}
-/*
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬¥×¥ì¥¤¥ä¡¼¤ËÍ¿¤¨¤ëpval½¤Àµ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
* List "player traits" altered by an artifact's pval. These include stats,
* speed, infravision, tunneling, stealth, searching, and extra attacks.
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param p_ptr pval½¤Àµ¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void analyze_pval(object_type *o_ptr, pval_info_type *p_ptr)
{
*affects_list = NULL;
}
-
-/* Note the slaying specialties of a weapon */
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¼ï²¥¹¥ì¥¤ÆÃÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
+ * Note the slaying specialties of a weapon
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param slay_list ¼ï²¥¹¥ì¥¤¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void analyze_slay(object_type *o_ptr, cptr *slay_list)
{
u32b flgs[TR_FLAG_SIZE];
*slay_list = NULL;
}
-/* Note an object's elemental brands */
+
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î°À¥Ö¥é¥ó¥ÉÆÃÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
+ * Note an object's elemental brands
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param brand_list °À¥Ö¥é¥ó¥É¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void analyze_brand(object_type *o_ptr, cptr *brand_list)
{
u32b flgs[TR_FLAG_SIZE];
}
-/* Note the resistances granted by an object */
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÄ̾ïÂÑÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
+ * Note an object's elemental brands
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param resist_list Ä̾ïÂÑÀ¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void analyze_resist(object_type *o_ptr, cptr *resist_list)
{
u32b flgs[TR_FLAG_SIZE];
}
-/* Note the immunities granted by an object */
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÌȱÖÆÃÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
+ * Note the immunities granted by an object
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param immune_list Ìȱֹ½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void analyze_immune(object_type *o_ptr, cptr *immune_list)
{
u32b flgs[TR_FLAG_SIZE];
}
-/* Note which stats an object sustains */
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î°Ý»ýÆÃÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
+ * Note which stats an object sustains
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param sustain_list °Ý»ýÆÃÀ¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
static void analyze_sustains(object_type *o_ptr, cptr *sustain_list)
{
u32b flgs[TR_FLAG_SIZE];
}
-/*
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¤½¤Î¾¤ÎÆÃÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
* Note miscellaneous powers bestowed by an artifact such as see invisible,
* free action, permanent light, etc.
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param misc_list ¤½¤Î¾¤ÎÆÃÀ¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void analyze_misc_magic(object_type *o_ptr, cptr *misc_list)
{
}
-/*
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÄɲåé¥ó¥À¥àÆÃÀ¤ò¹½Â¤ÂΤ˼ý¤á¤ë /
* Note additional ability and/or resistance of fixed artifacts
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param addition Äɲåé¥ó¥À¥àÂÑÀ¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void analyze_addition(object_type *o_ptr, char *addition)
{
}
-/*
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î´ðËܾðÊó¤òʸ»úÎó¤Ë¼ý¤á¤ë /
* Determine the minimum depth an artifact can appear, its rarity, its weight,
* and its value in gold pieces
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param misc_desc ´ðËܾðÊó¤ò¼ý¤á¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void analyze_misc(object_type *o_ptr, char *misc_desc)
{
}
-/*
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¾ðÊóÁ´ÂΤò¹½Â¤ÂΤ˼ý¤á¤ë /
* Fill in an object description structure for a given object
+ * and its value in gold pieces
+ * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param misc_desc Á´¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊó¤ò¼ý¤á¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void object_analyze(object_type *o_ptr, obj_desc_list *desc_ptr)
{
}
+/*!
+ * @brief ¥Ð¥Ã¥Õ¥¡¤Ë¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È½ÐÎϾðÊó¥Ø¥Ã¥À¤ò¼ý¤á¤ë /
+ * @return ¤Ê¤·
+ */
static void print_header(void)
{
char buf[80];