OSDN Git Service

run indent on the code
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 2 Nov 2006 16:09:10 +0000 (16:09 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 2 Nov 2006 16:09:10 +0000 (16:09 +0000)
src/mesa/shader/shaderobjects.c

index f26ff12..d1436d6 100644 (file)
@@ -51,7 +51,8 @@
    (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
 
 static struct gl2_unknown_intf **
-lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function)
+lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid,
+              const char *function)
 {
    struct gl2_unknown_intf **unk;
 
@@ -60,18 +61,20 @@ lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const cha
     *       must be checked beforehand.
     */
    if (handle == 0) {
-      _mesa_error (ctx, GL_INVALID_VALUE, function);
+      _mesa_error(ctx, GL_INVALID_VALUE, function);
       return NULL;
    }
-   _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
-   unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle));
-   _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+   unk =
+      (struct gl2_unknown_intf
+       **) (_mesa_HashLookup(ctx->Shared->GL2Objects, handle));
+   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
    if (unk == NULL)
-      _mesa_error (ctx, GL_INVALID_VALUE, function);
+      _mesa_error(ctx, GL_INVALID_VALUE, function);
    else {
-      unk = (**unk).QueryInterface (unk, uiid);
+      unk = (**unk).QueryInterface(unk, uiid);
       if (unk == NULL)
-         _mesa_error (ctx, GL_INVALID_OPERATION, function);
+         _mesa_error(ctx, GL_INVALID_OPERATION, function);
    }
    return unk;
 }
@@ -116,871 +119,823 @@ lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const cha
 
 
 GLvoid GLAPIENTRY
-_mesa_DeleteObjectARB (GLhandleARB obj)
+_mesa_DeleteObjectARB(GLhandleARB obj)
 {
-   if (obj != 0)
-   {
+   if (obj != 0) {
       GET_CURRENT_CONTEXT(ctx);
       GET_GENERIC(gen, obj, "glDeleteObjectARB");
 
-      if (gen != NULL)
-      {
-         (**gen).Delete (gen);
+      if (gen != NULL) {
+         (**gen).Delete(gen);
          RELEASE_GENERIC(gen);
       }
    }
 }
 
 GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB (GLenum pname)
+_mesa_GetHandleARB(GLenum pname)
 {
-       GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_CONTEXT(ctx);
 
-       switch (pname)
-       {
+   switch (pname) {
    case GL_PROGRAM_OBJECT_ARB:
       {
          struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
 
          if (pro != NULL)
-            return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro));
+            return (**pro)._container._generic.
+               GetName((struct gl2_generic_intf **) (pro));
       }
       break;
-       default:
-               _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB");
-       }
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
+   }
 
-       return 0;
+   return 0;
 }
 
 GLvoid GLAPIENTRY
-_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
+_mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CONTAINER(con, containerObj, "glDetachObjectARB");
-
-       if (con != NULL)
-       {
-               GET_GENERIC(att, attachedObj, "glDetachObjectARB");
-
-               if (att != NULL)
-               {
-                       (**con).Detach (con, att);
-                       RELEASE_GENERIC(att);
-               }
-               RELEASE_CONTAINER(con);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CONTAINER(con, containerObj, "glDetachObjectARB");
+
+   if (con != NULL) {
+      GET_GENERIC(att, attachedObj, "glDetachObjectARB");
+
+      if (att != NULL) {
+         (**con).Detach(con, att);
+         RELEASE_GENERIC(att);
+      }
+      RELEASE_CONTAINER(con);
+   }
 }
 
 GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB (GLenum shaderType)
+_mesa_CreateShaderObjectARB(GLenum shaderType)
 {
-       return _mesa_3dlabs_create_shader_object (shaderType);
+   return _mesa_3dlabs_create_shader_object(shaderType);
 }
 
 GLvoid GLAPIENTRY
-_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
-                                          const GLint *length)
+_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
+                      const GLcharARB ** string, const GLint * length)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GLint *offsets;
-       GLsizei i;
-       GLcharARB *source;
-       GET_SHADER(sha, shaderObj, "glShaderSourceARB");
-
-       if (sha == NULL)
-               return;
-
-       if (string == NULL)
-       {
-               RELEASE_SHADER(sha);
-               _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
-               return;
-       }
-
-       /*
-        * This array holds offsets of where the appropriate string ends, thus the last
-        * element will be set to the total length of the source code.
-        */
-       offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
-       if (offsets == NULL)
-       {
-               RELEASE_SHADER(sha);
-               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
-               return;
-       }
-
-       for (i = 0; i < count; i++)
-       {
-               if (string[i] == NULL)
-               {
-                       _mesa_free ((GLvoid *) offsets);
-                       RELEASE_SHADER(sha);
-                       _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
-                       return;
-               }
-               if (length == NULL || length[i] < 0)
-                       offsets[i] = _mesa_strlen (string[i]);
-               else
-                       offsets[i] = length[i];
-               /* accumulate string lengths */
-               if (i > 0)
-                       offsets[i] += offsets[i - 1];
-       }
-
-       source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
-       if (source == NULL)
-       {
-               _mesa_free ((GLvoid *) offsets);
-               RELEASE_SHADER(sha);
-               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
-               return;
-       }
-
-       for (i = 0; i < count; i++)
-       {
-               GLint start = (i > 0) ? offsets[i - 1] : 0;
-               _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
-       }
-       source[offsets[count - 1]] = '\0';
-
-       (**sha).SetSource (sha, source, offsets, count);
-       RELEASE_SHADER(sha);
+   GET_CURRENT_CONTEXT(ctx);
+   GLint *offsets;
+   GLsizei i;
+   GLcharARB *source;
+   GET_SHADER(sha, shaderObj, "glShaderSourceARB");
+
+   if (sha == NULL)
+      return;
+
+   if (string == NULL) {
+      RELEASE_SHADER(sha);
+      _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+      return;
+   }
+
+   /*
+    * This array holds offsets of where the appropriate string ends, thus the last
+    * element will be set to the total length of the source code.
+    */
+   offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
+   if (offsets == NULL) {
+      RELEASE_SHADER(sha);
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+      return;
+   }
+
+   for (i = 0; i < count; i++) {
+      if (string[i] == NULL) {
+         _mesa_free((GLvoid *) offsets);
+         RELEASE_SHADER(sha);
+         _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+         return;
+      }
+      if (length == NULL || length[i] < 0)
+         offsets[i] = _mesa_strlen(string[i]);
+      else
+         offsets[i] = length[i];
+      /* accumulate string lengths */
+      if (i > 0)
+         offsets[i] += offsets[i - 1];
+   }
+
+   source =
+      (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) *
+                                 sizeof(GLcharARB));
+   if (source == NULL) {
+      _mesa_free((GLvoid *) offsets);
+      RELEASE_SHADER(sha);
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+      return;
+   }
+
+   for (i = 0; i < count; i++) {
+      GLint start = (i > 0) ? offsets[i - 1] : 0;
+      _mesa_memcpy(source + start, string[i],
+                   (offsets[i] - start) * sizeof(GLcharARB));
+   }
+   source[offsets[count - 1]] = '\0';
+
+   (**sha).SetSource(sha, source, offsets, count);
+   RELEASE_SHADER(sha);
 }
 
-GLvoid  GLAPIENTRY
-_mesa_CompileShaderARB (GLhandleARB shaderObj)
+GLvoid GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB shaderObj)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_SHADER(sha, shaderObj, "glCompileShaderARB");
-
-       if (sha != NULL)
-       {
-               (**sha).Compile (sha);
-               RELEASE_SHADER(sha);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_SHADER(sha, shaderObj, "glCompileShaderARB");
+
+   if (sha != NULL) {
+      (**sha).Compile(sha);
+      RELEASE_SHADER(sha);
+   }
 }
 
 GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB (GLvoid)
+_mesa_CreateProgramObjectARB(GLvoid)
 {
-       return _mesa_3dlabs_create_program_object ();
+   return _mesa_3dlabs_create_program_object();
 }
 
 GLvoid GLAPIENTRY
-_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
+_mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CONTAINER(con, containerObj, "glAttachObjectARB");
-
-       if (con != NULL)
-       {
-               GET_GENERIC(att, obj, "glAttachObjectARB");
-
-               if (att != NULL)
-               {
-                       (**con).Attach (con, att);
-                       RELEASE_GENERIC(att);
-               }
-               RELEASE_CONTAINER(con);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CONTAINER(con, containerObj, "glAttachObjectARB");
+
+   if (con != NULL) {
+      GET_GENERIC(att, obj, "glAttachObjectARB");
+
+      if (att != NULL) {
+         (**con).Attach(con, att);
+         RELEASE_GENERIC(att);
+      }
+      RELEASE_CONTAINER(con);
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_LinkProgramARB (GLhandleARB programObj)
+_mesa_LinkProgramARB(GLhandleARB programObj)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_PROGRAM(pro, programObj, "glLinkProgramARB");
-
-       if (pro != NULL)
-       {
-               (**pro).Link (pro);
-               if (pro == ctx->ShaderObjects.CurrentProgram)
-               {
-                       if ((**pro).GetLinkStatus (pro))
-                               _mesa_UseProgramObjectARB (programObj);
-                       else
-                               _mesa_UseProgramObjectARB (0);
-               }
-               RELEASE_PROGRAM(pro);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_PROGRAM(pro, programObj, "glLinkProgramARB");
+
+   if (pro != NULL) {
+      (**pro).Link(pro);
+      if (pro == ctx->ShaderObjects.CurrentProgram) {
+         if ((**pro).GetLinkStatus(pro))
+            _mesa_UseProgramObjectARB(programObj);
+         else
+            _mesa_UseProgramObjectARB(0);
+      }
+      RELEASE_PROGRAM(pro);
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_UseProgramObjectARB (GLhandleARB programObj)
+_mesa_UseProgramObjectARB(GLhandleARB programObj)
 {
-       GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_CONTEXT(ctx);
    struct gl2_program_intf **program = NULL;
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (programObj != 0)
-       {
-               GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
-
-               if (pro == NULL)
-                       return;
-
-               if ((**pro).GetLinkStatus (pro) == GL_FALSE)
-               {
-                       RELEASE_PROGRAM(pro);
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
-                       return;
-               }
-
-               program = pro;
-
-               ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
-               ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
-                       GL_FRAGMENT_SHADER_ARB);
-       }
-       else
-       {
-               ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
-               ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
-       }
-
-       if (ctx->ShaderObjects.CurrentProgram != NULL)
-               RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
-       ctx->ShaderObjects.CurrentProgram = program;
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (programObj != 0) {
+      GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
+
+      if (pro == NULL)
+         return;
+
+      if ((**pro).GetLinkStatus(pro) == GL_FALSE) {
+         RELEASE_PROGRAM(pro);
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
+         return;
+      }
+
+      program = pro;
+
+      ctx->ShaderObjects._VertexShaderPresent =
+         (**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB);
+      ctx->ShaderObjects._FragmentShaderPresent =
+         (**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB);
+   }
+   else {
+      ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+      ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+   }
+
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
+   ctx->ShaderObjects.CurrentProgram = program;
 }
 
 GLvoid GLAPIENTRY
-_mesa_ValidateProgramARB (GLhandleARB programObj)
+_mesa_ValidateProgramARB(GLhandleARB programObj)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_PROGRAM(pro, programObj, "glValidateProgramARB");
-
-       if (pro != NULL)
-       {
-               (**pro).Validate (pro);
-               RELEASE_PROGRAM(pro);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_PROGRAM(pro, programObj, "glValidateProgramARB");
+
+   if (pro != NULL) {
+      (**pro).Validate(pro);
+      RELEASE_PROGRAM(pro);
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform1fARB (GLint location, GLfloat v0)
+_mesa_Uniform1fARB(GLint location, GLfloat v0)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_FLOAT))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
-       }
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, 1, &v0, GL_FLOAT))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1fARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
+_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-       if (pro != NULL)
-       {
-               GLfloat v[2];
-               v[0] = v0;
-               v[1] = v1;
+   if (pro != NULL) {
+      GLfloat v[2];
+      v[0] = v0;
+      v[1] = v1;
 
-               if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC2))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
-       }
+      if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC2))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2fARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-       if (pro != NULL)
-       {
-               GLfloat v[3];
-               v[0] = v0;
-               v[1] = v1;
-               v[2] = v2;
+   if (pro != NULL) {
+      GLfloat v[3];
+      v[0] = v0;
+      v[1] = v1;
+      v[2] = v2;
 
-               if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC3))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
-       }
+      if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC3))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3fARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
+                   GLfloat v3)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               GLfloat v[4];
-               v[0] = v0;
-               v[1] = v1;
-               v[2] = v2;
-               v[3] = v3;
-
-               if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC4))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      GLfloat v[4];
+      v[0] = v0;
+      v[1] = v1;
+      v[2] = v2;
+      v[3] = v3;
+
+      if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC4))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4fARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform1iARB (GLint location, GLint v0)
+_mesa_Uniform1iARB(GLint location, GLint v0)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_INT))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
-       }
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, 1, &v0, GL_INT))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1iARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
+_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-       if (pro != NULL)
-       {
-               GLint v[2];
-               v[0] = v0;
-               v[1] = v1;
+   if (pro != NULL) {
+      GLint v[2];
+      v[0] = v0;
+      v[1] = v1;
 
-               if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC2))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
-       }
+      if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC2))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2iARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
+_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
 
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-       if (pro != NULL)
-       {
-               GLint v[3];
-               v[0] = v0;
-               v[1] = v1;
-               v[2] = v2;
+   if (pro != NULL) {
+      GLint v[3];
+      v[0] = v0;
+      v[1] = v1;
+      v[2] = v2;
 
-               if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC3))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
-       }
+      if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC3))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3iARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               GLint v[4];
-               v[0] = v0;
-               v[1] = v1;
-               v[2] = v2;
-               v[3] = v3;
-
-               if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC4))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      GLint v[4];
+      v[0] = v0;
+      v[1] = v1;
+      v[2] = v2;
+      v[3] = v3;
+
+      if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC4))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4iARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC2))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform2fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC2))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC3))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform3fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC3))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC4))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform4fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC4))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1ivARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1ivARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2ivARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC2))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform2ivARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC2))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3ivARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC3))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform3ivARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC3))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4ivARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC4))
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform4ivARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC4))
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+                          const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (transpose)
-               {
-                       GLfloat *trans, *pt;
-                       const GLfloat *pv;
-
-                       trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat));
-                       if (trans == NULL)
-                       {
-                               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB");
-                               return;
-                       }
-                       for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4)
-                       {
-                               pt[0] = pv[0];
-                               pt[1] = pv[2];
-                               pt[2] = pv[1];
-                               pt[3] = pv[3];
-                       }
-                       if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT2))
-                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
-                       _mesa_free (trans);
-               }
-               else
-               {
-                       if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT2))
-                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
-               }
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (transpose) {
+         GLfloat *trans, *pt;
+         const GLfloat *pv;
+
+         trans = (GLfloat *) _mesa_malloc(count * 4 * sizeof(GLfloat));
+         if (trans == NULL) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB");
+            return;
+         }
+         for (pt = trans, pv = value; pt != trans + count * 4;
+              pt += 4, pv += 4) {
+            pt[0] = pv[0];
+            pt[1] = pv[2];
+            pt[2] = pv[1];
+            pt[3] = pv[3];
+         }
+         if (!(**pro).
+             WriteUniform(pro, location, count, trans, GL_FLOAT_MAT2))
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+         _mesa_free(trans);
+      }
+      else {
+         if (!(**pro).
+             WriteUniform(pro, location, count, value, GL_FLOAT_MAT2))
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+      }
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+                          const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (transpose)
-               {
-                       GLfloat *trans, *pt;
-                       const GLfloat *pv;
-
-                       trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat));
-                       if (trans == NULL)
-                       {
-                               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB");
-                               return;
-                       }
-                       for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9)
-                       {
-                               pt[0] = pv[0];
-                               pt[1] = pv[3];
-                               pt[2] = pv[6];
-                               pt[3] = pv[1];
-                               pt[4] = pv[4];
-                               pt[5] = pv[7];
-                               pt[6] = pv[2];
-                               pt[7] = pv[5];
-                               pt[8] = pv[8];
-                       }
-                       if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT3))
-                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
-                       _mesa_free (trans);
-               }
-               else
-               {
-                       if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT3))
-                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
-               }
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (transpose) {
+         GLfloat *trans, *pt;
+         const GLfloat *pv;
+
+         trans = (GLfloat *) _mesa_malloc(count * 9 * sizeof(GLfloat));
+         if (trans == NULL) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB");
+            return;
+         }
+         for (pt = trans, pv = value; pt != trans + count * 9;
+              pt += 9, pv += 9) {
+            pt[0] = pv[0];
+            pt[1] = pv[3];
+            pt[2] = pv[6];
+            pt[3] = pv[1];
+            pt[4] = pv[4];
+            pt[5] = pv[7];
+            pt[6] = pv[2];
+            pt[7] = pv[5];
+            pt[8] = pv[8];
+         }
+         if (!(**pro).
+             WriteUniform(pro, location, count, trans, GL_FLOAT_MAT3))
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+         _mesa_free(trans);
+      }
+      else {
+         if (!(**pro).
+             WriteUniform(pro, location, count, value, GL_FLOAT_MAT3))
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+      }
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+                          const GLfloat * value)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
-
-       if (value == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB");
-               return;
-       }
-
-       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
-       if (pro != NULL)
-       {
-               if (transpose)
-               {
-                       GLfloat *trans, *pt;
-                       const GLfloat *pv;
-
-                       trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat));
-                       if (trans == NULL)
-                       {
-                               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB");
-                               return;
-                       }
-                       for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16)
-                       {
-                               _math_transposef (pt, pv);
-                       }
-                       if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT4))
-                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
-                       _mesa_free (trans);
-               }
-               else
-               {
-                       if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT4))
-                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
-               }
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
+
+   if (value == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+   if (pro != NULL) {
+      if (transpose) {
+         GLfloat *trans, *pt;
+         const GLfloat *pv;
+
+         trans = (GLfloat *) _mesa_malloc(count * 16 * sizeof(GLfloat));
+         if (trans == NULL) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB");
+            return;
+         }
+         for (pt = trans, pv = value; pt != trans + count * 16;
+              pt += 16, pv += 16) {
+            _math_transposef(pt, pv);
+         }
+         if (!(**pro).
+             WriteUniform(pro, location, count, trans, GL_FLOAT_MAT4))
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+         _mesa_free(trans);
+      }
+      else {
+         if (!(**pro).
+             WriteUniform(pro, location, count, value, GL_FLOAT_MAT4))
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+      }
+   }
 }
 
 static GLboolean
-_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral,
-       GLint *size)
+_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params,
+                           GLboolean * integral, GLint * size)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GLint *ipar = (GLint *) params;
-
-       /* set default values */
-       *integral = GL_TRUE;    /* indicates param type, TRUE: GLint, FALSE: GLfloat */
-       *size = 1;                              /* param array size */
-
-       switch (pname)
-       {
-       case GL_OBJECT_TYPE_ARB:
-       case GL_OBJECT_DELETE_STATUS_ARB:
-       case GL_OBJECT_INFO_LOG_LENGTH_ARB:
-               {
-                       GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
-
-                       if (gen == NULL)
-                               return GL_FALSE;
-
-                       switch (pname)
-                       {
-                       case GL_OBJECT_TYPE_ARB:
-                               *ipar = (**gen).GetType (gen);
-                               break;
-                       case GL_OBJECT_DELETE_STATUS_ARB:
-                               *ipar = (**gen).GetDeleteStatus (gen);
-                               break;
+   GET_CURRENT_CONTEXT(ctx);
+   GLint *ipar = (GLint *) params;
+
+   /* set default values */
+   *integral = GL_TRUE;         /* indicates param type, TRUE: GLint, FALSE: GLfloat */
+   *size = 1;                   /* param array size */
+
+   switch (pname) {
+   case GL_OBJECT_TYPE_ARB:
+   case GL_OBJECT_DELETE_STATUS_ARB:
+   case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+      {
+         GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
+
+         if (gen == NULL)
+            return GL_FALSE;
+
+         switch (pname) {
+         case GL_OBJECT_TYPE_ARB:
+            *ipar = (**gen).GetType(gen);
+            break;
+         case GL_OBJECT_DELETE_STATUS_ARB:
+            *ipar = (**gen).GetDeleteStatus(gen);
+            break;
          case GL_OBJECT_INFO_LOG_LENGTH_ARB:
-            *ipar = (**gen).GetInfoLogLength (gen);
+            *ipar = (**gen).GetInfoLogLength(gen);
+            break;
+         }
+
+         RELEASE_GENERIC(gen);
+      }
+      break;
+   case GL_OBJECT_SUBTYPE_ARB:
+   case GL_OBJECT_COMPILE_STATUS_ARB:
+   case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+      {
+         GET_SHADER(sha, obj, "glGetObjectParameterivARB");
+
+         if (sha == NULL)
+            return GL_FALSE;
+
+         switch (pname) {
+         case GL_OBJECT_SUBTYPE_ARB:
+            *ipar = (**sha).GetSubType(sha);
+            break;
+         case GL_OBJECT_COMPILE_STATUS_ARB:
+            *ipar = (**sha).GetCompileStatus(sha);
+            break;
+         case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+            {
+               const GLcharARB *src = (**sha).GetSource(sha);
+
+               if (src == NULL)
+                  *ipar = 0;
+               else
+                  *ipar = _mesa_strlen(src) + 1;
+            }
+            break;
+         }
+
+         RELEASE_SHADER(sha);
+      }
+      break;
+   case GL_OBJECT_LINK_STATUS_ARB:
+   case GL_OBJECT_VALIDATE_STATUS_ARB:
+   case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+   case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+   case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+      {
+         GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
+
+         if (pro == NULL)
+            return GL_FALSE;
+
+         switch (pname) {
+         case GL_OBJECT_LINK_STATUS_ARB:
+            *ipar = (**pro).GetLinkStatus(pro);
+            break;
+         case GL_OBJECT_VALIDATE_STATUS_ARB:
+            *ipar = (**pro).GetValidateStatus(pro);
             break;
-                       }
-
-                       RELEASE_GENERIC(gen);
-               }
-               break;
-       case GL_OBJECT_SUBTYPE_ARB:
-       case GL_OBJECT_COMPILE_STATUS_ARB:
-       case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
-               {
-                       GET_SHADER(sha, obj, "glGetObjectParameterivARB");
-
-                       if (sha == NULL)
-                               return GL_FALSE;
-
-                       switch (pname)
-                       {
-                       case GL_OBJECT_SUBTYPE_ARB:
-                               *ipar = (**sha).GetSubType (sha);
-                               break;
-                       case GL_OBJECT_COMPILE_STATUS_ARB:
-                               *ipar = (**sha).GetCompileStatus (sha);
-                               break;
-                       case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
-                               {
-                                       const GLcharARB *src = (**sha).GetSource (sha);
-
-                                       if (src == NULL)
-                                               *ipar = 0;
-                                       else
-                                               *ipar = _mesa_strlen (src) + 1;
-                               }
-                               break;
-                       }
-
-                       RELEASE_SHADER(sha);
-               }
-               break;
-       case GL_OBJECT_LINK_STATUS_ARB:
-       case GL_OBJECT_VALIDATE_STATUS_ARB:
-       case GL_OBJECT_ATTACHED_OBJECTS_ARB:
-       case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
-       case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
-               {
-                       GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
-
-                       if (pro == NULL)
-                               return GL_FALSE;
-
-                       switch (pname)
-                       {
-                       case GL_OBJECT_LINK_STATUS_ARB:
-                               *ipar = (**pro).GetLinkStatus (pro);
-                               break;
-                       case GL_OBJECT_VALIDATE_STATUS_ARB:
-                               *ipar = (**pro).GetValidateStatus (pro);
-                               break;
          case GL_OBJECT_ATTACHED_OBJECTS_ARB:
-            *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro));
+            *ipar =
+               (**pro)._container.
+               GetAttachedCount((struct gl2_container_intf **) (pro));
+            break;
+         case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+            *ipar = (**pro).GetActiveUniformCount(pro);
+            break;
+         case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+            *ipar = (**pro).GetActiveUniformMaxLength(pro);
+            break;
+         case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
+            *ipar = (**pro).GetActiveAttribCount(pro);
             break;
-                       case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
-                               *ipar = (**pro).GetActiveUniformCount (pro);
-                               break;
-                       case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
-                               *ipar = (**pro).GetActiveUniformMaxLength (pro);
-                               break;
-                       case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
-                               *ipar = (**pro).GetActiveAttribCount (pro);
-                               break;
-                       case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
-                               *ipar = (**pro).GetActiveAttribMaxLength (pro);
-                               break;
-                       }
-
-                       RELEASE_PROGRAM(pro);
-               }
-               break;
-       default:
-               _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
-               return GL_FALSE;
-       }
-
-       return GL_TRUE;
+         case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
+            *ipar = (**pro).GetActiveAttribMaxLength(pro);
+            break;
+         }
+
+         RELEASE_PROGRAM(pro);
+      }
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
+      return GL_FALSE;
+   }
+
+   return GL_TRUE;
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
+_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GLboolean integral;
-       GLint size;
-
-       if (params == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
-               return;
-       }
-
-       assert (sizeof (GLfloat) == sizeof (GLint));
-
-       if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
-               if (integral)
-               {
-                       GLint i;
-
-                       for (i = 0; i < size; i++)
-                               params[i] = (GLfloat) ((GLint *) params)[i];
-               }
+   GET_CURRENT_CONTEXT(ctx);
+   GLboolean integral;
+   GLint size;
+
+   if (params == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
+      return;
+   }
+
+   assert(sizeof(GLfloat) == sizeof(GLint));
+
+   if (_mesa_get_object_parameter
+       (obj, pname, (GLvoid *) params, &integral, &size))
+      if (integral) {
+         GLint i;
+
+         for (i = 0; i < size; i++)
+            params[i] = (GLfloat) ((GLint *) params)[i];
+      }
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
+_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GLboolean integral;
-       GLint size;
-
-       if (params == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
-               return;
-       }
-
-       assert (sizeof (GLfloat) == sizeof (GLint));
-
-       if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
-               if (!integral)
-               {
-                       GLint i;
-
-                       for (i = 0; i < size; i++)
-                               params[i] = (GLint) ((GLfloat *) params)[i];
-               }
+   GET_CURRENT_CONTEXT(ctx);
+   GLboolean integral;
+   GLint size;
+
+   if (params == NULL) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+      return;
+   }
+
+   assert(sizeof(GLfloat) == sizeof(GLint));
+
+   if (_mesa_get_object_parameter
+       (obj, pname, (GLvoid *) params, &integral, &size))
+      if (!integral) {
+         GLint i;
+
+         for (i = 0; i < size; i++)
+            params[i] = (GLint) ((GLfloat *) params)[i];
+      }
 }
 
 
@@ -993,222 +948,223 @@ _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
  * \param dst  the string destination
  */
 static GLvoid
-copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length,
-            GLcharARB *dst)
+copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length,
+            GLcharARB * dst)
 {
-       GLsizei len;
-       for (len = 0; len < maxLength - 1 && src && src[len]; len++)
-               dst[len] = src[len];
-       if (maxLength > 0)
-               dst[len] = 0;
-       if (length)
-               *length = len;
+   GLsizei len;
+   for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+      dst[len] = src[len];
+   if (maxLength > 0)
+      dst[len] = 0;
+   if (length)
+      *length = len;
 }
 
 
 GLvoid GLAPIENTRY
-_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
+_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
+                    GLcharARB * infoLog)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_GENERIC(gen, obj, "glGetInfoLogARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_GENERIC(gen, obj, "glGetInfoLogARB");
 
-       if (gen == NULL)
-               return;
+   if (gen == NULL)
+      return;
 
-       if (infoLog == NULL)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+   if (infoLog == NULL)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
    else {
-      GLsizei actualsize = (**gen).GetInfoLogLength (gen);
+      GLsizei actualsize = (**gen).GetInfoLogLength(gen);
       if (actualsize > maxLength)
          actualsize = maxLength;
-               (**gen).GetInfoLog (gen, actualsize, infoLog);
+      (**gen).GetInfoLog(gen, actualsize, infoLog);
       if (length != NULL)
          *length = (actualsize > 0) ? actualsize - 1 : 0;
    }
-       RELEASE_GENERIC(gen);
+   RELEASE_GENERIC(gen);
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count,
-                                                        GLhandleARB *obj)
+_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount,
+                            GLsizei * count, GLhandleARB * obj)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
-
-       if (con == NULL)
-               return;
-
-       if (obj == NULL)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
-       else
-       {
-               GLsizei cnt, i;
-
-               cnt = (**con).GetAttachedCount (con);
-               if (cnt > maxCount)
-                       cnt = maxCount;
-               if (count != NULL)
-                       *count = cnt;
-
-               for (i = 0; i < cnt; i++)
-               {
-         struct gl2_generic_intf **x = (**con).GetAttached (con, i);
-                       obj[i] = (**x).GetName (x);
-                       RELEASE_GENERIC(x);
-               }
-       }
-       RELEASE_CONTAINER(con);
+   GET_CURRENT_CONTEXT(ctx);
+   GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
+
+   if (con == NULL)
+      return;
+
+   if (obj == NULL)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
+   else {
+      GLsizei cnt, i;
+
+      cnt = (**con).GetAttachedCount(con);
+      if (cnt > maxCount)
+         cnt = maxCount;
+      if (count != NULL)
+         *count = cnt;
+
+      for (i = 0; i < cnt; i++) {
+         struct gl2_generic_intf **x = (**con).GetAttached(con, i);
+         obj[i] = (**x).GetName(x);
+         RELEASE_GENERIC(x);
+      }
+   }
+   RELEASE_CONTAINER(con);
 }
 
 GLint GLAPIENTRY
-_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
+_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GLint loc = -1;
-       GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
-
-       if (pro == NULL)
-               return -1;
-
-       if (name == NULL)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
-       else
-       {
-               if (!IS_NAME_WITH_GL_PREFIX(name))
-                       loc = (**pro).GetUniformLocation (pro, name);
-       }
-       RELEASE_PROGRAM(pro);
-       return loc;
+   GET_CURRENT_CONTEXT(ctx);
+   GLint loc = -1;
+   GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
+
+   if (pro == NULL)
+      return -1;
+
+   if (name == NULL)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
+   else {
+      if (!IS_NAME_WITH_GL_PREFIX(name))
+         loc = (**pro).GetUniformLocation(pro, name);
+   }
+   RELEASE_PROGRAM(pro);
+   return loc;
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
-       GLint *size, GLenum *type, GLcharARB *name)
+_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index,
+                          GLsizei maxLength, GLsizei * length, GLint * size,
+                          GLenum * type, GLcharARB * name)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
-
-       if (pro == NULL)
-               return;
-
-       if (size == NULL || type == NULL || name == NULL)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
-       else
-       {
-               if (index < (**pro).GetActiveUniformCount (pro))
-                       (**pro).GetActiveUniform (pro, index, maxLength, length, size, type, name);
-               else
-                       _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
-       }
-       RELEASE_PROGRAM(pro);
+   GET_CURRENT_CONTEXT(ctx);
+   GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
+
+   if (pro == NULL)
+      return;
+
+   if (size == NULL || type == NULL || name == NULL)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+   else {
+      if (index < (**pro).GetActiveUniformCount(pro))
+         (**pro).GetActiveUniform(pro, index, maxLength, length, size, type,
+                                  name);
+      else
+         _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+   }
+   RELEASE_PROGRAM(pro);
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
+_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location,
+                      GLfloat * params)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
-
-       if (pro != NULL)
-       {
-               /* TODO */
-               RELEASE_PROGRAM(pro);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
+
+   if (pro != NULL) {
+      /* TODO */
+      RELEASE_PROGRAM(pro);
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
+_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
-
-       if (pro != NULL)
-       {
-               /* TODO */
-               RELEASE_PROGRAM(pro);
-       }
+   GET_CURRENT_CONTEXT(ctx);
+   GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
+
+   if (pro != NULL) {
+      /* TODO */
+      RELEASE_PROGRAM(pro);
+   }
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
+_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
+                         GLcharARB * source)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_SHADER(sha, obj, "glGetShaderSourceARB");
+   GET_CURRENT_CONTEXT(ctx);
+   GET_SHADER(sha, obj, "glGetShaderSourceARB");
 
-       if (sha == NULL)
-               return;
+   if (sha == NULL)
+      return;
 
-       if (source == NULL)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
-       else
-               copy_string ((**sha).GetSource (sha), maxLength, length, source);
-       RELEASE_SHADER(sha);
+   if (source == NULL)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+   else
+      copy_string((**sha).GetSource(sha), maxLength, length, source);
+   RELEASE_SHADER(sha);
 }
 
 /* GL_ARB_vertex_shader */
 
 GLvoid GLAPIENTRY
-_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
+_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index,
+                            const GLcharARB * name)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
-
-       if (pro == NULL)
-               return;
-
-       if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
-       else if (IS_NAME_WITH_GL_PREFIX(name))
-               _mesa_error (ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
-       else
-               (**pro).OverrideAttribBinding (pro, index, name);
-       RELEASE_PROGRAM(pro);
+   GET_CURRENT_CONTEXT(ctx);
+   GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
+
+   if (pro == NULL)
+      return;
+
+   if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+   else if (IS_NAME_WITH_GL_PREFIX(name))
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
+   else
+      (**pro).OverrideAttribBinding(pro, index, name);
+   RELEASE_PROGRAM(pro);
 }
 
 GLvoid GLAPIENTRY
-_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
-                          GLint *size, GLenum *type, GLcharARB *name)
+_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index,
+                         GLsizei maxLength, GLsizei * length, GLint * size,
+                         GLenum * type, GLcharARB * name)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
-
-       if (pro == NULL)
-               return;
-
-       if (name == NULL || index >= (**pro).GetActiveAttribCount (pro))
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
-       else
-               (**pro).GetActiveAttrib (pro, index, maxLength, length, size, type, name);
-       RELEASE_PROGRAM(pro);
+   GET_CURRENT_CONTEXT(ctx);
+   GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
+
+   if (pro == NULL)
+      return;
+
+   if (name == NULL || index >= (**pro).GetActiveAttribCount(pro))
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+   else
+      (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type,
+                              name);
+   RELEASE_PROGRAM(pro);
 }
 
 GLint GLAPIENTRY
-_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
+_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       GLint loc = -1;
-       GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
-
-       if (pro == NULL)
-               return -1;
-
-       if (name == NULL)
-               _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
-       else if (!IS_NAME_WITH_GL_PREFIX(name))
-               loc = (**pro).GetAttribLocation (pro, name);
-       RELEASE_PROGRAM(pro);
-       return loc;
+   GET_CURRENT_CONTEXT(ctx);
+   GLint loc = -1;
+   GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+
+   if (pro == NULL)
+      return -1;
+
+   if (name == NULL)
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+   else if (!IS_NAME_WITH_GL_PREFIX(name))
+      loc = (**pro).GetAttribLocation(pro, name);
+   RELEASE_PROGRAM(pro);
+   return loc;
 }
 
 #endif
 
 GLvoid
-_mesa_init_shaderobjects (GLcontext *ctx)
+_mesa_init_shaderobjects(GLcontext * ctx)
 {
-       ctx->ShaderObjects.CurrentProgram = NULL;
-       ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
-       ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+   ctx->ShaderObjects.CurrentProgram = NULL;
+   ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+   ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
 
-       _mesa_init_shaderobjects_3dlabs (ctx);
+   _mesa_init_shaderobjects_3dlabs(ctx);
 }
-