//タイマーカウントを初期化
this.tickCount = 0;
+ //死んだときにもどってくるステージ
+ this.returningStage = 'onieasy';
+
// pauseStage()関連の配列。
this.stagePaused = false;
this.stagePausedFunctions = [];
w.manager.UIManager.clearInput();
w.manager.runningStage.userControlledCharacter.HP = w.manager.runningStage.userControlledCharacter.max_HP;
if(w.manager.runningStageName){
- w.manager.loadStageFromNetwork("panya");
+ w.manager.loadStageFromNetwork(this.returningStage);
} else{
//ローカルモード時は動作を停止させるだけ
w.manager.stopStage();
function callback_test(){
}
var stgInfo = {
- width: 1600, //���T�C�Y
+ width: 1600, //???T?C?Y
height: 480,
- background: "DSC_0372.png", //�w�i�摜�B������640px�ł����K�v�͂Ȃ��B
+ background: "DSC_0372.png", //?w?i???B??????640px??????K?v?????B
//BGM: "yamamusic.mp3"
- //�c�T�C�Y
- //�w�i�摜�B������640px�ł����K�v�͂Ȃ��B
+ //?c?T?C?Y
+ //?w?i???B??????640px??????K?v?????B
};
stage.runStage = function(){
PCDSLStageClass.prototype.runStage.apply(this, []);
+
+ //死亡時の戻り先再設定
+
+ mainManager.returningStage = 'panya';
var that = this;
var stageNameList = [];