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[Refactor] #39970 Renamed process_world_aux_light() to reduce_lite_life()
authorHourier <hourier@users.sourceforge.jp>
Sat, 9 May 2020 07:59:53 +0000 (16:59 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 9 May 2020 07:59:53 +0000 (16:59 +0900)
src/core.c
src/object/lite-processor.c
src/object/lite-processor.h

index 3ed7c27..6729770 100644 (file)
@@ -1269,7 +1269,7 @@ static void process_world(player_type *player_ptr)
        process_world_aux_digestion(player_ptr);
        process_player_hp_mp(player_ptr);
        process_world_aux_timeout(player_ptr);
-       process_world_aux_light(player_ptr);
+       reduce_lite_life(player_ptr);
        process_world_aux_mutation(player_ptr);
        process_world_aux_curse(player_ptr);
        process_world_aux_recharge(player_ptr);
index 515fa41..b1c75e5 100644 (file)
@@ -10,7 +10,7 @@
  * / Handle burning fuel every 10 game turns
  * @return なし
  */
-void process_world_aux_light(player_type* creature_ptr)
+void reduce_lite_life(player_type* creature_ptr)
 {
     object_type* o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
     if (o_ptr->tval == TV_LITE) {
index 24d10ef..907327f 100644 (file)
@@ -1,4 +1,4 @@
 #pragma once
 
-void process_world_aux_light(player_type* creature_ptr);
+void reduce_lite_life(player_type* creature_ptr);
 void notice_lite_change(player_type* creature_ptr, object_type* o_ptr);