK];
- }
-}
-
status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
if (mDisplayId < 0)
return NO_ERROR;
// Queue the buffer back into the scratch pool
QueueBufferOutput scratchQBO;
int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot);
- result = mBufferQueue->queueBuffer(sslot, input, &scratchQBO);
+ result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
if (result != NO_ERROR)
return result;
* is released and the output buffer is queued to the sink.
*/
class VirtualDisplaySurface : public DisplaySurface,
- private BnGraphicBufferProducer,
+ public BnGraphicBufferProducer,
private ConsumerBase {
public:
VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
const sp<IGraphicBufferProducer>& sink,
+ const sp<BufferQueue>& bq,
const String8& name);
//
// DisplaySurface interface
//
- virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
virtual status_t prepareFrame(CompositionType compositionType);
virtual status_t compositionComplete();
virtual status_t advanceFrame();
void Layer::onFirstRef()
{
// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
- sp<BufferQueue> bq = new SurfaceTextureLayer(mFlinger);
- mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(bq, mTextureName,
+ mBufferQueue = new SurfaceTextureLayer(mFlinger);
+ mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mBufferQueue, mTextureName,
GL_TEXTURE_EXTERNAL_OES, false);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
return new Handle(mFlinger, this);
}
-sp<BufferQueue> Layer::getBufferQueue() const {
- return mSurfaceFlingerConsumer->getBufferQueue();
+sp<IGraphicBufferProducer> Layer::getBufferQueue() const {
+ return mBufferQueue;
}
// ---------------------------------------------------------------------------
}
virtual bool reject(const sp<GraphicBuffer>& buf,
- const BufferQueue::BufferItem& item) {
+ const IGraphicBufferConsumer::BufferItem& item) {
if (buf == NULL) {
return false;
}
Rect computeBounds() const;
sp<IBinder> getHandle();
- sp<BufferQueue> getBufferQueue() const;
+ sp<IGraphicBufferProducer> getBufferQueue() const;
const String8& getName() const;
// -----------------------------------------------------------------------
// constants
sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
+ sp<BufferQueue> mBufferQueue;
GLuint mTextureName;
bool mPremultipliedAlpha;
String8 mName;
createBuiltinDisplayLocked(type);
wp<IBinder> token = mBuiltinDisplays[i];
+ sp<BufferQueue> bq = new BufferQueue(new GraphicBufferAlloc());
+ sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i, bq);
sp<DisplayDevice> hw = new DisplayDevice(this,
type, allocateHwcDisplayId(type), isSecure, token,
- new FramebufferSurface(*mHwc, i),
+ fbs, bq,
mEGLConfig);
if (i > DisplayDevice::DISPLAY_PRIMARY) {
// FIXME: currently we don't get blank/unblank requests
const DisplayDeviceState& state(curr[i]);
sp<DisplaySurface> dispSurface;
+ sp<IGraphicBufferProducer> producer;
+ sp<BufferQueue> bq = new BufferQueue(new GraphicBufferAlloc());
+
int32_t hwcDisplayId = -1;
if (state.isVirtualDisplay()) {
// Virtual displays without a surface are dormant:
// they have external state (layer stack, projection,
// etc.) but no internal state (i.e. a DisplayDevice).
if (state.surface != NULL) {
+
hwcDisplayId = allocateHwcDisplayId(state.type);
- dispSurface = new VirtualDisplaySurface(
- *mHwc, hwcDisplayId, state.surface,
+ sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(
+ *mHwc, hwcDisplayId, state.surface, bq,
state.displayName);
+
+ dispSurface = vds;
+ if (hwcDisplayId >= 0) {
+ producer = vds;
+ } else {
+ // There won't be any interaction with HWC for this virtual display,
+ // so the GLES driver can pass buffers directly to the sink.
+ producer = state.surface;
+ }
}
} else {
ALOGE_IF(state.surface!=NULL,
hwcDisplayId = allocateHwcDisplayId(state.type);
// for supported (by hwc) displays we provide our
// own rendering surface
- dispSurface = new FramebufferSurface(*mHwc, state.type);
+ dispSurface = new FramebufferSurface(*mHwc, state.type, bq);
+ producer = bq;
}
const wp<IBinder>& display(curr.keyAt(i));
if (dispSurface != NULL) {
sp<DisplayDevice> hw = new DisplayDevice(this,
state.type, hwcDisplayId, state.isSecure,
- display, dispSurface, mEGLConfig);
+ display, dispSurface, producer, mEGLConfig);
hw->setLayerStack(state.layerStack);
hw->setProjection(state.orientation,
state.viewport, state.frame);
class BufferRejecter {
friend class SurfaceFlingerConsumer;
virtual bool reject(const sp<GraphicBuffer>& buf,
- const BufferQueue::BufferItem& item) = 0;
+ const IGraphicBufferConsumer::BufferItem& item) = 0;
protected:
virtual ~BufferRejecter() { }