nir/nir_liveness.c \
nir/nir_loop_analyze.c \
nir/nir_loop_analyze.h \
+ nir/nir_lower_64bit_packing.c \
nir/nir_lower_alu_to_scalar.c \
nir/nir_lower_atomics.c \
nir/nir_lower_bitmap.c \
nir/nir_lower_clip_cull_distance_arrays.c \
nir/nir_lower_constant_initializers.c \
nir/nir_lower_double_ops.c \
- nir/nir_lower_double_packing.c \
nir/nir_lower_drawpixels.c \
nir/nir_lower_global_vars_to_local.c \
nir/nir_lower_gs_intrinsics.c \
} nir_lower_doubles_options;
void nir_lower_doubles(nir_shader *shader, nir_lower_doubles_options options);
-void nir_lower_double_pack(nir_shader *shader);
+void nir_lower_64bit_pack(nir_shader *shader);
bool nir_normalize_cubemap_coords(nir_shader *shader);
}
static void
-lower_double_pack_impl(nir_function_impl *impl)
+lower_64bit_pack_impl(nir_function_impl *impl)
{
nir_builder b;
nir_builder_init(&b, impl);
}
void
-nir_lower_double_pack(nir_shader *shader)
+nir_lower_64bit_pack(nir_shader *shader)
{
nir_foreach_function(function, shader) {
if (function->impl)
- lower_double_pack_impl(function->impl);
+ lower_64bit_pack_impl(function->impl);
}
}
-
nir_lower_dfract |
nir_lower_dround_even |
nir_lower_dmod);
- OPT_V(nir_lower_double_pack);
+ OPT_V(nir_lower_64bit_pack);
} while (progress);
return nir;