VR applications use fullscreen always and should not have any aspect
ratio limitations applied. This CL addresses the issue by checking
the current mode before applying appBounds.
Change-Id: If8118833315af22917e5731cbc13bacb58a71a44
Fixes:
63024874
Test: launch VR activity, observe activity layout and nav bar placement
Test: go/wm-smoke
outBounds.setEmpty();
final float maxAspectRatio = info.maxAspectRatio;
final ActivityStack stack = getStack();
- if (task == null || stack == null || !task.mFullscreen || maxAspectRatio == 0) {
+ if (task == null || stack == null || !task.mFullscreen || maxAspectRatio == 0
+ || isInVrUiMode(getConfiguration())) {
// We don't set override configuration if that activity task isn't fullscreen. I.e. the
// activity is in multi-window mode. Or, there isn't a max aspect ratio specified for
- // the activity. This is indicated by an empty {@link outBounds}.
+ // the activity. This is indicated by an empty {@link outBounds}. We also don't set it
+ // if we are in VR mode.
return;
}