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[Refactor] #39962 files.c/h から display-player.c/h を分離 / Separated display-player...
authorHourier <hourier@users.sourceforge.jp>
Tue, 25 Feb 2020 11:24:58 +0000 (20:24 +0900)
committerHourier <hourier@users.sourceforge.jp>
Tue, 25 Feb 2020 11:24:58 +0000 (20:24 +0900)
Hengband_vcs2017/Hengband/Hengband.vcxproj
Hengband_vcs2017/Hengband/Hengband.vcxproj.filters
src/autopick.c
src/birth.c
src/cmd/cmd-dump.c
src/core.c
src/files.c
src/files.h
src/view-mainwindow.c
src/view/display-player.c [new file with mode: 0644]
src/view/display-player.h [new file with mode: 0644]

index f6685b9..02675cb 100644 (file)
     <ClCompile Include="..\..\src\spells2.c" />\r
     <ClCompile Include="..\..\src\spells3.c" />\r
     <ClCompile Include="..\..\src\uid-checker.c" />\r
+    <ClCompile Include="..\..\src\view\display-player.c" />\r
     <ClCompile Include="..\..\src\view\display-util.c" />\r
     <ClCompile Include="..\..\src\view\process-death.c" />\r
     <ClCompile Include="..\..\src\view\status-first-page.c" />\r
     <ClInclude Include="..\..\src\player\temporary-resistances.h" />\r
     <ClInclude Include="..\..\src\signal-handlers.h" />\r
     <ClInclude Include="..\..\src\uid-checker.h" />\r
+    <ClInclude Include="..\..\src\view\display-player.h" />\r
     <ClInclude Include="..\..\src\view\display-util.h" />\r
     <ClInclude Include="..\..\src\view\process-death.h" />\r
     <ClInclude Include="..\..\src\view\status-first-page.h" />\r
index 6f1a35f..c77aa8a 100644 (file)
     <ClCompile Include="..\..\src\player\temporary-resistances.c">
       <Filter>player</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\view\display-player.c">
+      <Filter>view</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\src\gamevalue.h" />
     <ClInclude Include="..\..\src\player\temporary-resistances.h">
       <Filter>player</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\view\display-player.h">
+      <Filter>view</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\src\wall.bmp" />
index c45010d..d14ec7d 100644 (file)
@@ -25,6 +25,7 @@
 #include "player-class.h"
 #include "player-race.h"
 #include "player-inventory.h"
+#include "view/display-player.h"
 #include "objectkind.h"
 #include "object-ego.h"
 #include "object-flavor.h"
index b751da1..0dbe7e2 100644 (file)
@@ -28,6 +28,7 @@
 #include "store.h"
 #include "patron.h"
 #include "quest.h"
+#include "view/display-player.h"
 #include "player-class.h"
 #include "player-status.h"
 #include "player-personality.h"
index 9d7cf4e..4151eb8 100644 (file)
@@ -51,6 +51,7 @@
 #include "birth.h"
 #include "dungeon.h"
 #include "world.h"
+#include "view/display-player.h"
 #include "player-effects.h"
 #include "player-status.h"
 #include "player-skill.h"
index 1c02be6..e9f8139 100644 (file)
@@ -61,6 +61,7 @@
 #include "quest.h"
 #include "artifact.h"
 #include "avatar.h"
+#include "view/display-player.h"
 #include "player-move.h"
 #include "player-status.h"
 #include "player-class.h"
index 8a92902..c714923 100644 (file)
 #include "angband.h"
 #include "term.h"
 #include "signal-handlers.h"
+#include "view/display-player.h" // 暫定。後で消す
 #include "view/display-util.h"
 #include "view/status-first-page.h"
 #include "uid-checker.h"
-#include "player/permanent-resistances.h"
-#include "player/temporary-resistances.h"
 #include "files.h"
 #include "core.h"
 
 #include "character-dump.h"
 #include "cmd-dump.h"
 #include "world.h"
-#include "player-inventory.h"
 #include "player-move.h"
-#include "player-skill.h"
 #include "player-personality.h"
-#include "player-sex.h"
 #include "player-effects.h"
-#include "mutation.h"
-#include "quest.h"
-#include "shoot.h"
-#include "patron.h"
 #include "monster-status.h"
-#include "object-hook.h"
 #include "view-mainwindow.h"
-#include "dungeon-file.h"
 #include "objectkind.h"
 #include "autopick.h"
 #include "save.h"
-#include "realm-song.h"
 
 #define PREF_TYPE_NORMAL   0
 #define PREF_TYPE_AUTOPICK 1
 #define PREF_TYPE_HISTPREF 2
 
- /* Mode flags for displaying player flags */
-#define DP_CURSE   0x01
-#define DP_IMM     0x02
-#define DP_WP      0x08
-
 concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
 concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
 concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
@@ -1005,213 +989,6 @@ errr process_pref_file(player_type *creature_ptr, concptr name)
 
 
 /*!
- * @brief プレイヤーの打撃能力修正を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param hand 武器の装備部位ID
- * @param hand_entry 項目ID
- * @return なし
- */
-static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
-{
-       HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
-       HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
-       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-
-       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
-       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
-       show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
-
-       char buf[160];
-       sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
-
-       if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
-               display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
-       else if (creature_ptr->ryoute)
-               display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
-       else
-               display_player_one_line(hand_entry, buf, TERM_L_BLUE);
-}
-
-
-/*!
- * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Prints the following information on the screen.
- * @return なし
- */
-static void display_player_middle(player_type *creature_ptr)
-{
-       HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
-       HIT_POINT show_todam = 0;
-       if (creature_ptr->migite)
-       {
-               display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
-       }
-
-       if (creature_ptr->hidarite)
-       {
-               display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
-       }
-       else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
-       {
-               int i;
-               if (creature_ptr->special_defense & KAMAE_MASK)
-               {
-                       for (i = 0; i < MAX_KAMAE; i++)
-                       {
-                               if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
-                       }
-                       if (i < MAX_KAMAE)
-                       {
-                               display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
-                       }
-               }
-               else
-               {
-                       display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
-               }
-       }
-
-       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
-       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
-       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
-       if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
-               show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
-       else
-               show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
-       show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
-
-       display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
-       int tmul = 0;
-       if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
-       {
-               tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
-               if (creature_ptr->xtra_might) tmul++;
-
-               tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
-       }
-
-       display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
-       display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
-
-       int i = creature_ptr->pspeed - 110;
-       if (creature_ptr->action == ACTION_SEARCH) i += 10;
-
-       TERM_COLOR attr;
-       if (i > 0)
-       {
-               if (!creature_ptr->riding)
-                       attr = TERM_L_GREEN;
-               else
-                       attr = TERM_GREEN;
-       }
-       else if (i == 0)
-       {
-               if (!creature_ptr->riding)
-                       attr = TERM_L_BLUE;
-               else
-                       attr = TERM_GREEN;
-       }
-       else
-       {
-               if (!creature_ptr->riding)
-                       attr = TERM_L_UMBER;
-               else
-                       attr = TERM_RED;
-       }
-
-       int tmp_speed = 0;
-       if (!creature_ptr->riding)
-       {
-               if (IS_FAST(creature_ptr)) tmp_speed += 10;
-               if (creature_ptr->slow) tmp_speed -= 10;
-               if (creature_ptr->lightspeed) tmp_speed = 99;
-       }
-       else
-       {
-               if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
-               if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
-       }
-
-       char buf[160];
-       if (tmp_speed)
-       {
-               if (!creature_ptr->riding)
-                       sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
-               else
-                       sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
-
-               if (tmp_speed > 0)
-                       attr = TERM_YELLOW;
-               else
-                       attr = TERM_VIOLET;
-       }
-       else
-       {
-               if (!creature_ptr->riding)
-                       sprintf(buf, "(%+d)", i);
-               else
-                       sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
-       }
-
-       display_player_one_line(ENTRY_SPEED, buf, attr);
-       display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
-
-       int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
-       if (creature_ptr->exp >= creature_ptr->max_exp)
-               display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
-       else
-               display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
-
-       if (creature_ptr->prace != RACE_ANDROID)
-               display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
-
-       e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
-
-       if (creature_ptr->lev >= PY_MAX_LEVEL)
-               display_player_one_line(e, "*****", TERM_L_GREEN);
-       else if (creature_ptr->prace == RACE_ANDROID)
-               display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
-       else
-               display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
-
-       display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
-
-       int day, hour, min;
-       extract_day_hour_min(creature_ptr, &day, &hour, &min);
-
-       if (day < MAX_DAYS)
-               sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
-       else
-               sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
-
-       display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
-
-       if (creature_ptr->chp >= creature_ptr->mhp)
-               display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
-       else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
-               display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
-       else
-               display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
-
-       if (creature_ptr->csp >= creature_ptr->msp)
-               display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
-       else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
-               display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
-       else
-               display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
-
-       u32b play_hour = current_world_ptr->play_time / (60 * 60);
-       u32b play_min = (current_world_ptr->play_time / 60) % 60;
-       u32b play_sec = current_world_ptr->play_time % 60;
-       display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
-}
-
-
-/*!
  * @brief プレイヤーの装備一覧をシンボルで並べる
  * Equippy chars
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -1246,1047 +1023,6 @@ void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, B
 
 
 /*!
- * @brief プレイヤーの装備による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
-       {
-               u32b o_flgs[TR_FLAG_SIZE];
-               object_type *o_ptr;
-               o_ptr = &creature_ptr->inventory_list[i];
-               if (!o_ptr->k_idx) continue;
-
-               object_flags_known(o_ptr, o_flgs);
-               if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
-               if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
-               if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
-               if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
-       }
-}
-
-
-/*!
- * @brief プレイヤーの種族による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
-               add_flag(flgs, TR_RES_NETHER);
-       if (creature_ptr->mimic_form == MIMIC_VAMPIRE || PRACE_IS_(creature_ptr, RACE_VAMPIRE))
-               add_flag(flgs, TR_RES_DARK);
-       if (creature_ptr->mimic_form == MIMIC_DEMON_LORD)
-               add_flag(flgs, TR_RES_FIRE);
-       else if (PRACE_IS_(creature_ptr, RACE_YEEK) && creature_ptr->lev > 19)
-               add_flag(flgs, TR_RES_ACID);
-}
-
-
-/*!
- * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       if (creature_ptr->special_defense & DEFENSE_ACID)
-               add_flag(flgs, TR_RES_ACID);
-       if (creature_ptr->special_defense & DEFENSE_ELEC)
-               add_flag(flgs, TR_RES_ELEC);
-       if (creature_ptr->special_defense & DEFENSE_FIRE)
-               add_flag(flgs, TR_RES_FIRE);
-       if (creature_ptr->special_defense & DEFENSE_COLD)
-               add_flag(flgs, TR_RES_COLD);
-       if (creature_ptr->wraith_form)
-               add_flag(flgs, TR_RES_DARK);
-}
-
-
-/*!
- * @brief プレイヤーの種族による弱点フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
-       {
-               add_flag(flgs, TR_RES_ACID);
-               add_flag(flgs, TR_RES_ELEC);
-               add_flag(flgs, TR_RES_FIRE);
-               add_flag(flgs, TR_RES_COLD);
-       }
-
-       if (PRACE_IS_(creature_ptr, RACE_ANDROID))
-               add_flag(flgs, TR_RES_ELEC);
-       if (PRACE_IS_(creature_ptr, RACE_ENT))
-               add_flag(flgs, TR_RES_FIRE);
-       if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
-               (creature_ptr->mimic_form == MIMIC_VAMPIRE))
-               add_flag(flgs, TR_RES_LITE);
-}
-
-/*
- * A struct for storing misc. flags
- */
-typedef struct {
-       BIT_FLAGS player_flags[TR_FLAG_SIZE];
-       BIT_FLAGS tim_player_flags[TR_FLAG_SIZE];
-       BIT_FLAGS player_imm[TR_FLAG_SIZE];
-       BIT_FLAGS tim_player_imm[TR_FLAG_SIZE];
-       BIT_FLAGS player_vuln[TR_FLAG_SIZE];
-       BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
-} all_player_flags;
-
-/*!
- * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
- * Helper function, see below
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param row コンソール表示位置の左上行
- * @param col コンソール表示位置の左上列
- * @param header コンソール上で表示する特性名
- * @param flag1 参照する特性ID
- * @param f プレイヤーの特性情報構造体
- * @param mode 表示オプション
- * @return なし
- */
-static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
-{
-       byte header_color = TERM_L_DARK;
-       int header_col = col;
-
-       bool vuln = FALSE;
-       if (have_flag(f->player_vuln, flag1) &&
-               !(have_flag(f->known_obj_imm, flag1) ||
-                       have_flag(f->player_imm, flag1) ||
-                       have_flag(f->tim_player_imm, flag1)))
-               vuln = TRUE;
-
-       col += strlen(header) + 1;
-
-       /* Weapon flags need only two column */
-       int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
-
-       for (int i = INVEN_RARM; i < max_i; i++)
-       {
-               BIT_FLAGS flgs[TR_FLAG_SIZE];
-               object_type *o_ptr;
-               o_ptr = &creature_ptr->inventory_list[i];
-               object_flags_known(o_ptr, flgs);
-               if (!(mode & DP_IMM))
-                       c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-
-               if (mode & DP_CURSE)
-               {
-                       if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
-                       {
-                               c_put_str(TERM_L_DARK, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
-                       {
-                               c_put_str(TERM_WHITE, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       if (o_ptr->curse_flags & TRC_PERMA_CURSE)
-                       {
-                               c_put_str(TERM_WHITE, "*", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       col++;
-                       continue;
-               }
-
-               if (flag1 == TR_LITE_1)
-               {
-                       if (HAVE_DARK_FLAG(flgs))
-                       {
-                               c_put_str(TERM_L_DARK, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-                       else if (HAVE_LITE_FLAG(flgs))
-                       {
-                               c_put_str(TERM_WHITE, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       col++;
-                       continue;
-               }
-
-               if (have_flag(flgs, flag1))
-               {
-                       c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
-                               (mode & DP_IMM) ? "*" : "+", row, col);
-                       header_color = TERM_WHITE;
-               }
-
-               col++;
-       }
-
-       if (mode & DP_IMM)
-       {
-               if (header_color != TERM_L_DARK)
-               {
-                       c_put_str(header_color, header, row, header_col);
-               }
-
-               return;
-       }
-
-       c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-       if (have_flag(f->player_flags, flag1))
-       {
-               c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
-               header_color = TERM_WHITE;
-       }
-
-       if (have_flag(f->tim_player_flags, flag1))
-       {
-               c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
-               header_color = TERM_WHITE;
-       }
-
-       if (have_flag(f->tim_player_imm, flag1))
-       {
-               c_put_str(TERM_YELLOW, "*", row, col);
-               header_color = TERM_WHITE;
-       }
-
-       if (have_flag(f->player_imm, flag1))
-       {
-               c_put_str(TERM_WHITE, "*", row, col);
-               header_color = TERM_WHITE;
-       }
-
-       if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
-       c_put_str(header_color, header, row, header_col);
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示1 /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 1
- * @return なし
- */
-static void display_player_flag_info(player_type *creature_ptr)
-{
-       all_player_flags f;
-       player_flags(creature_ptr, f.player_flags);
-       tim_player_flags(creature_ptr, f.tim_player_flags);
-       player_immunity(creature_ptr, f.player_imm);
-       tim_player_immunity(creature_ptr, f.tim_player_imm);
-       known_obj_immunity(creature_ptr, f.known_obj_imm);
-       player_vuln_flags(creature_ptr, f.player_vuln);
-
-       /*** Set 1 ***/
-       TERM_LEN row = 12;
-       TERM_LEN col = 1;
-       display_player_equippy(creature_ptr, row - 2, col + 8, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
-
-#ifdef JP
-       display_flag_aux(creature_ptr, row + 0, col, "耐酸  :", TR_RES_ACID, &f, 0);
-       display_flag_aux(creature_ptr, row + 0, col, "耐酸  :", TR_IM_ACID, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 4, col, "耐毒  :", TR_RES_POIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Acid  :", TR_RES_ACID, &f, 0);
-       display_flag_aux(creature_ptr, row + 0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 1, col, "Elec  :", TR_RES_ELEC, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 2, col, "Fire  :", TR_RES_FIRE, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 3, col, "Cold  :", TR_RES_COLD, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "Dark  :", TR_RES_DARK, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "Conf  :", TR_RES_CONF, &f, 0);
-#endif
-
-       /*** Set 2 ***/
-       row = 12;
-       col = 26;
-       display_player_equippy(creature_ptr, row - 2, col + 8, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
-
-#ifdef JP
-       display_flag_aux(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "反射  :", TR_REFLECT, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "Fear  :", TR_RES_FEAR, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
-#endif
-
-       /*** Set 3 ***/
-       row = 12;
-       col = 51;
-       display_player_equippy(creature_ptr, row - 2, col + 12, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
-
-#ifdef JP
-       display_flag_aux(creature_ptr, row + 0, col, "加速      :", TR_SPEED, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "耐麻痺    :", TR_FREE_ACT, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "警告      :", TR_WARNING, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "遅消化    :", TR_SLOW_DIGEST, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "急回復    :", TR_REGEN, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "浮遊      :", TR_LEVITATION, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "永遠光源  :", TR_LITE_1, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "呪い      :", 0, &f, DP_CURSE);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Speed     :", TR_SPEED, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Hold Exp  :", TR_HOLD_EXP, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "Warning   :", TR_WARNING, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "Regene.   :", TR_REGEN, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "Cursed    :", 0, &f, DP_CURSE);
-#endif
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2 /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 2
- * @return なし
- */
-static void display_player_other_flag_info(player_type *creature_ptr)
-{
-       /* Extract flags and store */
-       all_player_flags f;
-       player_flags(creature_ptr, f.player_flags);
-       tim_player_flags(creature_ptr, f.tim_player_flags);
-       player_immunity(creature_ptr, f.player_imm);
-       tim_player_immunity(creature_ptr, f.tim_player_imm);
-       known_obj_immunity(creature_ptr, f.known_obj_imm);
-       player_vuln_flags(creature_ptr, f.player_vuln);
-
-       /*** Set 1 ***/
-       TERM_LEN row = 3;
-       TERM_LEN col = 1;
-       display_player_equippy(creature_ptr, row - 2, col + 12, DP_WP);
-       c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
-
-#ifdef JP
-       display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 3, col, "龍 倍打   :", TR_SLAY_DRAGON, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 3, col, "龍 倍打   :", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 9, col, "溶解      :", TR_BRAND_ACID, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 10, col, "電撃      :", TR_BRAND_ELEC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 11, col, "焼棄      :", TR_BRAND_FIRE, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 12, col, "凍結      :", TR_BRAND_COLD, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 13, col, "毒殺      :", TR_BRAND_POIS, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 14, col, "切れ味    :", TR_VORPAL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 15, col, "地震      :", TR_IMPACT, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 16, col, "吸血      :", TR_VAMPIRIC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 18, col, "理力      :", TR_FORCE_WEAPON, &f, DP_WP);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
-       display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
-#endif
-
-       /*** Set 2 ***/
-       row = 3;
-       col = col + 12 + 7;
-       display_player_equippy(creature_ptr, row - 2, col + 13, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
-
-#ifdef JP
-       display_flag_aux(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "邪悪ESP    :", TR_ESP_EVIL, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "無生物ESP  :", TR_ESP_NONLIVING, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "善良ESP    :", TR_ESP_GOOD, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "不死ESP    :", TR_ESP_UNDEAD, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "悪魔ESP    :", TR_ESP_DEMON, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "龍ESP      :", TR_ESP_DRAGON, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "人間ESP    :", TR_ESP_HUMAN, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "動物ESP    :", TR_ESP_ANIMAL, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "オークESP  :", TR_ESP_ORC, &f, 0);
-       display_flag_aux(creature_ptr, row + 10, col, "トロルESP  :", TR_ESP_TROLL, &f, 0);
-       display_flag_aux(creature_ptr, row + 11, col, "巨人ESP    :", TR_ESP_GIANT, &f, 0);
-       display_flag_aux(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
-       display_flag_aux(creature_ptr, row + 13, col, "腕力維持   :", TR_SUST_STR, &f, 0);
-       display_flag_aux(creature_ptr, row + 14, col, "知力維持   :", TR_SUST_INT, &f, 0);
-       display_flag_aux(creature_ptr, row + 15, col, "賢さ維持   :", TR_SUST_WIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 16, col, "器用維持   :", TR_SUST_DEX, &f, 0);
-       display_flag_aux(creature_ptr, row + 17, col, "耐久維持   :", TR_SUST_CON, &f, 0);
-       display_flag_aux(creature_ptr, row + 18, col, "魅力維持   :", TR_SUST_CHR, &f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
-       display_flag_aux(creature_ptr, row + 10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
-       display_flag_aux(creature_ptr, row + 11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
-       display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
-       display_flag_aux(creature_ptr, row + 13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
-       display_flag_aux(creature_ptr, row + 14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
-       display_flag_aux(creature_ptr, row + 15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
-       display_flag_aux(creature_ptr, row + 17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
-       display_flag_aux(creature_ptr, row + 18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
-#endif
-
-       /*** Set 3 ***/
-       row = 3;
-       col = col + 12 + 17;
-       display_player_equippy(creature_ptr, row - 2, col + 14, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
-
-#ifdef JP
-       display_flag_aux(creature_ptr, row + 0, col, "追加攻撃    :", TR_BLOWS, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "採掘        :", TR_TUNNEL, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "赤外線視力  :", TR_INFRA, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "隠密        :", TR_STEALTH, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "探索        :", TR_SEARCH, &f, 0);
-
-       display_flag_aux(creature_ptr, row + 7, col, "乗馬        :", TR_RIDING, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "投擲        :", TR_THROW, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "祝福        :", TR_BLESSED, &f, 0);
-       display_flag_aux(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, &f, 0);
-       display_flag_aux(creature_ptr, row + 11, col, "反魔法      :", TR_NO_MAGIC, &f, 0);
-       display_flag_aux(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
-
-       display_flag_aux(creature_ptr, row + 14, col, "経験値減少  :", TR_DRAIN_EXP, &f, 0);
-       display_flag_aux(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
-       display_flag_aux(creature_ptr, row + 16, col, "反感        :", TR_AGGRAVATE, &f, 0);
-       display_flag_aux(creature_ptr, row + 17, col, "太古の怨念  :", TR_TY_CURSE, &f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "Add Infra   :", TR_INFRA, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "Add Search  :", TR_SEARCH, &f, 0);
-
-       display_flag_aux(creature_ptr, row + 7, col, "Riding      :", TR_RIDING, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "Throw       :", TR_THROW, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "Blessed     :", TR_BLESSED, &f, 0);
-       display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, &f, 0);
-       display_flag_aux(creature_ptr, row + 11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
-       display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
-
-       display_flag_aux(creature_ptr, row + 14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
-       display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
-       display_flag_aux(creature_ptr, row + 16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
-       display_flag_aux(creature_ptr, row + 17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
-#endif
-
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2a /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 2a
- * @return なし
- */
-static void display_player_misc_info(player_type *creature_ptr)
-{
-#ifdef JP
-       put_str("名前  :", 1, 26);
-       put_str("性別  :", 3, 1);
-       put_str("種族  :", 4, 1);
-       put_str("職業  :", 5, 1);
-#else
-       put_str("Name  :", 1, 26);
-       put_str("Sex   :", 3, 1);
-       put_str("Race  :", 4, 1);
-       put_str("Class :", 5, 1);
-#endif
-
-       char    buf[80];
-       char    tmp[80];
-       strcpy(tmp, ap_ptr->title);
-#ifdef JP
-       if (ap_ptr->no == 1)
-               strcat(tmp, "の");
-#else
-       strcat(tmp, " ");
-#endif
-       strcat(tmp, creature_ptr->name);
-
-       c_put_str(TERM_L_BLUE, tmp, 1, 34);
-       c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
-       c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
-       c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
-
-#ifdef JP
-       put_str("レベル:", 6, 1);
-       put_str("HP  :", 7, 1);
-       put_str("MP  :", 8, 1);
-#else
-       put_str("Level :", 6, 1);
-       put_str("Hits  :", 7, 1);
-       put_str("Mana  :", 8, 1);
-#endif
-
-       (void)sprintf(buf, "%d", (int)creature_ptr->lev);
-       c_put_str(TERM_L_BLUE, buf, 6, 9);
-       (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
-       c_put_str(TERM_L_BLUE, buf, 7, 9);
-       (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
-       c_put_str(TERM_L_BLUE, buf, 8, 9);
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2b /
- * Special display, part 2b
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * <pre>
- * How to print out the modifications and sustains.
- * Positive mods with no sustain will be light green.
- * Positive mods with a sustain will be dark green.
- * Sustains (with no modification) will be a dark green 's'.
- * Negative mods (from a curse) will be red.
- * Huge mods (>9), like from MICoMorgoth, will be a '*'
- * No mod, no sustain, will be a slate '.'
- * </pre>
- */
-static void display_player_stat_info(player_type *creature_ptr)
-{
-       int stat_col = 22;
-       int row = 3;
-       c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
-       c_put_str(TERM_BLUE, _("  基本", "  Base"), row, stat_col + 7);
-       c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
-       c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
-       c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
-
-       char buf[80];
-       for (int i = 0; i < A_MAX; i++)
-       {
-               int r_adj;
-               if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
-               else r_adj = rp_ptr->r_adj[i];
-
-               int e_adj = 0;
-
-               if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
-                       e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
-               if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
-                       e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
-               if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
-                       e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
-
-               if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
-                       e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
-
-               if (PRACE_IS_(creature_ptr, RACE_ENT))
-               {
-                       switch (i)
-                       {
-                       case A_STR:
-                       case A_CON:
-                               if (creature_ptr->lev > 25) r_adj++;
-                               if (creature_ptr->lev > 40) r_adj++;
-                               if (creature_ptr->lev > 45) r_adj++;
-                               break;
-                       case A_DEX:
-                               if (creature_ptr->lev > 25) r_adj--;
-                               if (creature_ptr->lev > 40) r_adj--;
-                               if (creature_ptr->lev > 45) r_adj--;
-                               break;
-                       }
-               }
-
-               e_adj -= r_adj;
-               e_adj -= cp_ptr->c_adj[i];
-               e_adj -= ap_ptr->a_adj[i];
-
-               if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
-                       c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
-               else
-                       c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
-
-               /* Internal "natural" max value.  Maxes at 18/100 */
-               /* This is useful to see if you are maxed out */
-               cnv_stat(creature_ptr->stat_max[i], buf);
-               if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
-                       c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
-
-               c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
-
-               (void)sprintf(buf, "%3d", r_adj);
-               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
-               (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
-               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
-               (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
-               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
-               (void)sprintf(buf, "%3d", (int)e_adj);
-               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
-
-               cnv_stat(creature_ptr->stat_top[i], buf);
-               c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
-
-               if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
-               {
-                       cnv_stat(creature_ptr->stat_use[i], buf);
-                       c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
-               }
-       }
-
-       int col = stat_col + 41;
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
-       c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
-
-       BIT_FLAGS flgs[TR_FLAG_SIZE];
-       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
-       {
-               object_type *o_ptr;
-               o_ptr = &creature_ptr->inventory_list[i];
-               object_flags_known(o_ptr, flgs);
-               for (int stat = 0; stat < A_MAX; stat++)
-               {
-                       byte a = TERM_SLATE;
-                       char c = '.';
-                       if (have_flag(flgs, stat))
-                       {
-                               c = '*';
-
-                               if (o_ptr->pval > 0)
-                               {
-                                       a = TERM_L_GREEN;
-                                       if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
-                               }
-
-                               if (have_flag(flgs, stat + TR_SUST_STR))
-                               {
-                                       a = TERM_GREEN;
-                               }
-
-                               if (o_ptr->pval < 0)
-                               {
-                                       a = TERM_RED;
-                                       if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
-                               }
-                       }
-                       else if (have_flag(flgs, stat + TR_SUST_STR))
-                       {
-                               a = TERM_GREEN;
-                               c = 's';
-                       }
-
-                       Term_putch(col, row + stat + 1, a, c);
-               }
-
-               col++;
-       }
-
-       player_flags(creature_ptr, flgs);
-       for (int stat = 0; stat < A_MAX; stat++)
-       {
-               byte a = TERM_SLATE;
-               char c = '.';
-
-               if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
-               {
-                       int dummy = 0;
-
-                       if (stat == A_STR)
-                       {
-                               if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
-                               if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
-                               if (creature_ptr->tsuyoshi) dummy += 4;
-                       }
-                       else if (stat == A_WIS || stat == A_INT)
-                       {
-                               if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
-                               if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
-                       }
-                       else if (stat == A_DEX)
-                       {
-                               if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
-                               if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
-                               if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
-                       }
-                       else if (stat == A_CON)
-                       {
-                               if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
-                               if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
-                               if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
-                               if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
-                               if (creature_ptr->tsuyoshi) dummy += 4;
-                       }
-                       else if (stat == A_CHR)
-                       {
-                               if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
-                               if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
-                               if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
-                               if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
-                               if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
-                               if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
-                       }
-
-                       if (dummy != 0)
-                       {
-                               c = '*';
-                               if (dummy > 0)
-                               {
-                                       /* Good */
-                                       a = TERM_L_GREEN;
-
-                                       /* Label boost */
-                                       if (dummy < 10) c = '0' + dummy;
-                               }
-
-                               if (dummy < 0)
-                               {
-                                       a = TERM_RED;
-                                       if (dummy > -10) c = '0' - dummy;
-                               }
-                       }
-               }
-
-               if (have_flag(flgs, stat + TR_SUST_STR))
-               {
-                       a = TERM_GREEN;
-                       c = 's';
-               }
-
-               Term_putch(col, row + stat + 1, a, c);
-       }
-}
-
-
-/*!
- * @brief プレイヤーのステータス表示メイン処理
- * Display the character on the screen (various modes)
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param mode 表示モードID
- * @return なし
- * @details
- * <pre>
- * The top one and bottom two lines are left blank.
- * Mode 0 = standard display with skills
- * Mode 1 = standard display with history
- * Mode 2 = summary of various things
- * Mode 3 = summary of various things (part 2)
- * Mode 4 = mutations
- * </pre>
- */
-void display_player(player_type *creature_ptr, int mode)
-{
-       if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
-               mode = (mode % 5);
-       else
-               mode = (mode % 4);
-
-       clear_from(0);
-
-       if (mode == 2)
-       {
-               display_player_misc_info(creature_ptr);
-               display_player_stat_info(creature_ptr);
-               display_player_flag_info(creature_ptr);
-               return;
-       }
-
-       if (mode == 3)
-       {
-               display_player_other_flag_info(creature_ptr);
-               return;
-       }
-
-       if (mode == 4)
-       {
-               do_cmd_knowledge_mutations(creature_ptr);
-               return;
-       }
-
-       char tmp[64];
-       if ((mode != 0) && (mode != 1)) return;
-
-       /* Name, Sex, Race, Class */
-#ifdef JP
-       sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
-#else
-       sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
-#endif
-
-       display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
-       display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
-       display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
-       display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
-
-       if (creature_ptr->realm1)
-       {
-               if (creature_ptr->realm2)
-                       sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
-               else
-                       strcpy(tmp, realm_names[creature_ptr->realm1]);
-               display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
-       }
-
-       if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
-               display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
-
-       /* Age, Height, Weight, Social */
-       /* 身長はセンチメートルに、体重はキログラムに変更してあります */
-#ifdef JP
-       display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
-       display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
-       display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
-       display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
-#else
-       display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
-       display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
-       display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
-       display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
-#endif
-       display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
-
-       char buf[80];
-       for (int i = 0; i < A_MAX; i++)
-       {
-               if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
-               {
-                       put_str(stat_names_reduced[i], 3 + i, 53);
-                       int value = creature_ptr->stat_use[i];
-                       cnv_stat(value, buf);
-                       c_put_str(TERM_YELLOW, buf, 3 + i, 60);
-                       value = creature_ptr->stat_top[i];
-                       cnv_stat(value, buf);
-                       c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
-               }
-               else
-               {
-                       put_str(stat_names[i], 3 + i, 53);
-                       cnv_stat(creature_ptr->stat_use[i], buf);
-                       c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
-               }
-
-               if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
-               {
-                       c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
-               }
-       }
-
-       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
-       if (mode == 0)
-       {
-               display_player_middle(creature_ptr);
-               display_player_various(creature_ptr);
-               return;
-       }
-
-       char statmsg[1000];
-       put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
-
-       for (int i = 0; i < 4; i++)
-       {
-               put_str(creature_ptr->history[i], i + 12, 10);
-       }
-
-       *statmsg = '\0';
-
-       if (creature_ptr->is_dead)
-       {
-               if (current_world_ptr->total_winner)
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
-#else
-                       sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
-#endif
-               }
-               else if (!floor_ptr->dun_level)
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
-#else
-                       sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
-#endif
-               }
-               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
-               {
-                       /* Get the quest text */
-                       /* Bewere that INIT_ASSIGN resets the cur_num. */
-                       init_flags = INIT_NAME_ONLY;
-
-                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-
-#ifdef JP
-                       sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
-#else
-                       sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
-#endif
-               }
-               else
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
-#else
-                       sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
-#endif
-               }
-       }
-       else if (current_world_ptr->character_dungeon)
-       {
-               if (!floor_ptr->dun_level)
-               {
-                       sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
-               }
-               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
-               {
-                       /* Clear the text */
-                       /* Must be done before doing INIT_SHOW_TEXT */
-                       for (int i = 0; i < 10; i++)
-                       {
-                               quest_text[i][0] = '\0';
-                       }
-
-                       quest_text_line = 0;
-                       init_flags = INIT_NAME_ONLY;
-                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-                       sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
-               }
-               else
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
-#else
-                       sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
-#endif
-               }
-       }
-
-       if (!*statmsg) return;
-
-       char temp[64 * 2];
-       roff_to_buf(statmsg, 60, temp, sizeof(temp));
-       char  *t;
-       t = temp;
-       for (int i = 0; i < 2; i++)
-       {
-               if (t[0] == 0) return;
-
-               put_str(t, i + 5 + 12, 10);
-               t += strlen(t) + 1;
-       }
-}
-
-
-/*!
  * @brief プレイヤーステータスをファイルダンプ出力する
  * Hack -- Dump a character description file
  * @param creature_ptr プレーヤーへの参照ポインタ
index 4edf3e5..e6d08f7 100644 (file)
@@ -2,6 +2,11 @@
 
 #define TOKENIZE_CHECKQUOTE 0x01  /* Special handling of single quotes */
 
+/* Mode flags for displaying player flags */
+#define DP_CURSE   0x01
+#define DP_IMM     0x02
+#define DP_WP      0x08
+
 extern char savefile[1024];
 extern char savefile_base[40];
 
@@ -19,8 +24,19 @@ extern concptr ANGBAND_DIR_SAVE;
 extern concptr ANGBAND_DIR_USER;
 extern concptr ANGBAND_DIR_XTRA;
 
+/*
+ * A struct for storing misc. flags
+ */
+typedef struct {
+       BIT_FLAGS player_flags[TR_FLAG_SIZE];
+       BIT_FLAGS tim_player_flags[TR_FLAG_SIZE];
+       BIT_FLAGS player_imm[TR_FLAG_SIZE];
+       BIT_FLAGS tim_player_imm[TR_FLAG_SIZE];
+       BIT_FLAGS player_vuln[TR_FLAG_SIZE];
+       BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
+} all_player_flags;
+
 extern s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode);
-extern void display_player(player_type *creature_ptr, int mode);
 extern errr file_character(player_type *creature_ptr, concptr name);
 extern errr process_pref_file_command(player_type *creature_ptr, char *buf);
 extern concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp);
index e492169..8a05c4c 100644 (file)
@@ -22,6 +22,7 @@
 #include "quest.h"
 #include "artifact.h"
 #include "avatar.h"
+#include "view/display-player.h"
 #include "player-status.h"
 #include "player-class.h"
 #include "player-race.h"
diff --git a/src/view/display-player.c b/src/view/display-player.c
new file mode 100644 (file)
index 0000000..e03bad8
--- /dev/null
@@ -0,0 +1,1266 @@
+/*!
+ * @brief プレーヤー表示に関するあれこれ (整理中)
+ * @date 2020/02/25
+ * @author Hourier
+ * @details
+ * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
+ */
+
+#include "display-player.h"
+#include "player-personality.h"
+#include "term.h"
+#include "status-first-page.h"
+#include "player-sex.h"
+#include "patron.h"
+#include "world.h"
+#include "quest.h"
+#include "core.h" // 暫定。後で消す
+#include "player/permanent-resistances.h"
+#include "player/temporary-resistances.h"
+#include "files.h"
+#include "mutation.h"
+#include "view-mainwindow.h" // 暫定。後で消す
+#include "player-skill.h"
+#include "player-effects.h"
+#include "realm-song.h"
+#include "object-hook.h"
+#include "shoot.h"
+#include "dungeon-file.h"
+#include "objectkind.h"
+#include "view/display-util.h"
+
+/*!
+ * @brief プレイヤーの種族による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+       for (int i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] = 0L;
+
+       if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
+               add_flag(flgs, TR_RES_NETHER);
+       if (creature_ptr->mimic_form == MIMIC_VAMPIRE || PRACE_IS_(creature_ptr, RACE_VAMPIRE))
+               add_flag(flgs, TR_RES_DARK);
+       if (creature_ptr->mimic_form == MIMIC_DEMON_LORD)
+               add_flag(flgs, TR_RES_FIRE);
+       else if (PRACE_IS_(creature_ptr, RACE_YEEK) && creature_ptr->lev > 19)
+               add_flag(flgs, TR_RES_ACID);
+}
+
+
+/*!
+ * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+       for (int i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] = 0L;
+
+       if (creature_ptr->special_defense & DEFENSE_ACID)
+               add_flag(flgs, TR_RES_ACID);
+       if (creature_ptr->special_defense & DEFENSE_ELEC)
+               add_flag(flgs, TR_RES_ELEC);
+       if (creature_ptr->special_defense & DEFENSE_FIRE)
+               add_flag(flgs, TR_RES_FIRE);
+       if (creature_ptr->special_defense & DEFENSE_COLD)
+               add_flag(flgs, TR_RES_COLD);
+       if (creature_ptr->wraith_form)
+               add_flag(flgs, TR_RES_DARK);
+}
+
+
+/*!
+ * @brief プレイヤーの装備による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+       for (int i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] = 0L;
+
+       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
+       {
+               u32b o_flgs[TR_FLAG_SIZE];
+               object_type *o_ptr;
+               o_ptr = &creature_ptr->inventory_list[i];
+               if (!o_ptr->k_idx) continue;
+
+               object_flags_known(o_ptr, o_flgs);
+               if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
+               if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
+               if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
+               if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
+       }
+}
+
+
+/*!
+ * @brief プレイヤーの種族による弱点フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+       for (int i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] = 0L;
+
+       if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
+       {
+               add_flag(flgs, TR_RES_ACID);
+               add_flag(flgs, TR_RES_ELEC);
+               add_flag(flgs, TR_RES_FIRE);
+               add_flag(flgs, TR_RES_COLD);
+       }
+
+       if (PRACE_IS_(creature_ptr, RACE_ANDROID))
+               add_flag(flgs, TR_RES_ELEC);
+       if (PRACE_IS_(creature_ptr, RACE_ENT))
+               add_flag(flgs, TR_RES_FIRE);
+       if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
+               (creature_ptr->mimic_form == MIMIC_VAMPIRE))
+               add_flag(flgs, TR_RES_LITE);
+}
+
+
+/*!
+ * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
+ * Helper function, see below
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param row コンソール表示位置の左上行
+ * @param col コンソール表示位置の左上列
+ * @param header コンソール上で表示する特性名
+ * @param flag1 参照する特性ID
+ * @param f プレイヤーの特性情報構造体
+ * @param mode 表示オプション
+ * @return なし
+ */
+static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
+{
+       byte header_color = TERM_L_DARK;
+       int header_col = col;
+
+       bool vuln = FALSE;
+       if (have_flag(f->player_vuln, flag1) &&
+               !(have_flag(f->known_obj_imm, flag1) ||
+                       have_flag(f->player_imm, flag1) ||
+                       have_flag(f->tim_player_imm, flag1)))
+               vuln = TRUE;
+
+       col += strlen(header) + 1;
+
+       /* Weapon flags need only two column */
+       int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
+
+       for (int i = INVEN_RARM; i < max_i; i++)
+       {
+               BIT_FLAGS flgs[TR_FLAG_SIZE];
+               object_type *o_ptr;
+               o_ptr = &creature_ptr->inventory_list[i];
+               object_flags_known(o_ptr, flgs);
+               if (!(mode & DP_IMM))
+                       c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
+
+               if (mode & DP_CURSE)
+               {
+                       if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
+                       {
+                               c_put_str(TERM_L_DARK, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
+
+                       if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
+                       {
+                               c_put_str(TERM_WHITE, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
+
+                       if (o_ptr->curse_flags & TRC_PERMA_CURSE)
+                       {
+                               c_put_str(TERM_WHITE, "*", row, col);
+                               header_color = TERM_WHITE;
+                       }
+
+                       col++;
+                       continue;
+               }
+
+               if (flag1 == TR_LITE_1)
+               {
+                       if (HAVE_DARK_FLAG(flgs))
+                       {
+                               c_put_str(TERM_L_DARK, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
+                       else if (HAVE_LITE_FLAG(flgs))
+                       {
+                               c_put_str(TERM_WHITE, "+", row, col);
+                               header_color = TERM_WHITE;
+                       }
+
+                       col++;
+                       continue;
+               }
+
+               if (have_flag(flgs, flag1))
+               {
+                       c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
+                               (mode & DP_IMM) ? "*" : "+", row, col);
+                       header_color = TERM_WHITE;
+               }
+
+               col++;
+       }
+
+       if (mode & DP_IMM)
+       {
+               if (header_color != TERM_L_DARK)
+               {
+                       c_put_str(header_color, header, row, header_col);
+               }
+
+               return;
+       }
+
+       c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
+       if (have_flag(f->player_flags, flag1))
+       {
+               c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+               header_color = TERM_WHITE;
+       }
+
+       if (have_flag(f->tim_player_flags, flag1))
+       {
+               c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+               header_color = TERM_WHITE;
+       }
+
+       if (have_flag(f->tim_player_imm, flag1))
+       {
+               c_put_str(TERM_YELLOW, "*", row, col);
+               header_color = TERM_WHITE;
+       }
+
+       if (have_flag(f->player_imm, flag1))
+       {
+               c_put_str(TERM_WHITE, "*", row, col);
+               header_color = TERM_WHITE;
+       }
+
+       if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
+       c_put_str(header_color, header, row, header_col);
+}
+
+
+/*!
+ * @brief プレイヤーの特性フラグ一覧表示2a /
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Special display, part 2a
+ * @return なし
+ */
+static void display_player_misc_info(player_type *creature_ptr)
+{
+#ifdef JP
+       put_str("名前  :", 1, 26);
+       put_str("性別  :", 3, 1);
+       put_str("種族  :", 4, 1);
+       put_str("職業  :", 5, 1);
+#else
+       put_str("Name  :", 1, 26);
+       put_str("Sex   :", 3, 1);
+       put_str("Race  :", 4, 1);
+       put_str("Class :", 5, 1);
+#endif
+
+       char    buf[80];
+       char    tmp[80];
+       strcpy(tmp, ap_ptr->title);
+#ifdef JP
+       if (ap_ptr->no == 1)
+               strcat(tmp, "の");
+#else
+       strcat(tmp, " ");
+#endif
+       strcat(tmp, creature_ptr->name);
+
+       c_put_str(TERM_L_BLUE, tmp, 1, 34);
+       c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
+       c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
+       c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
+
+#ifdef JP
+       put_str("レベル:", 6, 1);
+       put_str("HP  :", 7, 1);
+       put_str("MP  :", 8, 1);
+#else
+       put_str("Level :", 6, 1);
+       put_str("Hits  :", 7, 1);
+       put_str("Mana  :", 8, 1);
+#endif
+
+       (void)sprintf(buf, "%d", (int)creature_ptr->lev);
+       c_put_str(TERM_L_BLUE, buf, 6, 9);
+       (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
+       c_put_str(TERM_L_BLUE, buf, 7, 9);
+       (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
+       c_put_str(TERM_L_BLUE, buf, 8, 9);
+}
+
+
+/*!
+ * @brief プレイヤーの特性フラグ一覧表示2b /
+ * Special display, part 2b
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ * @details
+ * <pre>
+ * How to print out the modifications and sustains.
+ * Positive mods with no sustain will be light green.
+ * Positive mods with a sustain will be dark green.
+ * Sustains (with no modification) will be a dark green 's'.
+ * Negative mods (from a curse) will be red.
+ * Huge mods (>9), like from MICoMorgoth, will be a '*'
+ * No mod, no sustain, will be a slate '.'
+ * </pre>
+ */
+static void display_player_stat_info(player_type *creature_ptr)
+{
+       int stat_col = 22;
+       int row = 3;
+       c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
+       c_put_str(TERM_BLUE, _("  基本", "  Base"), row, stat_col + 7);
+       c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
+       c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
+       c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
+
+       char buf[80];
+       for (int i = 0; i < A_MAX; i++)
+       {
+               int r_adj;
+               if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
+               else r_adj = rp_ptr->r_adj[i];
+
+               int e_adj = 0;
+
+               if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
+                       e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
+               if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
+                       e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
+               if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
+                       e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
+
+               if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
+                       e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
+
+               if (PRACE_IS_(creature_ptr, RACE_ENT))
+               {
+                       switch (i)
+                       {
+                       case A_STR:
+                       case A_CON:
+                               if (creature_ptr->lev > 25) r_adj++;
+                               if (creature_ptr->lev > 40) r_adj++;
+                               if (creature_ptr->lev > 45) r_adj++;
+                               break;
+                       case A_DEX:
+                               if (creature_ptr->lev > 25) r_adj--;
+                               if (creature_ptr->lev > 40) r_adj--;
+                               if (creature_ptr->lev > 45) r_adj--;
+                               break;
+                       }
+               }
+
+               e_adj -= r_adj;
+               e_adj -= cp_ptr->c_adj[i];
+               e_adj -= ap_ptr->a_adj[i];
+
+               if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
+                       c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
+               else
+                       c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
+
+               /* Internal "natural" max value.  Maxes at 18/100 */
+               /* This is useful to see if you are maxed out */
+               cnv_stat(creature_ptr->stat_max[i], buf);
+               if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+                       c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
+
+               c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
+
+               (void)sprintf(buf, "%3d", r_adj);
+               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
+               (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
+               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
+               (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
+               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
+               (void)sprintf(buf, "%3d", (int)e_adj);
+               c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
+
+               cnv_stat(creature_ptr->stat_top[i], buf);
+               c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
+
+               if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
+               {
+                       cnv_stat(creature_ptr->stat_use[i], buf);
+                       c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
+               }
+       }
+
+       int col = stat_col + 41;
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
+       c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
+
+       BIT_FLAGS flgs[TR_FLAG_SIZE];
+       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
+       {
+               object_type *o_ptr;
+               o_ptr = &creature_ptr->inventory_list[i];
+               object_flags_known(o_ptr, flgs);
+               for (int stat = 0; stat < A_MAX; stat++)
+               {
+                       byte a = TERM_SLATE;
+                       char c = '.';
+                       if (have_flag(flgs, stat))
+                       {
+                               c = '*';
+
+                               if (o_ptr->pval > 0)
+                               {
+                                       a = TERM_L_GREEN;
+                                       if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
+                               }
+
+                               if (have_flag(flgs, stat + TR_SUST_STR))
+                               {
+                                       a = TERM_GREEN;
+                               }
+
+                               if (o_ptr->pval < 0)
+                               {
+                                       a = TERM_RED;
+                                       if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
+                               }
+                       }
+                       else if (have_flag(flgs, stat + TR_SUST_STR))
+                       {
+                               a = TERM_GREEN;
+                               c = 's';
+                       }
+
+                       Term_putch(col, row + stat + 1, a, c);
+               }
+
+               col++;
+       }
+
+       player_flags(creature_ptr, flgs);
+       for (int stat = 0; stat < A_MAX; stat++)
+       {
+               byte a = TERM_SLATE;
+               char c = '.';
+
+               if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
+               {
+                       int dummy = 0;
+
+                       if (stat == A_STR)
+                       {
+                               if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
+                               if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
+                               if (creature_ptr->tsuyoshi) dummy += 4;
+                       }
+                       else if (stat == A_WIS || stat == A_INT)
+                       {
+                               if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
+                               if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
+                       }
+                       else if (stat == A_DEX)
+                       {
+                               if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
+                               if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
+                               if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
+                       }
+                       else if (stat == A_CON)
+                       {
+                               if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
+                               if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
+                               if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
+                               if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
+                               if (creature_ptr->tsuyoshi) dummy += 4;
+                       }
+                       else if (stat == A_CHR)
+                       {
+                               if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
+                               if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
+                               if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
+                               if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
+                               if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
+                               if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
+                       }
+
+                       if (dummy != 0)
+                       {
+                               c = '*';
+                               if (dummy > 0)
+                               {
+                                       /* Good */
+                                       a = TERM_L_GREEN;
+
+                                       /* Label boost */
+                                       if (dummy < 10) c = '0' + dummy;
+                               }
+
+                               if (dummy < 0)
+                               {
+                                       a = TERM_RED;
+                                       if (dummy > -10) c = '0' - dummy;
+                               }
+                       }
+               }
+
+               if (have_flag(flgs, stat + TR_SUST_STR))
+               {
+                       a = TERM_GREEN;
+                       c = 's';
+               }
+
+               Term_putch(col, row + stat + 1, a, c);
+       }
+}
+
+
+/*!
+ * @brief プレイヤーの特性フラグ一覧表示1
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Special display, part 1
+ * @return なし
+ */
+static void display_player_flag_info(player_type *creature_ptr)
+{
+       all_player_flags f;
+       player_flags(creature_ptr, f.player_flags);
+       tim_player_flags(creature_ptr, f.tim_player_flags);
+       player_immunity(creature_ptr, f.player_imm);
+       tim_player_immunity(creature_ptr, f.tim_player_imm);
+       known_obj_immunity(creature_ptr, f.known_obj_imm);
+       player_vuln_flags(creature_ptr, f.player_vuln);
+
+       /*** Set 1 ***/
+       TERM_LEN row = 12;
+       TERM_LEN col = 1;
+       display_player_equippy(creature_ptr, row - 2, col + 8, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
+
+#ifdef JP
+       display_flag_aux(creature_ptr, row + 0, col, "耐酸  :", TR_RES_ACID, &f, 0);
+       display_flag_aux(creature_ptr, row + 0, col, "耐酸  :", TR_IM_ACID, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 4, col, "耐毒  :", TR_RES_POIS, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
+#else
+       display_flag_aux(creature_ptr, row + 0, col, "Acid  :", TR_RES_ACID, &f, 0);
+       display_flag_aux(creature_ptr, row + 0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 1, col, "Elec  :", TR_RES_ELEC, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 2, col, "Fire  :", TR_RES_FIRE, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 3, col, "Cold  :", TR_RES_COLD, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
+       display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "Dark  :", TR_RES_DARK, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "Conf  :", TR_RES_CONF, &f, 0);
+#endif
+
+       /*** Set 2 ***/
+       row = 12;
+       col = 26;
+       display_player_equippy(creature_ptr, row - 2, col + 8, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
+
+#ifdef JP
+       display_flag_aux(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "反射  :", TR_REFLECT, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
+#else
+       display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "Fear  :", TR_RES_FEAR, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
+#endif
+
+       /*** Set 3 ***/
+       row = 12;
+       col = 51;
+       display_player_equippy(creature_ptr, row - 2, col + 12, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
+
+#ifdef JP
+       display_flag_aux(creature_ptr, row + 0, col, "加速      :", TR_SPEED, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "耐麻痺    :", TR_FREE_ACT, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "警告      :", TR_WARNING, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "遅消化    :", TR_SLOW_DIGEST, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "急回復    :", TR_REGEN, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "浮遊      :", TR_LEVITATION, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "永遠光源  :", TR_LITE_1, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "呪い      :", 0, &f, DP_CURSE);
+#else
+       display_flag_aux(creature_ptr, row + 0, col, "Speed     :", TR_SPEED, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "Hold Exp  :", TR_HOLD_EXP, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "Warning   :", TR_WARNING, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "Regene.   :", TR_REGEN, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "Cursed    :", 0, &f, DP_CURSE);
+#endif
+}
+
+
+/*!
+ * @brief プレイヤーの特性フラグ一覧表示2 /
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Special display, part 2
+ * @return なし
+ */
+static void display_player_other_flag_info(player_type *creature_ptr)
+{
+       /* Extract flags and store */
+       all_player_flags f;
+       player_flags(creature_ptr, f.player_flags);
+       tim_player_flags(creature_ptr, f.tim_player_flags);
+       player_immunity(creature_ptr, f.player_imm);
+       tim_player_immunity(creature_ptr, f.tim_player_imm);
+       known_obj_immunity(creature_ptr, f.known_obj_imm);
+       player_vuln_flags(creature_ptr, f.player_vuln);
+
+       /*** Set 1 ***/
+       TERM_LEN row = 3;
+       TERM_LEN col = 1;
+       display_player_equippy(creature_ptr, row - 2, col + 12, DP_WP);
+       c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
+
+#ifdef JP
+       display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 3, col, "龍 倍打   :", TR_SLAY_DRAGON, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 3, col, "龍 倍打   :", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 9, col, "溶解      :", TR_BRAND_ACID, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 10, col, "電撃      :", TR_BRAND_ELEC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 11, col, "焼棄      :", TR_BRAND_FIRE, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 12, col, "凍結      :", TR_BRAND_COLD, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 13, col, "毒殺      :", TR_BRAND_POIS, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 14, col, "切れ味    :", TR_VORPAL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 15, col, "地震      :", TR_IMPACT, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 16, col, "吸血      :", TR_VAMPIRIC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 18, col, "理力      :", TR_FORCE_WEAPON, &f, DP_WP);
+#else
+       display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
+       display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
+       display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
+#endif
+
+       /*** Set 2 ***/
+       row = 3;
+       col = col + 12 + 7;
+       display_player_equippy(creature_ptr, row - 2, col + 13, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
+
+#ifdef JP
+       display_flag_aux(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "邪悪ESP    :", TR_ESP_EVIL, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "無生物ESP  :", TR_ESP_NONLIVING, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "善良ESP    :", TR_ESP_GOOD, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "不死ESP    :", TR_ESP_UNDEAD, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "悪魔ESP    :", TR_ESP_DEMON, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "龍ESP      :", TR_ESP_DRAGON, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "人間ESP    :", TR_ESP_HUMAN, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "動物ESP    :", TR_ESP_ANIMAL, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "オークESP  :", TR_ESP_ORC, &f, 0);
+       display_flag_aux(creature_ptr, row + 10, col, "トロルESP  :", TR_ESP_TROLL, &f, 0);
+       display_flag_aux(creature_ptr, row + 11, col, "巨人ESP    :", TR_ESP_GIANT, &f, 0);
+       display_flag_aux(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
+       display_flag_aux(creature_ptr, row + 13, col, "腕力維持   :", TR_SUST_STR, &f, 0);
+       display_flag_aux(creature_ptr, row + 14, col, "知力維持   :", TR_SUST_INT, &f, 0);
+       display_flag_aux(creature_ptr, row + 15, col, "賢さ維持   :", TR_SUST_WIS, &f, 0);
+       display_flag_aux(creature_ptr, row + 16, col, "器用維持   :", TR_SUST_DEX, &f, 0);
+       display_flag_aux(creature_ptr, row + 17, col, "耐久維持   :", TR_SUST_CON, &f, 0);
+       display_flag_aux(creature_ptr, row + 18, col, "魅力維持   :", TR_SUST_CHR, &f, 0);
+#else
+       display_flag_aux(creature_ptr, row + 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
+       display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
+       display_flag_aux(creature_ptr, row + 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
+       display_flag_aux(creature_ptr, row + 10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
+       display_flag_aux(creature_ptr, row + 11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
+       display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
+       display_flag_aux(creature_ptr, row + 13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
+       display_flag_aux(creature_ptr, row + 14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
+       display_flag_aux(creature_ptr, row + 15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
+       display_flag_aux(creature_ptr, row + 16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
+       display_flag_aux(creature_ptr, row + 17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
+       display_flag_aux(creature_ptr, row + 18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
+#endif
+
+       /*** Set 3 ***/
+       row = 3;
+       col = col + 12 + 17;
+       display_player_equippy(creature_ptr, row - 2, col + 14, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
+
+#ifdef JP
+       display_flag_aux(creature_ptr, row + 0, col, "追加攻撃    :", TR_BLOWS, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "採掘        :", TR_TUNNEL, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "赤外線視力  :", TR_INFRA, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "隠密        :", TR_STEALTH, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "探索        :", TR_SEARCH, &f, 0);
+
+       display_flag_aux(creature_ptr, row + 7, col, "乗馬        :", TR_RIDING, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "投擲        :", TR_THROW, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "祝福        :", TR_BLESSED, &f, 0);
+       display_flag_aux(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, &f, 0);
+       display_flag_aux(creature_ptr, row + 11, col, "反魔法      :", TR_NO_MAGIC, &f, 0);
+       display_flag_aux(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
+
+       display_flag_aux(creature_ptr, row + 14, col, "経験値減少  :", TR_DRAIN_EXP, &f, 0);
+       display_flag_aux(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
+       display_flag_aux(creature_ptr, row + 16, col, "反感        :", TR_AGGRAVATE, &f, 0);
+       display_flag_aux(creature_ptr, row + 17, col, "太古の怨念  :", TR_TY_CURSE, &f, 0);
+#else
+       display_flag_aux(creature_ptr, row + 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
+       display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
+       display_flag_aux(creature_ptr, row + 2, col, "Add Infra   :", TR_INFRA, &f, 0);
+       display_flag_aux(creature_ptr, row + 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
+       display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
+       display_flag_aux(creature_ptr, row + 5, col, "Add Search  :", TR_SEARCH, &f, 0);
+
+       display_flag_aux(creature_ptr, row + 7, col, "Riding      :", TR_RIDING, &f, 0);
+       display_flag_aux(creature_ptr, row + 8, col, "Throw       :", TR_THROW, &f, 0);
+       display_flag_aux(creature_ptr, row + 9, col, "Blessed     :", TR_BLESSED, &f, 0);
+       display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, &f, 0);
+       display_flag_aux(creature_ptr, row + 11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
+       display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
+
+       display_flag_aux(creature_ptr, row + 14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
+       display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
+       display_flag_aux(creature_ptr, row + 16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
+       display_flag_aux(creature_ptr, row + 17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
+#endif
+
+}
+
+
+/*!
+ * @brief プレイヤーの打撃能力修正を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param hand 武器の装備部位ID
+ * @param hand_entry 項目ID
+ * @return なし
+ */
+static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
+{
+       HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
+       HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
+       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
+
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+
+       show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
+
+       char buf[160];
+       sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
+
+       if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
+               display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+       else if (creature_ptr->ryoute)
+               display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+       else
+               display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+}
+
+
+/*!
+ * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Prints the following information on the screen.
+ * @return なし
+ */
+static void display_player_middle(player_type *creature_ptr)
+{
+       HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
+       HIT_POINT show_todam = 0;
+       if (creature_ptr->migite)
+       {
+               display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
+       }
+
+       if (creature_ptr->hidarite)
+       {
+               display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
+       }
+       else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
+       {
+               int i;
+               if (creature_ptr->special_defense & KAMAE_MASK)
+               {
+                       for (i = 0; i < MAX_KAMAE; i++)
+                       {
+                               if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
+                       }
+                       if (i < MAX_KAMAE)
+                       {
+                               display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
+                       }
+               }
+               else
+               {
+                       display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+               }
+       }
+
+       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+
+       if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
+               show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
+       else
+               show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
+
+       show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
+
+       display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
+       int tmul = 0;
+       if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
+       {
+               tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
+               if (creature_ptr->xtra_might) tmul++;
+
+               tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
+       }
+
+       display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
+       display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
+
+       int i = creature_ptr->pspeed - 110;
+       if (creature_ptr->action == ACTION_SEARCH) i += 10;
+
+       TERM_COLOR attr;
+       if (i > 0)
+       {
+               if (!creature_ptr->riding)
+                       attr = TERM_L_GREEN;
+               else
+                       attr = TERM_GREEN;
+       }
+       else if (i == 0)
+       {
+               if (!creature_ptr->riding)
+                       attr = TERM_L_BLUE;
+               else
+                       attr = TERM_GREEN;
+       }
+       else
+       {
+               if (!creature_ptr->riding)
+                       attr = TERM_L_UMBER;
+               else
+                       attr = TERM_RED;
+       }
+
+       int tmp_speed = 0;
+       if (!creature_ptr->riding)
+       {
+               if (IS_FAST(creature_ptr)) tmp_speed += 10;
+               if (creature_ptr->slow) tmp_speed -= 10;
+               if (creature_ptr->lightspeed) tmp_speed = 99;
+       }
+       else
+       {
+               if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
+               if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
+       }
+
+       char buf[160];
+       if (tmp_speed)
+       {
+               if (!creature_ptr->riding)
+                       sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
+               else
+                       sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
+
+               if (tmp_speed > 0)
+                       attr = TERM_YELLOW;
+               else
+                       attr = TERM_VIOLET;
+       }
+       else
+       {
+               if (!creature_ptr->riding)
+                       sprintf(buf, "(%+d)", i);
+               else
+                       sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
+       }
+
+       display_player_one_line(ENTRY_SPEED, buf, attr);
+       display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
+
+       int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
+       if (creature_ptr->exp >= creature_ptr->max_exp)
+               display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
+       else
+               display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
+
+       if (creature_ptr->prace != RACE_ANDROID)
+               display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
+
+       e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
+
+       if (creature_ptr->lev >= PY_MAX_LEVEL)
+               display_player_one_line(e, "*****", TERM_L_GREEN);
+       else if (creature_ptr->prace == RACE_ANDROID)
+               display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+       else
+               display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+
+       display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
+
+       int day, hour, min;
+       extract_day_hour_min(creature_ptr, &day, &hour, &min);
+
+       if (day < MAX_DAYS)
+               sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
+       else
+               sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
+
+       display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
+
+       if (creature_ptr->chp >= creature_ptr->mhp)
+               display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
+       else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
+               display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
+       else
+               display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
+
+       if (creature_ptr->csp >= creature_ptr->msp)
+               display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
+       else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
+               display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
+       else
+               display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
+
+       u32b play_hour = current_world_ptr->play_time / (60 * 60);
+       u32b play_min = (current_world_ptr->play_time / 60) % 60;
+       u32b play_sec = current_world_ptr->play_time % 60;
+       display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
+}
+
+
+/*!
+ * @brief プレイヤーのステータス表示メイン処理
+ * Display the character on the screen (various modes)
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param mode 表示モードID
+ * @return なし
+ * @details
+ * <pre>
+ * The top one and bottom two lines are left blank.
+ * Mode 0 = standard display with skills
+ * Mode 1 = standard display with history
+ * Mode 2 = summary of various things
+ * Mode 3 = summary of various things (part 2)
+ * Mode 4 = mutations
+ * </pre>
+ */
+void display_player(player_type *creature_ptr, int mode)
+{
+       if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
+               mode = (mode % 5);
+       else
+               mode = (mode % 4);
+
+       clear_from(0);
+
+       if (mode == 2)
+       {
+               display_player_misc_info(creature_ptr);
+               display_player_stat_info(creature_ptr);
+               display_player_flag_info(creature_ptr);
+               return;
+       }
+
+       if (mode == 3)
+       {
+               display_player_other_flag_info(creature_ptr);
+               return;
+       }
+
+       if (mode == 4)
+       {
+               do_cmd_knowledge_mutations(creature_ptr);
+               return;
+       }
+
+       char tmp[64];
+       if ((mode != 0) && (mode != 1)) return;
+
+       /* Name, Sex, Race, Class */
+#ifdef JP
+       sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
+#else
+       sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
+#endif
+
+       display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
+       display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
+       display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
+       display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
+
+       if (creature_ptr->realm1)
+       {
+               if (creature_ptr->realm2)
+                       sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
+               else
+                       strcpy(tmp, realm_names[creature_ptr->realm1]);
+               display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
+       }
+
+       if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
+               display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
+
+       /* Age, Height, Weight, Social */
+       /* 身長はセンチメートルに、体重はキログラムに変更してあります */
+#ifdef JP
+       display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
+       display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
+       display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
+       display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
+#else
+       display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
+       display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
+       display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
+       display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
+#endif
+       display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
+
+       char buf[80];
+       for (int i = 0; i < A_MAX; i++)
+       {
+               if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
+               {
+                       put_str(stat_names_reduced[i], 3 + i, 53);
+                       int value = creature_ptr->stat_use[i];
+                       cnv_stat(value, buf);
+                       c_put_str(TERM_YELLOW, buf, 3 + i, 60);
+                       value = creature_ptr->stat_top[i];
+                       cnv_stat(value, buf);
+                       c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
+               }
+               else
+               {
+                       put_str(stat_names[i], 3 + i, 53);
+                       cnv_stat(creature_ptr->stat_use[i], buf);
+                       c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
+               }
+
+               if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+               {
+                       c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
+               }
+       }
+
+       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+       if (mode == 0)
+       {
+               display_player_middle(creature_ptr);
+               display_player_various(creature_ptr);
+               return;
+       }
+
+       char statmsg[1000];
+       put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
+
+       for (int i = 0; i < 4; i++)
+       {
+               put_str(creature_ptr->history[i], i + 12, 10);
+       }
+
+       *statmsg = '\0';
+
+       if (creature_ptr->is_dead)
+       {
+               if (current_world_ptr->total_winner)
+               {
+#ifdef JP
+                       sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
+#else
+                       sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
+#endif
+               }
+               else if (!floor_ptr->dun_level)
+               {
+#ifdef JP
+                       sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
+#else
+                       sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
+#endif
+               }
+               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+               {
+                       /* Get the quest text */
+                       /* Bewere that INIT_ASSIGN resets the cur_num. */
+                       init_flags = INIT_NAME_ONLY;
+
+                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+
+#ifdef JP
+                       sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
+#else
+                       sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
+#endif
+               }
+               else
+               {
+#ifdef JP
+                       sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
+#else
+                       sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
+#endif
+               }
+       }
+       else if (current_world_ptr->character_dungeon)
+       {
+               if (!floor_ptr->dun_level)
+               {
+                       sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
+               }
+               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+               {
+                       /* Clear the text */
+                       /* Must be done before doing INIT_SHOW_TEXT */
+                       for (int i = 0; i < 10; i++)
+                       {
+                               quest_text[i][0] = '\0';
+                       }
+
+                       quest_text_line = 0;
+                       init_flags = INIT_NAME_ONLY;
+                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+                       sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
+               }
+               else
+               {
+#ifdef JP
+                       sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
+#else
+                       sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
+#endif
+               }
+       }
+
+       if (!*statmsg) return;
+
+       char temp[64 * 2];
+       roff_to_buf(statmsg, 60, temp, sizeof(temp));
+       char  *t;
+       t = temp;
+       for (int i = 0; i < 2; i++)
+       {
+               if (t[0] == 0) return;
+
+               put_str(t, i + 5 + 12, 10);
+               t += strlen(t) + 1;
+       }
+}
diff --git a/src/view/display-player.h b/src/view/display-player.h
new file mode 100644 (file)
index 0000000..585433f
--- /dev/null
@@ -0,0 +1,5 @@
+#pragma once
+
+#include "angband.h"
+
+void display_player(player_type *creature_ptr, int mode);