* Hack -- note special processing for crown/helm\n
* Hack -- note special processing for robe of permanence\n
*/
-static void a_m_aux_2(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power)
+static void apply_magic_armor(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power)
{
ARMOUR_CLASS toac1 = (ARMOUR_CLASS)randint1(5) + m_bonus(5, level);
ARMOUR_CLASS toac2 = (ARMOUR_CLASS)m_bonus(10, level);
* Hack -- note special "pval boost" code for ring of speed\n
* Hack -- note that some items must be cursed (or blessed)\n
*/
-static void a_m_aux_3(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power)
+static void apply_magic_equipment(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power)
{
switch (o_ptr->tval)
{
* @details
* Hack -- note the special code for various items
*/
-static void a_m_aux_4(player_type *owner_ptr, object_type *o_ptr, int power)
+static void apply_magic_others(player_type *owner_ptr, object_type *o_ptr, int power)
{
object_kind *k_ptr = &k_info[o_ptr->k_idx];
((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD)) ||
((o_ptr->tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES)) ||
((o_ptr->tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE)))
- a_m_aux_2(owner_ptr, o_ptr, lev, power);
+ apply_magic_armor(owner_ptr, o_ptr, lev, power);
break;
}
case TV_AMULET:
{
if (!power && (randint0(100) < 50)) power = -1;
- a_m_aux_3(owner_ptr, o_ptr, lev, power);
+ apply_magic_equipment(owner_ptr, o_ptr, lev, power);
break;
}
default:
{
- a_m_aux_4(owner_ptr, o_ptr, power);
+ apply_magic_others(owner_ptr, o_ptr, power);
break;
}
}