have both a name and a type which are extracted and used to place the value
in the correct type plane under the value's name.</dd>
- <dt><tt>void insert(const std::string& Name, Value *Val)</tt>:</dt>
- <dd> Inserts a constant or type into the symbol table with the specified
- name. There can be a many to one mapping between names and constants
- or types.</dd>
-
<dt><tt>void remove(Value* Val)</tt>:</dt>
<dd> This method removes a named value from the symbol table. The
type and name of the Value are extracted from \p N and used to
not in the symbol table, this method silently ignores the
request.</dd>
- <dt><tt>Value* remove(const std::string& Name, Value *Val)</tt>:</dt>
- <dd> Remove a constant or type with the specified name from the
- symbol table.</dd>
-
- <dt><tt>Value *remove(const value_iterator& It)</tt>:</dt>
- <dd> Removes a specific value from the symbol table.
- Returns the removed value.</dd>
-
- <dt><tt>bool strip()</tt>:</dt>
- <dd> This method will strip the symbol table of its names leaving
- the type and values. </dd>
-
- <dt><tt>void clear()</tt>:</dt>
- <dd>Empty the symbol table completely.</dd>
</dl>
<h3>Iteration</h3>