import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
-import android.util.Log;
import android.util.FloatProperty;
public class SlashDrawable extends Drawable {
+ public static final float CORNER_RADIUS = 1f;
+
private final Path mPath = new Path();
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Matrix m = new Matrix();
final int width = getBounds().width();
final int height = getBounds().height();
- final float radiusX = scale(1f, width);
- final float radiusY = scale(1f, height);
+ final float radiusX = scale(CORNER_RADIUS, width);
+ final float radiusY = scale(CORNER_RADIUS, height);
updateRect(
scale(LEFT, width),
scale(TOP, height),
import com.android.settingslib.R;
import com.android.settingslib.Utils;
+import com.android.systemui.qs.SlashDrawable;
public class SignalDrawable extends Drawable {
mForegroundPath.reset();
mFullPath.op(mCutPath, Path.Op.DIFFERENCE);
} else if (mState == STATE_AIRPLANE) {
- // Airplane mode is slashed, full-signal
- mForegroundPath.set(mFullPath);
- mFullPath.reset();
- mSlash.draw((int) height, (int) width, canvas, mForegroundPaint);
+ // Airplane mode is slashed, fully drawn background
+ mForegroundPath.reset();
+ mSlash.draw((int) height, (int) width, canvas, mPaint);
} else if (mState != STATE_CARRIER_CHANGE) {
mForegroundPath.reset();
int sigWidth = Math.round(calcFit(mLevel / (mNumLevels - 1)) * (width - 2 * padding));
void draw(int height, int width, @NonNull Canvas canvas, Paint paint) {
Matrix m = new Matrix();
+ final float radius = scale(SlashDrawable.CORNER_RADIUS, width);
updateRect(
scale(LEFT, width),
scale(TOP, height),
mPath.reset();
// Draw the slash vertically
- mPath.addRect(mSlashRect, Direction.CW);
+ mPath.addRoundRect(mSlashRect, radius, radius, Direction.CW);
m.setRotate(ROTATION, width / 2, height / 2);
mPath.transform(m);
canvas.drawPath(mPath, paint);
mPath.transform(m);
m.setTranslate(mSlashRect.width(), 0);
mPath.transform(m);
- mPath.addRect(mSlashRect, Direction.CW);
+ mPath.addRoundRect(mSlashRect, radius, radius, Direction.CW);
m.setRotate(ROTATION, width / 2, height / 2);
mPath.transform(m);
canvas.clipOutPath(mPath);