r_ptr = &r_info[m_ptr->r_idx];
/* Lose room and vault */
- c_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY | CAVE_TRAP | CAVE_UNSAFE);
+ c_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY | CAVE_TRAP | CAVE_UNSAFE | CAVE_IN_MIRROR);
/* Lose light and knowledge */
c_ptr->info &= ~(CAVE_MARK | CAVE_GLOW);
c_ptr = &cave[yy][xx];
/* Lose room and vault */
- c_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY | CAVE_TRAP | CAVE_UNSAFE);
+ c_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY | CAVE_TRAP | CAVE_UNSAFE | CAVE_IN_MIRROR );
/* Lose light and knowledge */
c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);