process_world_aux_digestion(player_ptr);
process_player_hp_mp(player_ptr);
process_world_aux_timeout(player_ptr);
- process_world_aux_light(player_ptr);
+ reduce_lite_life(player_ptr);
process_world_aux_mutation(player_ptr);
process_world_aux_curse(player_ptr);
process_world_aux_recharge(player_ptr);
* / Handle burning fuel every 10 game turns
* @return なし
*/
-void process_world_aux_light(player_type* creature_ptr)
+void reduce_lite_life(player_type* creature_ptr)
{
object_type* o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
if (o_ptr->tval == TV_LITE) {
#pragma once
-void process_world_aux_light(player_type* creature_ptr);
+void reduce_lite_life(player_type* creature_ptr);
void notice_lite_change(player_type* creature_ptr, object_type* o_ptr);