*(const btCollisionObject **)&obj0 = manifold->getBody0();
*(const btCollisionObject **)&obj1 = manifold->getBody1();
if (obj0 == other)
- *(const void **)&(result[count++]) = manifold->getBody1()->getUserPointer();
+ result[count++] = ((GdxCollisionObjectBridge*)manifold->getBody1()->getUserPointer())->userValue;
else if (obj1 == other)
- *(const void **)&(result[count++]) = manifold->getBody0()->getUserPointer();
+ result[count++] = ((GdxCollisionObjectBridge*)manifold->getBody0()->getUserPointer())->userValue;
else continue;
if (count >= max)
return count;