Dolphin: 75 fps -> 88 fps - Super Mario Galaxy
Citra: 81 fps -> 91 fps - A Link Between Worlds
Yuzu: 21 fps -> 27 fps - Super Mario Odyssey
Dolphin still has many syncs because of glFenceSync and glClientWaitSync.
Moving them to the dispatcher thread might yield another speedup.
Yuzu uses a compatible profile by default. This benchmark used the variable
MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior.
This profilation was done on a mobile i7-8550U CPU with i965.
Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
<option name="mesa_glthread" value="true"/>
</application>
+ <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
+ <application name="Dolphin Emulator" executable="dolphin-emu">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
<!-- Adaptive sync blacklist follows below: -->
<application name="gnome-shell" executable="gnome-shell">
<option name="adaptive_sync" value="false" />