DisplayDevice::DisplayDevice(
const sp<SurfaceFlinger>& flinger,
- int display,
+ int32_t display, int32_t hwcDisplayId,
const sp<ANativeWindow>& nativeWindow,
const sp<FramebufferSurface>& framebufferSurface,
EGLConfig config)
: mFlinger(flinger),
- mId(display),
+ mId(display), mHwcDisplayId(hwcDisplayId),
mNativeWindow(nativeWindow),
mFramebufferSurface(framebufferSurface),
mDisplay(EGL_NO_DISPLAY),
DisplayDevice(
const sp<SurfaceFlinger>& flinger,
- int dpy,
+ int32_t dpy, int32_t hwcDisplayId,
const sp<ANativeWindow>& nativeWindow,
const sp<FramebufferSurface>& framebufferSurface,
EGLConfig config);
const Transform& getTransform() const { return mGlobalTransform; }
uint32_t getLayerStack() const { return mLayerStack; }
int32_t getDisplayId() const { return mId; }
+ int32_t getHwcDisplayId() const { return mHwcDisplayId; }
status_t compositionComplete() const;
*/
sp<SurfaceFlinger> mFlinger;
int32_t mId;
+ int32_t mHwcDisplayId;
// ANativeWindow this display is rendering into
sp<ANativeWindow> mNativeWindow;
framebuffer_device_t const* fbDev)
: mFlinger(flinger),
mModule(0), mHwc(0), mNumDisplays(1), mCapacity(0),
- mNumOVLayers(0), mNumFBLayers(0),
mCBContext(new cb_context),
- mEventHandler(handler), mRefreshPeriod(0),
+ mEventHandler(handler),
mVSyncCount(0), mDebugForceFakeVSync(false)
{
- for (size_t i = 0; i < MAX_DISPLAYS; i++)
- mLists[i] = NULL;
+ for (size_t i =0 ; i<MAX_DISPLAYS ; i++) {
+ mLists[i] = 0;
+ }
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.no_hw_vsync", value, "0");
mHwc->registerProcs(mHwc, &mCBContext->procs);
}
+ // these IDs are always reserved
+ mTokens.markBit(HWC_DISPLAY_PRIMARY);
+ mTokens.markBit(HWC_DISPLAY_EXTERNAL);
+
// always turn vsync off when we start
needVSyncThread = false;
if (hwcHasVsyncEvent(mHwc)) {
int period;
if (mHwc->query(mHwc, HWC_VSYNC_PERIOD, &period) == NO_ERROR) {
- mRefreshPeriod = nsecs_t(period);
+ mDisplayData[0].refresh = nsecs_t(period);
}
} else {
needVSyncThread = true;
if (fbDev) {
- if (mRefreshPeriod == 0) {
- mRefreshPeriod = nsecs_t(1e9 / fbDev->fps);
- ALOGW("getting VSYNC period from fb HAL: %lld", mRefreshPeriod);
+ if (mDisplayData[HWC_DISPLAY_PRIMARY].refresh == 0) {
+ mDisplayData[HWC_DISPLAY_PRIMARY].refresh = nsecs_t(1e9 / fbDev->fps);
+ ALOGW("getting VSYNC period from fb HAL: %lld", mDisplayData[0].refresh);
}
- mDpiX = fbDev->xdpi;
- mDpiY = fbDev->ydpi;
+ mDisplayData[HWC_DISPLAY_PRIMARY].xdpi = fbDev->xdpi;
+ mDisplayData[HWC_DISPLAY_PRIMARY].ydpi = fbDev->ydpi;
}
- if (mRefreshPeriod == 0) {
- mRefreshPeriod = nsecs_t(1e9 / 60.0);
- ALOGW("getting VSYNC period thin air: %lld", mRefreshPeriod);
+ if (mDisplayData[HWC_DISPLAY_PRIMARY].refresh == 0) {
+ mDisplayData[HWC_DISPLAY_PRIMARY].refresh = nsecs_t(1e9 / 60.0);
+ ALOGW("getting VSYNC period thin air: %lld", mDisplayData[0].refresh);
}
if (needVSyncThread) {
HWComposer::~HWComposer() {
hwcEventControl(mHwc, 0, EVENT_VSYNC, 0);
- for (size_t i = 0; i < MAX_DISPLAYS; i++)
+ for (size_t i = 0; i < MAX_DISPLAYS; i++) {
free(mLists[i]);
+ }
if (mVSyncThread != NULL) {
mVSyncThread->requestExitAndWait();
}
mLastHwVSync = timestamp;
}
+int32_t HWComposer::allocateDisplayId() {
+ if (mTokens.isFull()) {
+ return NO_MEMORY;
+ }
+
+ // FIXME: for now we don't support h/w composition wifi displays
+ return -1;
+
+ int32_t id = mTokens.firstUnmarkedBit();
+ mTokens.markBit(id);
+ return id;
+}
+
+status_t HWComposer::freeDisplayId(int32_t id) {
+ if (id < MAX_DISPLAYS) {
+ return BAD_VALUE;
+ }
+ if (!mTokens.hasBit(id)) {
+ return BAD_INDEX;
+ }
+ mTokens.clearBit(id);
+ return NO_ERROR;
+}
+
nsecs_t HWComposer::getRefreshPeriod() const {
- return mRefreshPeriod;
+ return mDisplayData[0].refresh;
}
nsecs_t HWComposer::getRefreshTimestamp() const {
// the refresh period and whatever closest timestamp we have.
Mutex::Autolock _l(mLock);
nsecs_t now = systemTime(CLOCK_MONOTONIC);
- return now - ((now - mLastHwVSync) % mRefreshPeriod);
+ return now - ((now - mLastHwVSync) % mDisplayData[0].refresh);
}
float HWComposer::getDpiX() const {
- return mDpiX;
+ return mDisplayData[HWC_DISPLAY_PRIMARY].xdpi;
}
float HWComposer::getDpiY() const {
- return mDpiY;
+ return mDisplayData[HWC_DISPLAY_PRIMARY].ydpi;
}
void HWComposer::eventControl(int event, int enabled) {
}
status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
- // FIXME: handle multiple displays
- if (uint32_t(id) >= MAX_DISPLAYS)
+ if (!mTokens.hasBit(id)) {
return BAD_INDEX;
+ }
+ // FIXME: handle multiple displays
if (mHwc) {
// TODO: must handle multiple displays here
// mLists[0] is NULL only when this is called from the constructor
return NO_ERROR;
}
-status_t HWComposer::prepare() const {
+status_t HWComposer::prepare() {
int err = hwcPrepare(mHwc, mNumDisplays,
const_cast<hwc_display_contents_1_t**>(mLists));
+
if (err == NO_ERROR) {
// here we're just making sure that "skip" layers are set
// think is almost possible.
// TODO: must handle multiple displays here
-
- size_t numOVLayers = 0;
- size_t numFBLayers = 0;
- size_t count = getNumLayers(0);
-
- for (size_t i=0 ; i<count ; i++) {
- int compositionType;
- if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
- hwc_layer_1_t* l = &mLists[0]->hwLayers[i];
+ if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
+ size_t count = getNumLayers(0);
+ struct hwc_display_contents_1* disp = mLists[0];
+ mDisplayData[0].hasFbComp = false;
+ mDisplayData[0].hasOvComp = false;
+ for (size_t i=0 ; i<count ; i++) {
+ hwc_layer_1_t* l = &disp->hwLayers[i];
if (l->flags & HWC_SKIP_LAYER) {
l->compositionType = HWC_FRAMEBUFFER;
}
- compositionType = l->compositionType;
- } else {
- // mList really has hwc_layer_list_t memory layout
- hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
- hwc_layer_t* l = &list0->hwLayers[i];
+ if (l->compositionType == HWC_FRAMEBUFFER)
+ mDisplayData[HWC_DISPLAY_PRIMARY].hasFbComp = true;
+ if (l->compositionType == HWC_OVERLAY)
+ mDisplayData[HWC_DISPLAY_PRIMARY].hasOvComp = true;
+ }
+ } else {
+ size_t count = getNumLayers(0);
+ hwc_layer_list_t* disp = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
+ mDisplayData[0].hasFbComp = false;
+ mDisplayData[0].hasOvComp = false;
+ for (size_t i=0 ; i<count ; i++) {
+ hwc_layer_t* l = &disp->hwLayers[i];
if (l->flags & HWC_SKIP_LAYER) {
l->compositionType = HWC_FRAMEBUFFER;
}
- compositionType = l->compositionType;
- }
-
- switch (compositionType) {
- case HWC_OVERLAY:
- numOVLayers++;
- break;
- case HWC_FRAMEBUFFER:
- numFBLayers++;
- break;
+ if (l->compositionType == HWC_FRAMEBUFFER)
+ mDisplayData[HWC_DISPLAY_PRIMARY].hasFbComp = true;
+ if (l->compositionType == HWC_OVERLAY)
+ mDisplayData[HWC_DISPLAY_PRIMARY].hasOvComp = true;
}
}
- mNumOVLayers = numOVLayers;
- mNumFBLayers = numFBLayers;
}
return (status_t)err;
}
-size_t HWComposer::getLayerCount(int32_t id, int type) const {
- // FIXME: handle multiple displays
- if (uint32_t(id) >= MAX_DISPLAYS) {
- // FIXME: in practice this is only use to know
- // if we have at least one layer of type.
- return (type == HWC_FRAMEBUFFER) ? 1 : 0;
- }
-
+bool HWComposer::hasHwcComposition(int32_t id) const {
+ if (!mTokens.hasBit(id))
+ return false;
+ return mDisplayData[id].hasOvComp;
+}
- switch (type) {
- case HWC_OVERLAY:
- return mNumOVLayers;
- case HWC_FRAMEBUFFER:
- return mNumFBLayers;
- }
- return 0;
+bool HWComposer::hasGlesComposition(int32_t id) const {
+ if (!mTokens.hasBit(id))
+ return false;
+ return mDisplayData[id].hasFbComp;
}
-status_t HWComposer::commit(void* fbDisplay, void* fbSurface) const {
+status_t HWComposer::commit() const {
int err = NO_ERROR;
if (mHwc) {
+ void* fbDisplay = eglGetCurrentDisplay();
+ void* fbSurface = eglGetCurrentSurface(EGL_DRAW);
err = hwcSet(mHwc, fbDisplay, fbSurface, mNumDisplays,
const_cast<hwc_display_contents_1_t**>(mLists));
if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
* returns an iterator initialized at a given index in the layer list
*/
HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) {
- // FIXME: handle multiple displays
- if (uint32_t(id) >= MAX_DISPLAYS)
+ if (!mTokens.hasBit(id))
return LayerListIterator();
+ // FIXME: handle multiple displays
if (!mHwc || index > hwcNumHwLayers(mHwc, mLists[0]))
return LayerListIterator();
if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
HWComposer::VSyncThread::VSyncThread(HWComposer& hwc)
: mHwc(hwc), mEnabled(false),
mNextFakeVSync(0),
- mRefreshPeriod(hwc.mRefreshPeriod)
+ mRefreshPeriod(hwc.getRefreshPeriod())
{
}
#include <utils/Thread.h>
#include <utils/Timers.h>
#include <utils/Vector.h>
+#include <utils/BitSet.h>
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
const struct timespec *request,
status_t initCheck() const;
+ // returns a display ID starting at MAX_DISPLAYS, this ID
+ // is to be used with createWorkList (and all other
+ // methods requiring an ID below).
+ // IDs below MAX_DISPLAY are pre-defined and therefore are always valid.
+ // returns a negative error code if an ID cannot be allocated
+ int32_t allocateDisplayId();
+
+ // recycles the given ID and frees the associated worklist.
+ // IDs below MAX_DISPLAYS are not recycled
+ status_t freeDisplayId(int32_t id);
+
+
// Asks the HAL what it can do
- status_t prepare() const;
+ status_t prepare();
// disable hwc until next createWorkList
status_t disable();
// commits the list
- status_t commit(void* fbDisplay, void* fbSurface) const;
+ status_t commit() const;
// release hardware resources and blank screen
status_t release() const;
// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
status_t createWorkList(int32_t id, size_t numLayers);
- // get number of layers of the given type as updated in prepare().
- // type is HWC_OVERLAY or HWC_FRAMEBUFFER
- size_t getLayerCount(int32_t id, int type) const;
+ // does this display have layers handled by HWC
+ bool hasHwcComposition(int32_t id) const;
+
+ // does this display have layers handled by GLES
+ bool hasGlesComposition(int32_t id) const;
// needed forward declarations
class LayerListIterator;
inline void vsync(int dpy, int64_t timestamp);
+ struct DisplayData {
+ DisplayData() : xdpi(0), ydpi(0), refresh(0),
+ hasFbComp(false), hasOvComp(false) { }
+ float xdpi;
+ float ydpi;
+ nsecs_t refresh;
+ bool hasFbComp;
+ bool hasOvComp;
+ };
+
sp<SurfaceFlinger> mFlinger;
hw_module_t const* mModule;
struct hwc_composer_device_1* mHwc;
// invariant: mLists[0] != NULL iff mHwc != NULL
- // TODO: decide whether mLists[i>0] should be non-NULL when display i is
- // not attached/enabled.
+ // mLists[i>0] can be NULL. that display is to be ignored
struct hwc_display_contents_1* mLists[MAX_DISPLAYS];
+ DisplayData mDisplayData[MAX_DISPLAYS];
size_t mNumDisplays;
size_t mCapacity;
- mutable size_t mNumOVLayers;
- mutable size_t mNumFBLayers;
cb_context* mCBContext;
EventHandler& mEventHandler;
- nsecs_t mRefreshPeriod;
- float mDpiX;
- float mDpiY;
size_t mVSyncCount;
sp<VSyncThread> mVSyncThread;
bool mDebugForceFakeVSync;
+ BitSet32 mTokens;
// protected by mLock
mutable Mutex mLock;
mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i));
}
sp<DisplayDevice> hw = new DisplayDevice(this,
- DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig);
+ DisplayDevice::DISPLAY_ID_MAIN, HWC_DISPLAY_PRIMARY,
+ anw, fbs, mEGLConfig);
mDisplays.add(hw->getDisplayId(), hw);
// initialize OpenGL ES
mHwWorkListDirty = false;
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
sp<const DisplayDevice> hw(mDisplays[dpy]);
- const Vector< sp<LayerBase> >& currentLayers(
+ const int32_t id = hw->getHwcDisplayId();
+ if (id >= 0) {
+ const Vector< sp<LayerBase> >& currentLayers(
hw->getVisibleLayersSortedByZ());
- const size_t count = currentLayers.size();
-
- const int32_t id = hw->getDisplayId();
- if (hwc.createWorkList(id, count) >= 0) {
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
- for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
- const sp<LayerBase>& layer(currentLayers[i]);
-
- if (CC_UNLIKELY(workListsDirty)) {
- layer->setGeometry(hw, *cur);
- if (mDebugDisableHWC || mDebugRegion) {
- cur->setSkip(true);
+ const size_t count = currentLayers.size();
+ if (hwc.createWorkList(id, count) >= 0) {
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
+ const sp<LayerBase>& layer(currentLayers[i]);
+
+ if (CC_UNLIKELY(workListsDirty)) {
+ layer->setGeometry(hw, *cur);
+ if (mDebugDisableHWC || mDebugRegion) {
+ cur->setSkip(true);
+ }
}
- }
- /*
- * update the per-frame h/w composer data for each layer
- * and build the transparent region of the FB
- */
- layer->setPerFrameData(hw, *cur);
+ /*
+ * update the per-frame h/w composer data for each layer
+ * and build the transparent region of the FB
+ */
+ layer->setPerFrameData(hw, *cur);
+ }
}
}
}
HWComposer& hwc(getHwComposer());
if (hwc.initCheck() == NO_ERROR) {
- // FIXME: eventually commit() won't take arguments
// FIXME: EGL spec says:
// "surface must be bound to the calling thread's current context,
// for the current rendering API."
DisplayDevice::makeCurrent(
getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext);
- hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface());
+ hwc.commit();
}
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
sp<const DisplayDevice> hw(mDisplays[dpy]);
const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
const size_t count = currentLayers.size();
- if (hwc.initCheck() == NO_ERROR) {
- int32_t id = hw->getDisplayId();
+ int32_t id = hw->getHwcDisplayId();
+ if (id >=0 && hwc.initCheck() == NO_ERROR) {
HWComposer::LayerListIterator cur = hwc.begin(id);
const HWComposer::LayerListIterator end = hwc.end(id);
for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
if (state.surface->asBinder() != draw[i].surface->asBinder()) {
// changing the surface is like destroying and
// recreating the DisplayDevice
+ const int32_t hwcDisplayId =
+ (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ?
+ state.id : getHwComposer().allocateDisplayId();
sp<SurfaceTextureClient> stc(
new SurfaceTextureClient(state.surface));
sp<DisplayDevice> disp = new DisplayDevice(this,
- state.id, stc, 0, mEGLConfig);
+ state.id, hwcDisplayId, stc, 0, mEGLConfig);
disp->setLayerStack(state.layerStack);
disp->setOrientation(state.orientation);
for (size_t i=0 ; i<cc ; i++) {
if (draw.indexOfKey(curr.keyAt(i)) < 0) {
const DisplayDeviceState& state(curr[i]);
+ const int32_t hwcDisplayId =
+ (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ?
+ state.id : getHwComposer().allocateDisplayId();
+
sp<SurfaceTextureClient> stc(
new SurfaceTextureClient(state.surface));
- sp<DisplayDevice> disp = new DisplayDevice(this, state.id,
- stc, 0, mEGLConfig);
+ sp<DisplayDevice> disp = new DisplayDevice(this,
+ state.id, hwcDisplayId, stc, 0, mEGLConfig);
mDisplays.add(state.id, disp);
}
}
void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
{
HWComposer& hwc(getHwComposer());
- int32_t id = hw->getDisplayId();
+ int32_t id = hw->getHwcDisplayId();
HWComposer::LayerListIterator cur = hwc.begin(id);
const HWComposer::LayerListIterator end = hwc.end(id);
- const size_t fbLayerCount = hwc.getLayerCount(id, HWC_FRAMEBUFFER);
- if (cur==end || fbLayerCount) {
+ const bool hasGlesComposition = hwc.hasGlesComposition(id);
+ const bool hasHwcComposition = hwc.hasHwcComposition(id);
+ if (cur==end || hasGlesComposition) {
DisplayDevice::makeCurrent(hw, mEGLContext);
glLoadIdentity();
// Never touch the framebuffer if we don't have any framebuffer layers
- if (hwc.getLayerCount(id, HWC_OVERLAY)) {
+ if (hasHwcComposition) {
// when using overlays, we assume a fully transparent framebuffer
// NOTE: we could reduce how much we need to clear, for instance
// remove where there are opaque FB layers. however, on some