Bug:
33846679
Test: I6ab6cb7a3b3151641a9f9b02b0bfc484e0a4524b
This matches the old behavior, prior to switching from Java allocated
pixel memory to native allocations (b/
27762775). It also better matches
what has happened - we ran out of memory. (Better than the current
behavior - NullPointerException in the Java code, or an alternative
solution of returning null, which would likely result in NPEs in the
calling code.)
Merged-In: I3958ed1106ac94fb1d3f30e044b620d984875211
Change-Id: I3958ed1106ac94fb1d3f30e044b620d984875211
(cherry picked from commit
5906a4869cdf5c39eba1d9a3125aff894c5e804d)
Bitmap* nativeBitmap = GraphicsJNI::allocateJavaPixelRef(env, &bitmap, NULL);
if (!nativeBitmap) {
+ ALOGE("OOM allocating Bitmap with dimensions %i x %i", width, height);
+ doThrowOOME(env);
return NULL;
}