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[Refactor] #38997 generate_gambling_arena() に floor_type * 引数を追加.
authordeskull <deskull@users.sourceforge.jp>
Mon, 19 Aug 2019 12:22:02 +0000 (21:22 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Mon, 19 Aug 2019 12:22:02 +0000 (21:22 +0900)
src/floor-generate.c

index c2aee42..7608773 100644 (file)
@@ -1158,7 +1158,7 @@ static void build_battle(void)
  * @brief モンスター闘技場への導入処理 / Town logic flow for generation of arena -KMW-
  * @return なし
  */
-static void generate_gambling_arena(void)
+static void generate_gambling_arena(floor_type *floor_ptr)
 {
        POSITION y, x;
        MONSTER_IDX i;
@@ -1174,7 +1174,7 @@ static void generate_gambling_arena(void)
                        place_solid_perm_bold(y, x);
 
                        /* Illuminate and memorize the walls */
-                       current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
+                       floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
                }
        }
 
@@ -1184,7 +1184,7 @@ static void generate_gambling_arena(void)
                for (x = qx + 1; x < qx + SCREEN_WID - 1; x++)
                {
                        /* Create empty floor */
-                       current_floor_ptr->grid_array[y][x].feat = feat_floor;
+                       floor_ptr->grid_array[y][x].feat = feat_floor;
                }
        }
 
@@ -1193,11 +1193,11 @@ static void generate_gambling_arena(void)
        for(i = 0; i < 4; i++)
        {
                place_monster_aux(0, p_ptr->y + 8 + (i/2)*4, p_ptr->x - 2 + (i%2)*4, battle_mon[i], (PM_NO_KAGE | PM_NO_PET));
-               set_friendly(&current_floor_ptr->m_list[current_floor_ptr->grid_array[p_ptr->y+8+(i/2)*4][p_ptr->x-2+(i%2)*4].m_idx]);
+               set_friendly(&floor_ptr->m_list[floor_ptr->grid_array[p_ptr->y+8+(i/2)*4][p_ptr->x-2+(i%2)*4].m_idx]);
        }
-       for(i = 1; i < current_floor_ptr->m_max; i++)
+       for(i = 1; i < floor_ptr->m_max; i++)
        {
-               monster_type *m_ptr = &current_floor_ptr->m_list[i];
+               monster_type *m_ptr = &floor_ptr->m_list[i];
 
                if (!monster_is_valid(m_ptr)) continue;
 
@@ -1412,18 +1412,14 @@ void generate_random_floor(void)
                /* Clear and empty the current_floor_ptr->grid_array */
                clear_cave();
 
-               /* Build the arena -KMW- */
                if (p_ptr->inside_arena)
                {
-                       /* Small arena */
                        generate_challenge_arena(current_floor_ptr);
                }
 
-               /* Build the battle -KMW- */
                else if (p_ptr->phase_out)
                {
-                       /* Small arena */
-                       generate_gambling_arena();
+                       generate_gambling_arena(current_floor_ptr);
                }
 
                else if (p_ptr->inside_quest)