"EGL_ANDROID_get_native_client_buffer "
"EGL_ANDROID_front_buffer_auto_refresh "
"EGL_ANDROID_get_frame_timestamps "
- "EGL_EXT_gl_colorspace_scrgb "
- "EGL_EXT_gl_colorspace_scrgb_linear "
- "EGL_EXT_gl_colorspace_display_p3_linear "
- "EGL_EXT_gl_colorspace_display_p3 "
;
char const * const gExtensionString =
return stripped;
}
-static EGLBoolean getColorSpaceAttribute(egl_display_ptr dp, const EGLint* attrib_list,
- EGLint& colorSpace, android_dataspace& dataSpace) {
+static EGLBoolean getColorSpaceAttribute(egl_display_ptr dp, NativeWindowType window,
+ const EGLint* attrib_list, EGLint& colorSpace,
+ android_dataspace& dataSpace) {
colorSpace = EGL_GL_COLORSPACE_LINEAR_KHR;
dataSpace = HAL_DATASPACE_UNKNOWN;
+
if (attrib_list && dp->haveExtension("EGL_KHR_gl_colorspace")) {
for (const EGLint* attr = attrib_list; *attr != EGL_NONE; attr += 2) {
if (*attr == EGL_GL_COLORSPACE_KHR) {
colorSpace = attr[1];
bool found = false;
+ bool verify = true;
// Verify that color space is allowed
if (colorSpace == EGL_GL_COLORSPACE_SRGB_KHR ||
colorSpace == EGL_GL_COLORSPACE_LINEAR_KHR) {
+ // SRGB and LINEAR are always supported when EGL_KHR_gl_colorspace
+ // is available, so no need to verify.
found = true;
+ verify = false;
} else if (colorSpace == EGL_EXT_gl_colorspace_bt2020_linear &&
dp->haveExtension("EGL_EXT_gl_colorspace_bt2020_linear")) {
found = true;
if (!found) {
return false;
}
+ if (verify && window) {
+ bool wide_color_support = true;
+ // Ordinarily we'd put a call to native_window_get_wide_color_support
+ // at the beginning of the function so that we'll have the
+ // result when needed elsewhere in the function.
+ // However, because eglCreateWindowSurface is called by SurfaceFlinger and
+ // SurfaceFlinger is required to answer the call below we would
+ // end up in a deadlock situation. By moving the call to only happen
+ // if the application has specifically asked for wide-color we avoid
+ // the deadlock with SurfaceFlinger since it will not ask for a
+ // wide-color surface.
+ int err = native_window_get_wide_color_support(window, &wide_color_support);
+
+ if (err) {
+ ALOGE("getColorSpaceAttribute: invalid window (win=%p) "
+ "failed (%#x) (already connected to another API?)",
+ window, err);
+ return false;
+ }
+ if (!wide_color_support) {
+ // Application has asked for a wide-color colorspace but
+ // wide-color support isn't available on the display the window is on.
+ return false;
+ }
+ }
// Only change the dataSpace from default if the application
// has explicitly set the color space with a EGL_GL_COLORSPACE_KHR attribute.
dataSpace = modifyBufferDataspace(dataSpace, colorSpace);
return true;
}
+static EGLBoolean getColorSpaceAttribute(egl_display_ptr dp, const EGLint* attrib_list,
+ EGLint& colorSpace, android_dataspace& dataSpace) {
+ return getColorSpaceAttribute(dp, NULL, attrib_list, colorSpace, dataSpace);
+}
+
void getNativePixelFormat(EGLDisplay dpy, egl_connection_t* cnx, EGLConfig config, EGLint& format) {
// Set the native window's buffers format to match what this config requests.
// Whether to use sRGB gamma is not part of the EGLconfig, but is part
// now select correct colorspace and dataspace based on user's attribute list
EGLint colorSpace;
android_dataspace dataSpace;
- if (!getColorSpaceAttribute(dp, attrib_list, colorSpace, dataSpace)) {
+ if (!getColorSpaceAttribute(dp, window, attrib_list, colorSpace, dataSpace)) {
ALOGE("error invalid colorspace: %d", colorSpace);
return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
#include "Loader.h"
#include <cutils/properties.h>
+#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
+#include <configstore/Utils.h>
+
+using namespace android::hardware::configstore;
+using namespace android::hardware::configstore::V1_0;
+
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
mClientApiString = sClientApiString;
mExtensionString = gBuiltinExtensionString;
+
+ bool wideColorBoardConfig =
+ getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::hasWideColorDisplay>(
+ false);
+
+ // Add wide-color extensions if device can support wide-color
+ if (wideColorBoardConfig) {
+ mExtensionString.append(
+ "EGL_EXT_gl_colorspace_scrgb EGL_EXT_gl_colorspace_scrgb_linear "
+ "EGL_EXT_gl_colorspace_display_p3_linear EGL_EXT_gl_colorspace_display_p3 ");
+ }
+
char const* start = gExtensionString;
do {
// length of the extension name