<ClCompile Include="..\..\src\cmd-io\cmd-menu-content-table.c" />\r
<ClCompile Include="..\..\src\core\visuals-reseter.c" />\r
<ClCompile Include="..\..\src\floor\fixed-map-generator.c" />\r
+ <ClCompile Include="..\..\src\game-option\game-play-options.c" />\r
<ClCompile Include="..\..\src\game-option\input-options.c" />\r
<ClCompile Include="..\..\src\game-option\map-screen-options.c" />\r
<ClCompile Include="..\..\src\game-option\text-display-options.c" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-menu-content-table.h" />\r
<ClInclude Include="..\..\src\core\visuals-reseter.h" />\r
<ClInclude Include="..\..\src\floor\fixed-map-generator.h" />\r
+ <ClInclude Include="..\..\src\game-option\game-play-options.h" />\r
<ClInclude Include="..\..\src\game-option\input-options.h" />\r
<ClInclude Include="..\..\src\game-option\map-screen-options.h" />\r
<ClInclude Include="..\..\src\game-option\text-display-options.h" />\r
<ClCompile Include="..\..\src\game-option\text-display-options.c">
<Filter>game-option</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\game-option\game-play-options.c">
+ <Filter>game-option</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\game-option\text-display-options.h">
<Filter>game-option</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\game-option\game-play-options.h">
+ <Filter>game-option</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
floor/pattern-walk.c floor/pattern-walk.h \
floor/wild.h floor/wild.c \
\
+ game-option/game-play-options.c game-option/game-play-options.h \
game-option/input-options.c game-option/input-options.h \
game-option/map-screen-options.c game-option/map-screen-options.h \
game-option/text-display-options.c game-option/text-display-options.h \
#include "cmd-io/cmd-autopick.h"
#include "cmd-io/cmd-dump.h"
#include "core/show-file.h"
+#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "game-option/map-screen-options.h"
#include "game-option/text-display-options.h"
* Software options (set via the '=' command).
*/
- /*** Game-Play Options ***/
-
-bool stack_force_notes; /* Merge inscriptions when stacking */
-bool stack_force_costs; /* Merge discounts when stacking */
-bool expand_list; /* Expand the power of the list commands */
-bool small_levels; /* Allow unusually small dungeon levels */
-bool always_small_levels; /* Always create unusually small dungeon levels */
-bool empty_levels; /* Allow empty 'arena' levels */
-bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
-bool last_words; /* Leave last words when your character dies */
-
-#ifdef WORLD_SCORE
-bool send_score; /* Send score dump to the world score server */
-#endif
-
-bool allow_debug_opts; /* Allow use of debug/cheat options */
-
-
/*** Disturbance Options ***/
bool find_ignore_stairs; /* Run past stairs */
*/
#define CHEAT_MAX 10
- /*** Game-Play Options ***/
-
-extern bool stack_force_notes; /* Merge inscriptions when stacking */
-extern bool stack_force_costs; /* Merge discounts when stacking */
-extern bool expand_list; /* Expand the power of the list commands */
-extern bool small_levels; /* Allow unusually small dungeon levels */
-extern bool always_small_levels; /* Always create unusually small dungeon levels */
-extern bool empty_levels; /* Allow empty 'arena' levels */
-extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
-extern bool last_words; /* Leave last words when your character dies */
-
-#ifdef WORLD_SCORE
-extern bool send_score; /* Send score dump to the world score server */
-#endif
-
-extern bool allow_debug_opts; /* Allow use of debug/cheat options */
-
-
/*** Disturbance Options ***/
extern bool find_ignore_stairs; /* Run past stairs */
#include "cmd-io/cmd-lore.h"
#include "core/sort.h"
#include "core/stuff-handler.h"
+#include "game-option/game-play-options.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags7.h"
#include "term/gameterm.h"
#include "floor/floor-object.h"
#include "floor/geometry.h"
#include "floor/wild.h"
+#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "grid/grid.h"
#include "grid/trap.h"
#include "core/turn-compensator.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
+#include "game-option/game-play-options.h"
#include "io/report.h"
#include "io/signal-handlers.h"
#include "io/uid-checker.h"
#include "floor/floor-streams.h"
#include "floor/floor.h"
#include "floor/wild.h"
+#include "game-option/game-play-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "grid/trap.h"
--- /dev/null
+#include "game-option/game-play-options.h"
+
+bool stack_force_notes; /* Merge inscriptions when stacking */
+bool stack_force_costs; /* Merge discounts when stacking */
+bool expand_list; /* Expand the power of the list commands */
+bool small_levels; /* Allow unusually small dungeon levels */
+bool always_small_levels; /* Always create unusually small dungeon levels */
+bool empty_levels; /* Allow empty 'arena' levels */
+bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
+bool last_words; /* Leave last words when your character dies */
+#ifdef WORLD_SCORE
+bool send_score; /* Send score dump to the world score server */
+#endif
+bool allow_debug_opts; /* Allow use of debug/cheat options */
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+extern bool stack_force_notes; /* Merge inscriptions when stacking */
+extern bool stack_force_costs; /* Merge discounts when stacking */
+extern bool expand_list; /* Expand the power of the list commands */
+extern bool small_levels; /* Allow unusually small dungeon levels */
+extern bool always_small_levels; /* Always create unusually small dungeon levels */
+extern bool empty_levels; /* Allow empty 'arena' levels */
+extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
+extern bool last_words; /* Leave last words when your character dies */
+#ifdef WORLD_SCORE
+extern bool send_score; /* Send score dump to the world score server */
+#endif
+extern bool allow_debug_opts; /* Allow use of debug/cheat options */
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "floor/floor-generate.h"
+#include "game-option/game-play-options.h"
#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/trap.h"
#include "dungeon/quest.h"
#include "floor/floor-town.h"
#include "floor/floor.h"
+#include "game-option/game-play-options.h"
#include "io-dump/player-status-dump.h"
#include "io-dump/special-class-dump.h"
#include "io/mutations-dump.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h" // do_cmd_quest() がある。後で移設する.
#include "floor/wild.h"
+#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "inventory/player-inventory.h"
#include "io/chuukei.h"
#include "floor/floor-object.h"
#include "floor/floor-town.h"
#include "floor/floor.h"
+#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "market/building-monster.h"
#include "core/sort.h"
#include "core/stuff-handler.h"
+#include "game-option/game-play-options.h"
#include "monster-race/race-flags1.h"
#include "lore/lore-store.h"
#include "term/gameterm.h"
*/
#include "object/object-stack.h"
-#include "sv-definition/sv-other-types.h"
-#include "perception/object-perception.h"
+#include "game-option/game-play-options.h"
#include "object-enchant/object-ego.h"
+#include "object-enchant/special-object-flags.h"
+#include "object-enchant/trc-types.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/object-value.h"
-#include "object-enchant/special-object-flags.h"
-#include "object-enchant/trc-types.h"
+#include "perception/object-perception.h"
+#include "sv-definition/sv-other-types.h"
/*!
* @brief 魔法棒やロッドのスロット分割時に使用回数を分配する /
#include "dungeon/quest.h"
#include "floor/floor.h"
#include "floor/wild.h"
+#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "inventory/inventory-damage.h"
#include "io/files-util.h"
#include "floor/floor-town.h"
#include "floor/floor.h"
#include "floor/wild.h"
+#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "game-option/text-display-options.h"
#include "inventory/inventory-object.h"