<ClCompile Include="..\..\src\player\selfinfo.c" />\r
<ClCompile Include="..\..\src\io\signal-handlers.c" />\r
<ClCompile Include="..\..\src\combat\snipe.c" />\r
- <ClCompile Include="..\..\src\sort.c" />\r
+ <ClCompile Include="..\..\src\core\sort.c" />\r
<ClCompile Include="..\..\src\spell\spells-diceroll.c" />\r
<ClCompile Include="..\..\src\spell\spells-floor.c" />\r
<ClCompile Include="..\..\src\spell\spells-object.c" />\r
<ClInclude Include="..\..\src\core\scores.h" />\r
<ClInclude Include="..\..\src\player\selfinfo.h" />\r
<ClInclude Include="..\..\src\combat\snipe.h" />\r
- <ClInclude Include="..\..\src\sort.h" />\r
+ <ClInclude Include="..\..\src\core\sort.h" />\r
<ClInclude Include="..\..\src\spell\spells-diceroll.h" />\r
<ClInclude Include="..\..\src\spell\spells-floor.h" />\r
<ClInclude Include="..\..\src\spell\spells-object.h" />\r
<ClCompile Include="..\..\src\util.c">
<Filter>core</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\sort.c">
- <Filter>core</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\cmd\cmd-activate.c">
<Filter>cmd</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\scores.c">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\core\sort.c">
+ <Filter>core</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\util.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\sort.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\cmd\cmd-activate.h">
<Filter>cmd</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\scores.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\core\sort.h">
+ <Filter>core</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
core/magic-effects-timeout-reducer.c core/magic-effects-timeout-reducer.h \
core/player-processor.c core/player-processor.h \
core/scores.c core/scores.h \
- \
+ core/sort.c core/sort.h \
dungeon/dungeon.c dungeon/dungeon.h \
dungeon/dungeon-processor.c dungeon/dungeon-processor.h \
dungeon/dungeon-file.c dungeon/dungeon-file.h \
spell/spells-summon.c spell/spells-summon.h \
spell/spells-world.c spell/spells-world.h \
\
- sort.c sort.h util.c util.h \
+ util.c util.h \
\
view-mainwindow.c view-mainwindow.h targeting.c targeting.h \
\
#include "cmd/cmd-basic.h"
#include "cmd/cmd-save.h"
#include "object/object-hook.h"
-#include "sort.h"
+#include "core/sort.h"
#include "object/artifact.h"
#include "player/avatar.h"
#include "spell/spells-summon.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-ego.h"
-#include "sort.h"
+#include "core/sort.h"
#include "dungeon/quest.h"
#include "object/artifact.h"
#include "player/avatar.h"
#include "floor/floor.h"
#include "grid/grid.h"
#include "melee.h"
-#include "sort.h"
+#include "core/sort.h"
#include "player/player-move.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "system/angband.h"
-#include "sort.h"
+#include "core/sort.h"
#include "floor/floor.h"
#include "dungeon/quest.h"
#include "object/artifact.h"
#include "market/store.h"
#include "cmd/cmd-pet.h"
#include "monster/monster-status.h"
-#include "sort.h"
+#include "core/sort.h"
#include "dungeon/quest.h"
#include "main/init.h"
#include "io/mutations-dump.h"
#include "system/angband-version.h"
#include "object/artifact.h"
-#include "sort.h"
+#include "core/sort.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "market/store.h"
#include "monster/monster.h"
#include "monster/monsterrace-hook.h"
#include "object/object-kind-hook.h"
-#include "sort.h"
+#include "core/sort.h"
#include "spell/spells-summon.h"
#include "grid/grid.h"
#include "floor/floor.h"
#include "knowledge-items.h"
#include "cmd/dump-util.h"
#include "object/artifact.h"
-#include "sort.h"
+#include "core/sort.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "system/angband.h"
#include "knowledge/knowledge-monsters.h"
#include "cmd/dump-util.h"
-#include "sort.h"
+#include "core/sort.h"
#include "cmd/monster-group-table.h"
#include "monster/monster-status.h"
#include "world/world.h"
#include "object/object-flavor.h"
#include "dungeon/dungeon.h"
#include "dungeon/dungeon-file.h"
-#include "sort.h"
+#include "core/sort.h"
#include "world/world.h"
#include "core/show-file.h"
#include "locale/english.h"
#include "system/angband.h"
#include "knowledge-items.h"
#include "cmd/dump-util.h"
-#include "sort.h"
+#include "core/sort.h"
#include "core/show-file.h"
/*
#include "melee.h"
#include "floor/wild.h"
#include "world/world.h"
-#include "sort.h"
+#include "core/sort.h"
#include "player/avatar.h"
#include "market/building.h"
#include "room/rooms-pit-nest.h"
#include "monster/monster.h"
#include "monster/monsterrace-hook.h"
-#include "sort.h"
+#include "core/sort.h"
#include "floor/floor.h"
#include "grid/feature.h"
#include "dungeon/dungeon.h"
#include "system/angband-version.h"
#include "object/artifact.h"
-#include "sort.h"
+#include "core/sort.h"
#include "market/store.h"
#include "market/store-util.h"
#include "monster/monster.h"