{
saved_floor_type *sf_ptr = &saved_floors[i];
- /* File name */
- sprintf(floor_savefile, "%s.F%02d", savefile, i);
+ if (savefile[0]) {
+ /* File name */
+ sprintf(floor_savefile, "%s.F%02d", savefile, i);
- /* Grab permissions */
- safe_setuid_grab();
+ /* Grab permissions */
+ safe_setuid_grab();
- /* Try to create the file */
- fd = fd_make(floor_savefile, mode);
+ /* Try to create the file */
+ fd = fd_make(floor_savefile, mode);
- /* Drop permissions */
- safe_setuid_drop();
+ /* Drop permissions */
+ safe_setuid_drop();
- /* Failed! */
- if (fd < 0)
- {
- if (!force)
+ /* Failed! */
+ if (fd < 0)
{
+ if (!force)
+ {
#ifdef JP
- msg_print("¥¨¥é¡¼¡§¸Å¤¤¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£");
- msg_print("ÊѶòÈÚÅܤòÆó½Å¤Ëµ¯Æ°¤·¤Æ¤¤¤Ê¤¤¤«³Îǧ¤·¤Æ¤¯¤À¤µ¤¤¡£");
- msg_print("²áµî¤ËÊѶòÈÚÅܤ¬¥¯¥é¥Ã¥·¥å¤·¤¿¾ì¹ç¤Ï°ì»þ¥Õ¥¡¥¤¥ë¤ò");
- msg_print("¶¯À©Åª¤Ëºï½ü¤·¤Æ¼Â¹Ô¤ò³¤±¤é¤ì¤Þ¤¹¡£");
- if (!get_check("¶¯À©Åª¤Ëºï½ü¤·¤Æ¤â¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) quit("¼Â¹ÔÃæ»ß");
+ msg_print("¥¨¥é¡¼¡§¸Å¤¤¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£");
+ msg_print("ÊѶòÈÚÅܤòÆó½Å¤Ëµ¯Æ°¤·¤Æ¤¤¤Ê¤¤¤«³Îǧ¤·¤Æ¤¯¤À¤µ¤¤¡£");
+ msg_print("²áµî¤ËÊѶòÈÚÅܤ¬¥¯¥é¥Ã¥·¥å¤·¤¿¾ì¹ç¤Ï°ì»þ¥Õ¥¡¥¤¥ë¤ò");
+ msg_print("¶¯À©Åª¤Ëºï½ü¤·¤Æ¼Â¹Ô¤ò³¤±¤é¤ì¤Þ¤¹¡£");
+ if (!get_check("¶¯À©Åª¤Ëºï½ü¤·¤Æ¤â¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) quit("¼Â¹ÔÃæ»ß");
#else
- msg_print("Error: There are old temporal files.");
- msg_print("Make sure you are not running two game processes simultaneously.");
- msg_print("If the temporal files are garbages of old crashed process, ");
- msg_print("you can delete it safely.");
- if (!get_check("Do you delete old temporal files? ")) quit("Aborted.");
+ msg_print("Error: There are old temporal files.");
+ msg_print("Make sure you are not running two game processes simultaneously.");
+ msg_print("If the temporal files are garbages of old crashed process, ");
+ msg_print("you can delete it safely.");
+ if (!get_check("Do you delete old temporal files? ")) quit("Aborted.");
#endif
- force = TRUE;
+ force = TRUE;
+ }
+ }
+ else
+ {
+ /* Close the "fd" */
+ (void)fd_close(fd);
}
- }
- else
- {
- /* Close the "fd" */
- (void)fd_close(fd);
- }
- /* Grab permissions */
- safe_setuid_grab();
+ /* Grab permissions */
+ safe_setuid_grab();
- /* Simply kill the temporal file */
- (void)fd_kill(floor_savefile);
+ /* Simply kill the temporal file */
+ (void)fd_kill(floor_savefile);
- /* Drop permissions */
- safe_setuid_drop();
+ /* Drop permissions */
+ safe_setuid_drop();
+ }
sf_ptr->floor_id = 0;
}