#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-draw.h"
#include "io/files-util.h"
+#include "object/object1.h"
#include "term/gameterm.h"
#include "core/stuff-handler.h"
#include "player/player-damage.h"
#include "core/stuff-handler.h"
#include "combat/attack-criticality.h"
+#include "object/object1.h"
#include "object/tr-types.h"
/*!
#include "race-resistances.h"
#include "player/player-races-table.h"
+#include "object/object1.h"
#include "object/tr-types.h"
/*!
#include "system/angband.h"
#include "player/selfinfo.h"
#include "util/util.h"
-
#include "player/player-status.h"
#include "player/player-races-table.h"
#include "player/player-class.h"
#include "realm/realm.h"
#include "realm/realm-hex.h"
#include "realm/realm-song.h"
+#include "object/object1.h"
#include "object/tr-types.h"
#include "object/trc-types.h"
#include "monster/monster.h"
#include "monster/monster-race.h"
#include "object/object-util.h"
-#include "object/object1.h"
#include "player/player-status.h"
#include "player/player-personality.h"
#include "player/permanent-resistances.h"
#include "player/player-races-table.h"
+#include "object/object1.h"
#include "object/tr-types.h"
/*!
*/
#include "system/angband.h"
+#include "combat/shoot.h"
#include "term/gameterm.h"
#include "status-first-page.h"
#include "display-util.h"
#include "object/artifact.h"
-#include "combat/shoot.h"
+#include "object/object1.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/sv-weapon-types.h"