}\r
//modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
+
+//88 switch!
/* //right movement\r
if((keyp(32) && !keyp(30) && player.d == 0) || player.d == 2)\r
{\r
//if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
if(keyp(25)){ pdump(bg); pdump(spri); }\r
if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
- if(keyp(22)){ \r
+ if(keyp(22)){\r
paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r