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Enable SurfaceTexture fence sync for the emulator
authorJesse Hall <jessehall@google.com>
Mon, 21 May 2012 18:23:28 +0000 (11:23 -0700)
committerJesse Hall <jessehall@google.com>
Tue, 22 May 2012 23:46:17 +0000 (16:46 -0700)
The host-accelerated GL ES driver doesn't do the implicit
synchronization required when fence sync isn't used.

Bug: 6515813
Change-Id: I6a667f2db6b519f3557b5abda78775f767841dae

libs/gui/Android.mk

index 8bda3aa..8224847 100644 (file)
@@ -42,6 +42,10 @@ endif
 ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
        LOCAL_CFLAGS += -DUSE_FENCE_SYNC
 endif
+ifneq ($(filter generic%,$(TARGET_DEVICE)),)
+    # Emulator build
+    LOCAL_CFLAGS += -DUSE_FENCE_SYNC
+endif
 
 ifeq ($(TARGET_BOARD_PLATFORM), tegra)
        LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER