<classpathentry combineaccessrules="false" kind="src" path="/gdx-backend-android"/>\r
<classpathentry combineaccessrules="false" kind="src" path="/gdx-twl"/>\r
<classpathentry combineaccessrules="false" kind="src" path="/gdx-twl-tests"/>\r
- <classpathentry kind="lib" path="/gdx-twl/libs/twl.jar"/>\r
<classpathentry kind="lib" path="/gdx-twl/libs/xpp3-1.1.4c.jar"/>\r
+ <classpathentry kind="lib" path="/gdx-twl/libs/twl-android.jar"/>\r
<classpathentry kind="output" path="bin"/>\r
</classpath>\r
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.6"/>\r
<classpathentry combineaccessrules="false" exported="true" kind="src" path="/gdx"/>\r
<classpathentry kind="lib" path="libs/xpp3-1.1.4c.jar"/>\r
- <classpathentry exported="true" kind="lib" path="libs/twl.jar"/>\r
+ <classpathentry exported="true" kind="lib" path="libs/twl-android.jar"/>\r
<classpathentry kind="output" path="bin"/>\r
</classpath>\r
import com.badlogic.gdx.utils.GdxRuntimeException;\r
\r
/**\r
- * Renders bitmap fonts. The bitmap font consists of 2 files: an image file (or {@link Sprite}) containing the glyphs and a file\r
- * in the AngleCode BMFont text format that describes where each glyph is on the image. Currently only a single image of glyphs is\r
+ * Renders bitmap fonts. The font consists of 2 files: an image file (or {@link Sprite}) containing the glyphs and a file in the\r
+ * AngleCode BMFont text format that describes where each glyph is on the image. Currently only a single image of glyphs is\r
* supported.<br>\r
* <br>\r
* Text is drawn using a {@link SpriteBatch}. Text can be cached in a {@link BitmapFontCache} for faster rendering of static text,\r
int renderMode;\r
\r
@Override public void create () {\r
+ Gdx.input.setInputProcessor(new InputAdapter() {\r
+ public boolean touchDown (int x, int y, int pointer) {\r
+ renderMode = (renderMode + 1) % 6;\r
+ return false;\r
+ }\r
+ });\r
+\r
spriteBatch = new SpriteBatch();\r
\r
logoSprite = new Sprite(Gdx.graphics.newTexture(Gdx.files.getFileHandle("data/badlogic.jpg", FileType.Internal),\r
font = new BitmapFont(Gdx.files.getFileHandle("data/verdana39.fnt", FileType.Internal), Gdx.files.getFileHandle(\r
"data/verdana39.png", FileType.Internal), false);\r
cache = new BitmapFontCache(font);\r
-\r
- Gdx.input.setInputProcessor(new InputAdapter() {\r
- public boolean touchDown (int x, int y, int pointer) {\r
- renderMode = (renderMode + 1) % 6;\r
- return false;\r
- }\r
- });\r
}\r
\r
@Override public void render () {\r
private Color red = new Color(1, 0, 0, 0.5f);\r
private BitmapFontCache cache1, cache2, cache3, cache4, cache5;\r
int renderMode;\r
- private InputProcessor inputProcessor;\r
\r
@Override public void create () {\r
+ Gdx.input.setInputProcessor(new InputAdapter() {\r
+ public boolean touchDown (int x, int y, int pointer) {\r
+ renderMode = (renderMode + 1) % 2;\r
+ return false;\r
+ }\r
+ });\r
+\r
spriteBatch = new SpriteBatch();\r
spriteBatch.setProjectionMatrix(new Matrix4().setToOrtho(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, 0, 1));\r
\r
font = new BitmapFont(Gdx.files.getFileHandle("data/verdana39.fnt", FileType.Internal), Gdx.files.getFileHandle(\r
"data/verdana39.png", FileType.Internal), true);\r
\r
- inputProcessor = new InputAdapter() {\r
- public boolean touchDown (int x, int y, int pointer) {\r
- renderMode = (renderMode + 1) % 2;\r
- return false;\r
- }\r
- };\r
- Gdx.input.setInputProcessor(inputProcessor);\r
-\r
cache1 = new BitmapFontCache(font);\r
cache2 = new BitmapFontCache(font);\r
cache3 = new BitmapFontCache(font);\r
private Color red = new Color(1, 0, 0, 1);\r
private BitmapFontCache cache1, cache2, cache3, cache4, cache5;\r
int renderMode;\r
- InputProcessor inputProcessor;\r
\r
@Override public void create () {\r
Gdx.input.setInputProcessor(new InputAdapter() {\r
font = new BitmapFont(Gdx.files.getFileHandle("data/verdana39.fnt", FileType.Internal), Gdx.files.getFileHandle(\r
"data/verdana39.png", FileType.Internal), false);\r
\r
- inputProcessor = new InputAdapter() {\r
- public boolean touchDown (int x, int y, int pointer) {\r
- renderMode = (renderMode + 1) % 2;\r
- return false;\r
- }\r
- };\r
-\r
- Gdx.input.setInputProcessor(inputProcessor);\r
-\r
cache1 = new BitmapFontCache(font);\r
cache2 = new BitmapFontCache(font);\r
cache3 = new BitmapFontCache(font);\r