}
-/*
+/*!
+ * @brief ¥Ø¥ë¥×¤òɽ¼¨¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
* Peruse the On-Line-Help
+ * @return ¤Ê¤·
+ * @details
*/
void do_cmd_help(void)
{
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤ò¥Á¥§¥Ã¥¯¤·¤Æ½¤Àµ¤¹¤ë
* Process the player name.
+ * @param sf ¥»¡¼¥Ö¥Õ¥¡¥¤¥ë̾¤Ë¹ç¤ï¤»¤¿½¤Àµ¤ò¹Ô¤¦¤Ê¤é¤ÐTRUE
+ * @return ¤Ê¤·
+ * @details
* Extract a clean "base name".
* Build the savefile name if needed.
*/
}
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤òÊѹ¹¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
* Gets a name for the character, reacting to name changes.
- *
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* Assumes that "display_player(0)" has just been called
- *
* Perhaps we should NOT ask for a name (at "birth()") on
* Unix machines? XXX XXX
- *
* What a horrible name for a global function. XXX XXX XXX
+ * </pre>
*/
void get_name(void)
{
-/*
+/*!
+ * @brief ¼«»¦¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
* Hack -- commit suicide
+ * @return ¤Ê¤·
+ * @details
*/
void do_cmd_suicide(void)
{
}
-
-/*
+/*!
+ * @brief ¥»¡¼¥Ö¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
* Save the game
+ * @param is_autosave ¥ª¡¼¥È¥»¡¼¥ÖÃæ¤Î½èÍý¤Ê¤é¤ÐTRUE
+ * @return ¤Ê¤·
+ * @details
*/
void do_cmd_save_game(int is_autosave)
{