#include <camera/ICameraRecordingProxyListener.h>
#include <camera/ICameraService.h>
-#include <surfaceflinger/Surface.h>
+#include <gui/ISurfaceTexture.h>
+#include <gui/Surface.h>
namespace android {
#include <sys/types.h>
#include <binder/Parcel.h>
#include <camera/ICamera.h>
+#include <gui/ISurfaceTexture.h>
+#include <gui/Surface.h>
namespace android {
#include <media/stagefright/MediaCodec.h>
#include <media/stagefright/MediaDefs.h>
#include <media/stagefright/NuMediaExtractor.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
+#include <gui/SurfaceComposerClient.h>
static void usage(const char *me) {
fprintf(stderr, "usage: %s [-a] use audio\n"
#include <media/stagefright/NativeWindowWrapper.h>
#include <media/stagefright/Utils.h>
-#include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
+#include <gui/SurfaceComposerClient.h>
#include "include/ESDS.h"
#include <fcntl.h>
#include <gui/SurfaceTextureClient.h>
-
-#include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
+#include <gui/SurfaceComposerClient.h>
using namespace android;
#include <binder/IServiceManager.h>
#include <media/IMediaPlayerService.h>
-#include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
+#include <gui/SurfaceComposerClient.h>
#include <fcntl.h>
#include <utils/RefBase.h>
#include <binder/IInterface.h>
#include <binder/Parcel.h>
-#include <surfaceflinger/Surface.h>
#include <binder/IMemory.h>
#include <utils/String8.h>
#include <camera/Camera.h>
-#include <gui/ISurfaceTexture.h>
namespace android {
class ICameraClient;
+class ISurfaceTexture;
+class Surface;
class ICamera: public IInterface
{
#include <utils/Errors.h>
#include <ui/Region.h>
-
-#include <surfaceflinger/ISurface.h>
+#include <gui/ISurface.h>
namespace android {
#include <media/IMediaPlayer.h>
#include <media/IStreamSource.h>
-#include <surfaceflinger/ISurface.h>
-#include <surfaceflinger/Surface.h>
#include <gui/ISurfaceTexture.h>
#include <utils/String8.h>
#define LOG_TAG "IMediaRecorder"
#include <utils/Log.h>
#include <binder/Parcel.h>
-#include <surfaceflinger/Surface.h>
#include <camera/ICamera.h>
#include <media/IMediaRecorderClient.h>
#include <media/IMediaRecorder.h>
+#include <gui/Surface.h>
#include <gui/ISurfaceTexture.h>
#include <unistd.h>
#include <binder/Parcel.h>
#include <media/IOMX.h>
#include <media/stagefright/foundation/ADebug.h>
-#include <surfaceflinger/ISurface.h>
-#include <surfaceflinger/Surface.h>
namespace android {
#include <media/mediaplayer.h>
#include <media/AudioSystem.h>
-#include <surfaceflinger/Surface.h>
-
#include <binder/MemoryBase.h>
#include <utils/KeyedVector.h>
//#define LOG_NDEBUG 0
#define LOG_TAG "MediaRecorder"
#include <utils/Log.h>
-#include <surfaceflinger/Surface.h>
#include <media/mediarecorder.h>
#include <binder/IServiceManager.h>
#include <utils/String8.h>
#include <media/MediaProfiles.h>
#include <camera/ICamera.h>
#include <camera/CameraParameters.h>
-#include <surfaceflinger/Surface.h>
+#include <gui/Surface.h>
#include <utils/Errors.h>
#include <sys/types.h>
#include <media/stagefright/MediaDefs.h>
#include <media/stagefright/MediaErrors.h>
#include <media/stagefright/MetaData.h>
-#include <surfaceflinger/Surface.h>
#include <gui/ISurfaceTexture.h>
#include "avc_utils.h"
#include <media/MediaPlayerInterface.h>
#include <media/stagefright/foundation/AHandler.h>
#include <media/stagefright/NativeWindowWrapper.h>
-#include <gui/SurfaceTextureClient.h>
-#include <surfaceflinger/Surface.h>
namespace android {
#include <media/stagefright/MediaDefs.h>
#include <media/stagefright/MetaData.h>
#include <media/stagefright/Utils.h>
-#include <surfaceflinger/Surface.h>
-#include <gui/ISurfaceTexture.h>
namespace android {
#include <media/stagefright/OMXClient.h>
#include <media/stagefright/OMXCodec.h>
-#include <surfaceflinger/Surface.h>
-#include <gui/SurfaceTextureClient.h>
-
#include <OMX_Component.h>
namespace android {
#include <media/stagefright/MetaData.h>
#include <media/stagefright/OMXCodec.h>
-#include <surfaceflinger/Surface.h>
#include <gui/ISurfaceTexture.h>
#include <gui/SurfaceTextureClient.h>
-#include <surfaceflinger/ISurfaceComposer.h>
#include <media/stagefright/foundation/AMessage.h>
#include <media/stagefright/MetaData.h>
#include <camera/Camera.h>
#include <camera/CameraParameters.h>
-#include <surfaceflinger/Surface.h>
+#include <gui/Surface.h>
#include <utils/String8.h>
#include <cutils/properties.h>
#include <media/stagefright/MetadataBufferType.h>
#include <ui/GraphicBuffer.h>
-#include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
-#include <surfaceflinger/IGraphicBufferAlloc.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/IGraphicBufferAlloc.h>
#include <OMX_Component.h>
#include <utils/Log.h>
#include <binder/MemoryHeapPmem.h>
#include <media/stagefright/foundation/ADebug.h>
#include <media/stagefright/MetaData.h>
-#include <surfaceflinger/Surface.h>
#include <system/window.h>
#include <ui/GraphicBufferMapper.h>
#include <gui/ISurfaceTexture.h>
#include <media/stagefright/SurfaceMediaSource.h>
#include <media/mediarecorder.h>
-#include <gui/SurfaceTextureClient.h>
#include <ui/GraphicBuffer.h>
-#include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/Surface.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
+#include <gui/SurfaceTextureClient.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/Surface.h>
+#include <gui/SurfaceComposerClient.h>
#include <binder/ProcessState.h>
#include <ui/FramebufferNativeWindow.h>
#include <binder/MemoryBase.h>
#include <binder/MemoryHeapBase.h>
#include <utils/RefBase.h>
-#include <surfaceflinger/ISurface.h>
#include <ui/GraphicBuffer.h>
#include <camera/Camera.h>
#include <camera/CameraParameters.h>
#include <cutils/atomic.h>
#include <cutils/properties.h>
#include <gui/SurfaceTextureClient.h>
+#include <gui/Surface.h>
#include <hardware/hardware.h>
#include <media/AudioSystem.h>
#include <media/mediaplayer.h>
-#include <surfaceflinger/ISurface.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/String16.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
-#include <surfaceflinger/ISurface.h>
#include <camera/Camera.h>
#include <camera/CameraParameters.h>
#include <ui/GraphicBuffer.h>