{
VideoState *is = opaque;
int audio_size, len1;
- int bytes_per_sec;
- int frame_size = av_samples_get_buffer_size(NULL, is->audio_tgt.channels, 1, is->audio_tgt.fmt, 1);
audio_callback_time = av_gettime();
if (audio_size < 0) {
/* if error, just output silence */
is->audio_buf = is->silence_buf;
- is->audio_buf_size = sizeof(is->silence_buf) / frame_size * frame_size;
+ is->audio_buf_size = sizeof(is->silence_buf) / is->audio_tgt.frame_size * is->audio_tgt.frame_size;
} else {
if (is->show_mode != SHOW_MODE_VIDEO)
update_sample_display(is, (int16_t *)is->audio_buf, audio_size);
stream += len1;
is->audio_buf_index += len1;
}
- bytes_per_sec = is->audio_tgt.freq * is->audio_tgt.channels * av_get_bytes_per_sample(is->audio_tgt.fmt);
is->audio_write_buf_size = is->audio_buf_size - is->audio_buf_index;
/* Let's assume the audio driver that is used by SDL has two periods. */
if (!isnan(is->audio_clock)) {
- set_clock_at(&is->audclk, is->audio_clock - (double)(2 * is->audio_hw_buf_size + is->audio_write_buf_size) / bytes_per_sec, is->audio_clock_serial, audio_callback_time / 1000000.0);
+ set_clock_at(&is->audclk, is->audio_clock - (double)(2 * is->audio_hw_buf_size + is->audio_write_buf_size) / is->audio_tgt.bytes_per_sec, is->audio_clock_serial, audio_callback_time / 1000000.0);
sync_clock_to_slave(&is->extclk, &is->audclk);
}
}
is->audio_diff_avg_count = 0;
/* since we do not have a precise anough audio fifo fullness,
we correct audio sync only if larger than this threshold */
- is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / av_samples_get_buffer_size(NULL, is->audio_tgt.channels, is->audio_tgt.freq, is->audio_tgt.fmt, 1);
+ is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));