G:H:U
I:115:40d10:20:60:70
W:15:1:0:50:0:0
-B:HIT:HURT:2d2
-B:HIT:HURT:2d2
-B:BITE:HURT:2d2
+B:HIT:HURT:4d2
+B:HIT:HURT:4d2
+B:BITE:HURT:4d2
F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY | ANIMAL | RIDING |
F:BASH_DOOR |
F:IM_POIS | IM_COLD | IM_ELEC | RES_CHAO
G:H:u
I:115:30d10:20:50:70
W:15:1:0:50:0:0
-B:HIT:HURT:1d3
-B:HIT:HURT:1d3
-B:BITE:HURT:1d3
+B:HIT:HURT:2d3
+B:HIT:HURT:2d3
+B:BITE:HURT:2d3
F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY | RIDING |
F:BASH_DOOR |
F:ANIMAL | IM_COLD | IM_ELEC | IM_ACID
G:B:W
I:115:30d10:20:50:50
W:15:1:0:50:0:0
-B:CLAW:HURT:2d3
-B:CLAW:HURT:2d3
-B:BITE:HURT:2d3
+B:CLAW:HURT:4d3
+B:CLAW:HURT:4d3
+B:BITE:HURT:4d3
F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | ANIMAL | UNDEAD | RIDING |
G:w:D
I:115:30d10:20:50:100
W:15:1:0:50:0:0
-B:BITE:HURT:2d2
-B:BITE:HURT:2d2
-B:BITE:HURT:2d2
+B:BITE:HURT:4d2
+B:BITE:HURT:4d2
+B:BITE:HURT:4d2
F:FORCE_MAXHP | DROP_CORPSE | RIDING |
F:COLD_BLOOD | BASH_DOOR | KILL_WALL | ANIMAL | EVIL |
F:IM_ELEC | IM_ACID | IM_FIRE | RES_DARK | RES_NETH
G:q:g
I:115:30d10:20:60:70
W:15:1:0:50:0:0
-B:CLAW:HURT:2d2
-B:CLAW:HURT:2d2
-B:BITE:HURT:2d2
+B:CLAW:HURT:4d2
+B:CLAW:HURT:4d2
+B:BITE:HURT:4d2
F:FORCE_MAXHP | DROP_CORPSE | SELF_LITE_1 | RIDING |
F:BASH_DOOR | ANIMAL |
F:IM_FIRE | IM_POIS | IM_COLD | RES_LITE | RES_DARK
-S:1_IN_5 |
+S:1_IN_10 |
S:HEAL
D:$When angered or frightened,
D:$it protects itself with a burst of blinding light.