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[Fix] #40256 phase_out フラグが determine_daily_bounty() で常に true になる不具合を修正. / Fix that...
author
deskull
<deskull@users.sourceforge.jp>
Sun, 15 Mar 2020 02:50:24 +0000
(11:50 +0900)
committer
deskull
<deskull@users.sourceforge.jp>
Sun, 15 Mar 2020 02:50:24 +0000
(11:50 +0900)
src/bldg.c
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diff --git
a/src/bldg.c
b/src/bldg.c
index
1162273
..
db612c1
100644
(file)
--- a/
src/bldg.c
+++ b/
src/bldg.c
@@
-4015,6
+4015,7
@@
void do_cmd_bldg(player_type *player_ptr)
*/
void determine_daily_bounty(player_type *player_ptr, bool conv_old)
{
+ bool old_inside_battle = player_ptr->phase_out;
int max_dl = 3, i;
if (!conv_old)
{
@@
-4048,7
+4049,6
@@
void determine_daily_bounty(player_type *player_ptr, bool conv_old)
}
player_ptr->today_mon = 0;
- bool old_inside_battle = player_ptr->phase_out;
player_ptr->phase_out = old_inside_battle;
}