if (fence == NULL) {
BQ_LOGE("queueBuffer: fence is NULL");
- // Temporary workaround for b/17946343: soldier-on instead of returning an error. This
- // prevents the client from dying, at the risk of visible corruption due to hwcomposer
- // reading the buffer before the producer is done rendering it. Unless the buffer is the
- // last frame of an animation, the corruption will be transient.
- fence = Fence::NO_FENCE;
- // return BAD_VALUE;
+ return BAD_VALUE;
}
switch (scalingMode) {