};
///////////////////////////////////////////////////////////////////////////
+
+ class input_vertex_buffer : public buffer
+ {
+ public:
+ input_vertex_buffer(device &d,unsigned int size, const void* initial_data) : buffer(d,D3D10_BIND_VERTEX_BUFFER,size,initial_data){}
+ };
+
+ ///////////////////////////////////////////////////////////////////////////
}
}
}
D3DXVECTOR3( -0.5f, -0.5f, 0.5f ), D3DXVECTOR3( 1.0f, 1.0f, 1.0f )
};
- graphics::buffer buf(d, D3D10_BIND_VERTEX_BUFFER, 1024, vtx);
+ graphics::input_vertex_buffer buf(d, 1024, vtx);
::roast::windows::peek_message_loop lp;
lp.start();