c_ptr = &cave[y][x];
place_inner_perm_grid(c_ptr);
c_ptr->feat = feat_permanent_glass_wall;
+ cave[yval + ddy_ddd[dir1]][xval + ddx_ddd[dir1]].info |= (CAVE_ICKY);
}
/* Glass door */
/* Place a potion */
get_obj_num_hook = kind_is_potion;
place_object(yval, xval, AM_NO_FIXED_ART);
+ cave[yval][xval].info |= (CAVE_ICKY);
}
break;
/* Place an object */
place_object(yval, xval, AM_NO_FIXED_ART);
+ cave[yval][xval].info |= (CAVE_ICKY);
}
break;
get_obj_num_hook = kind_is_potion;
place_object(yval + 1, xval, AM_NO_FIXED_ART);
}
+
+ for (y = yval - 2; y <= yval + 2; y++)
+ for (x = xval - 2; x <= xval + 2; x++)
+ cave[y][x].info |= (CAVE_ICKY);
+
}
break;
}