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Use the AOSP build configuration.
authorNicolas Capens <capn@google.com>
Thu, 29 Oct 2015 14:25:32 +0000 (10:25 -0400)
committerNicolas Capens <capn@google.com>
Thu, 29 Oct 2015 18:47:34 +0000 (18:47 +0000)
Change-Id: I8fb7499ac9d7d858a785c81d1e8e0a8511cab73c
Reviewed-on: https://swiftshader-review.googlesource.com/4182
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
android_vendor_build.sh

index a11cb80..4110e4f 100755 (executable)
@@ -12,7 +12,7 @@ popd > /dev/null 2>&1
 # The Android build configurations to use. There should be one representative
 # configuration per TARGET_ARCH, ideally the primary user of SwiftShader
 
-CONFIGS=gce_x86_tablet-userdebug
+CONFIGS=aosp_x86-eng
 
 SOURCE_DIR_LINKED="$(pwd)/vendor/transgaming/swiftshader-src"
 OBJECT_DIR="$(pwd)/vendor/transgaming/swiftshader"